Search found 41 matches

by Jethro420
Thu Sep 11, 2014 5:29 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41016

RE: AI Improvement Mod (1.02 Release)

ORIGINAL: SirFinbar

I envision a mega-mod!

There's a lot of that going around... ;)
by Jethro420
Thu Sep 11, 2014 11:37 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35659

RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

<t> Blackstork,I don't think you need perfect English-speaking writers. I think you just need a good editor to fix mistakes and polish the grammar and syntax of less than perfect writing. Also, to make various writing styles seem more consistent.<br/>
<br/>
I can help there. Creative writing is ...
by Jethro420
Wed Sep 03, 2014 2:40 pm
Forum: Tech Support
Topic: Question on memory usage
Replies: 10
Views: 256

RE: Question on memory usage

I've been too busy with real life to find out, I'm afraid. I figure that will change next week.
by Jethro420
Sun Aug 31, 2014 10:18 am
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 14818

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

<r> Completely on topic, yet completely off:<br/>
<br/>
<URL url="http://www.avclub.com/article/beam-me-beginners-guide-star-trek-franchise-207976"><LINK_TEXT text="http://www.avclub.com/article/beam-me-b ... ise-207976">http://www.avclub.com/article/beam-me-beginners-guide-star-trek-franchise ...
by Jethro420
Sun Aug 31, 2014 12:14 am
Forum: Distant Worlds 1 Series
Topic: Gaming the system: Shouldn't you have to have Space Superiority to invade a Planet and take it all?
Replies: 63
Views: 1422

RE: Gaming the system: Shouldn't you have to have Space Control to Invade a Planet and take everything?

<t> The consensus here is that fleets and stations should be more able to defend planets. I'm new to this game. But, it does seem rather obvious that if troop carrying ships are the biggest threat to a world, and clearly they are, then defending forces should target them with extreme prejudice. If ...
by Jethro420
Sun Aug 31, 2014 12:02 am
Forum: Distant Worlds 1 Series
Topic: Is the game easier now with patch 1.9.5.7?
Replies: 2
Views: 132

RE: Is the game easier now with patch 1.9.5.7?

Are you sure you aren't just getting better?

It happens, I'm afraid... ;-)
by Jethro420
Sat Aug 30, 2014 1:41 pm
Forum: Distant Worlds 1 Series
Topic: quick questions..
Replies: 4
Views: 212

RE: quick questions..

<r> I'm not sure what you're experiencing, exactly. But, make sure the fleet is set to <B><s>[b]</s>no<e>[/b]</e></B> automation to <B><s>[b]</s>defend<e>[/b]</e></B> in <B><s>[b]</s>system<e>[/b]</e></B> only. Those three settings must be correct. Then, park the fleet wherever you want and it won't ...
by Jethro420
Fri Aug 29, 2014 5:53 am
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 14818

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

<t> That was a great review, both for DW and the mod.<br/>
<br/>
Kudos!<br/>
<br/>
I was wondering what you thought about the characters maybe being a bit OP?<br/>
<br/>
This isn't a critique, by the way. Just a question. The mod is truly praiseworthy. I guess that's this thingy: [&o]</t>
by Jethro420
Thu Aug 28, 2014 6:52 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51731

RE: Master Wishlist Thread

<t> I'm sure it's been mentioned. But, the option to disable overpowered wrecks. <br/>
<br/>
They destroy balance, especially early on when you can rule your part of the galaxy with a single high-tech capital ship or, conversely, meet the pirates next door who just found one and can't wait to test ...
by Jethro420
Thu Aug 28, 2014 6:38 pm
Forum: Tech Support
Topic: DW Universe is not as moddable as it was advertised!
Replies: 8
Views: 263

RE: DW Universe is not as moddable as it was advertised!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Francoy<br/>
<br/>
Would it be possible to have more control over the way the derelict ships (found in graveyards),<br/>
appears in the game.<br/>
I found them overpowered, as it change the balance of the game too much.<br/>
<br/>
thanks.<br/>

<e>[/quote ...
by Jethro420
Thu Aug 28, 2014 3:59 pm
Forum: Tech Support
Topic: Question on memory usage
Replies: 10
Views: 256

RE: Question on memory usage

<t> Well, it acts like it's doing something. But, I just happened to wipe my old saves, yesterday. It was a bit crowded in there. So, I'm playing the game I was playing and waiting for the demand to pick up. I'm still not using all of two gigs. I guess we'll find out when it gets interesting.<br ...
by Jethro420
Thu Aug 28, 2014 12:22 pm
Forum: Tech Support
Topic: Question on memory usage
Replies: 10
Views: 256

RE: Question on memory usage

<r> Coincidentally, just found this in another thread here: <br/>
<br/>
<URL url="http://www.techpowerup.com/forums/threads/large-address-aware.112556/"><LINK_TEXT text="http://www.techpowerup.com/forums/threa ... re.112556/">http://www.techpowerup.com/forums/threads/large-address-aware.112556 ...
by Jethro420
Thu Aug 28, 2014 12:13 pm
Forum: Tech Support
Topic: Question on memory usage
Replies: 10
Views: 256

RE: Question on memory usage

I don't think it does... same here. Two gigs max.
by Jethro420
Thu Aug 28, 2014 11:55 am
Forum: Distant Worlds 1 Series
Topic: It's Time.
Replies: 20
Views: 798

RE: It's Time.

<t> This patch makes even vanilla challenging at higher difficulty. And the Age of Shadows option is plain murder.<br/>
<br/>
Speaking of below the radar, though, I picked up AI Wars the other day. Haven't tried it, yet. But, it looks promising.<br/>
<br/>
(It doesn't really compete with DW, btw ...
by Jethro420
Wed Aug 27, 2014 12:11 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds v1.9.5.8 Public Beta Update Available!
Replies: 17
Views: 564

RE: Distant Worlds v1.9.5.8 Public Beta Update Available!

I wanna try the patch, but I bought the game on Steam and can't seem to be able to find the serial number to register here.

Anyone know where it's lurking?

EDIT: Figured it out.
by Jethro420
Thu Aug 21, 2014 7:43 pm
Forum: Command Ops Series
Topic: Game plays itself - no need for player-input?!
Replies: 19
Views: 660

RE: Game plays itself - no need for player-input?!

The purpose of a tutorial is to teach, yes?

Not to challenge.

Play a proper scenario and see what you have. It's quite remarkable, really.

by Jethro420
Thu Aug 21, 2014 6:43 pm
Forum: The War Room
Topic: Winning as a Peaceful Species
Replies: 16
Views: 651

RE: Winning as a Peaceful Species

Yep. Get the AI mod. It rawks!
by Jethro420
Thu Aug 21, 2014 6:33 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41016

RE: AI Improvement Mod (1.01 Release)

Yeah, I'm loving the challenge! Most games are easily mastered and quickly grow dull. This will play for years, though.

I'm in! [:)]
by Jethro420
Thu Aug 21, 2014 12:04 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41016

RE: AI Improvement Mod (1.01 Release)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tanaka<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Jethro420<br/>
<br/>
Here's a thought... wouldn't it help if you could let the AI have these awesome starting systems and let the human select another option? Methinks that's a very simple one to implement ...

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