Search found 446 matches

by Schr75
Sun Jul 20, 2025 6:37 pm
Forum: Tech Support
Topic: MK54 HAAWC torpedo speed to low
Replies: 2
Views: 527

MK54 HAAWC torpedo speed to low

Hi

When you drop the MK54 HAAWC, the torpedo only accelerate to its cruising speed of 36 knots, not its top speed of 45knots.
The standalone MK54 do accelerate to 45knots.

Not sure if this is a bug or a DB issue, so please feel free to move this post.

Søren
by Schr75
Fri Jul 18, 2025 4:45 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 884
Views: 103537

Re: CMO RUNNING POLL - Gameplay feature requests

QOL suggestion launching aircraft.

I would like to suggest that airbases would prioritize launching aircraft instead of recovering then as long as none of the returning A/C are critically low on fuel (or another set fuel limit), or at least reserve one runway, if there are more than one, to ...
by Schr75
Wed May 07, 2025 3:34 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 884
Views: 103537

Re: CMO RUNNING POLL - Gameplay feature requests

Argh!

I figured it out :roll:
Please disregard my stupid suggestion.

Thanks for the help.

Søren



Hi Dimitris

This is only for friendly units.
I propose to add the same feature for enemy units, so that I could click an enemy unit, for instance a SAM battery, and see the range circles without ...
by Schr75
Tue May 06, 2025 3:49 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 884
Views: 103537

Re: CMO RUNNING POLL - Gameplay feature requests

Hi Dimitris

This is only for friendly units.
I propose to add the same feature for enemy units, so that I could click an enemy unit, for instance a SAM battery, and see the range circles without having to see the entire enemy IADS, thus saving some CPU cycles.
I think this could be very useful in ...
by Schr75
Mon Apr 14, 2025 3:33 pm
Forum: Tech Support
Topic: Cannot remove minefields
Replies: 3
Views: 210

Re: Cannot remove minefields

Hi Mgellis

You have to start the scen after you remove the mines, then they will disappear.
It´s been like that for some time now, but I don´t know for how long (or why).

Søren
by Schr75
Thu Apr 10, 2025 3:45 pm
Forum: Command: Modern Operations series
Topic: Need Help with SurfaceTutorial1.5-OpposedTransit
Replies: 5
Views: 433

Re: Need Help with SurfaceTutorial1.5-OpposedTransit

Hi Twent

Welcome to the game.
As you have already found out, it has a pretty steep learning curve, but once you get the basics down, it´s incredibly rewarding and fun to play.

Without giving you a complete walk-through (wheres the fun in that ;) ), i´ll give you a few pointers to make it through ...
by Schr75
Thu Mar 06, 2025 3:41 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 884
Views: 103537

Re: CMO RUNNING POLL - Gameplay feature requests

I would like to propose a third option regarding show enemy range rings.
Show only selected unit (like you can do with contact emissions).

This way you save a lot of CPU cycles and still retain an easy way to get enemy range info.

Søren
by Schr75
Sat Feb 08, 2025 4:05 pm
Forum: Command: Modern Operations series
Topic: Updated DB image & description packs are available!
Replies: 1097
Views: 106009

Re: Updated DB image & description packs are available!

Dragnaath wrote: Fri Feb 07, 2025 2:25 am Which folders the secondary images should be placed?
They go into the same folder as the primary images, but they are called "xxx_t1" t2, t3 and so on.

Søren
by Schr75
Fri Jan 24, 2025 4:24 pm
Forum: Command: Modern Operations series
Topic: Show of hands: keep or remove "quick access" doctrine settings on right column?
Replies: 31
Views: 2441

Re: Show of hands: keep or remove "quick access" doctrine settings on right column?

I rarely use them except the "Doctrine window" button.
That one I would hate to lose, the rest I´m, fine with losing.

Søren
by Schr75
Sat Dec 21, 2024 6:26 pm
Forum: Tech Support
Topic: [WAD] Unable to add Seahawk to OH Perry Frigate
Replies: 4
Views: 301

Re: Unable to add Seahawk to OH Perry Frigate

You are welcome, my pleasure.

The plane size is very simple. Bigger plane needs bigger air facilities.
A small plane can fly from a medium facility but not vice versa, and so on.
This also matters on land bases where runway access point size and runway lengths matters.

You can see all the info you ...
by Schr75
Sat Dec 21, 2024 4:41 pm
Forum: Tech Support
Topic: [WAD] Unable to add Seahawk to OH Perry Frigate
Replies: 4
Views: 301

Re: Unable to add Seahawk to OH Perry Frigate

Hi Abyers

The Seahawk is too big for the Short hull Perry.
They used the smaller SH-2 Seasprite.
If you want to embark a Seahawk, you need the long hull Perry (FFG 36 Underwood in the DB).

If you are not sure an aircraft will fit your ship, you can compare the aircraft size with the ships ...
by Schr75
Thu Nov 28, 2024 4:11 pm
Forum: Tech Support
Topic: require assistance my tanker will change speed
Replies: 4
Views: 383

Re: require assistance my tanker will change speed

I´m not sure I get what the issue is.
Everything is WAD.

All tankers slow to loiter speed the moment a receiver is heading in to refuel.
This is to reduce the time it takes to intercept the tanker and to limit the receivers fuel usage doing it.
If you are low on fuel, you don´t want to head to the ...
by Schr75
Thu Nov 21, 2024 4:21 pm
Forum: Tech Support
Topic: Unsure if bug or WAD: Older Diesel submarines propulsion priorities
Replies: 7
Views: 652

Re: Unsure if bug or WAD: Older Diesel submarines propulsion priorities

Long story short.

The sub is electric and only uses the diesel to recharge the batteries.
If it is sailing faster than the diesel can recharge, the battery will drain.

Try these threads for more info:
https://www.matrixgames.com/forums/viewtopic.php?f=10230&t=357845&p=4715460&hilit=diesel+electric ...
by Schr75
Thu Nov 07, 2024 4:11 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 884
Views: 103537

Re: CMO RUNNING POLL - Gameplay feature requests

thewood1 wrote: Thu Nov 07, 2024 12:54 am Just a low priority QoL request...

Either a command line start up to open a specific scenario in the editor or the game or a button on the main start screen that says edit/play last open game.
Great idea.
+1 from me
by Schr75
Sun Nov 03, 2024 6:17 pm
Forum: Mods and Scenarios
Topic: Gotland 2025 I & II - Two variants of one scenario ready for testing
Replies: 9
Views: 1010

Re: Gotland 2025 I & II - Two variants of one scenario ready for testing

The Swedish plane destroyed trigger is set to the Russian side.
So every Russian plane shot down detracts points from the player.

Søren
by Schr75
Sun Oct 27, 2024 4:47 pm
Forum: Tech Support
Topic: [Q] CMANO newbie questions
Replies: 5
Views: 730

Re: CMANO newbie questions

also.

Make sure that both the runway and access point is big enough for the chosen aircraft.
You can see the aircraft size in the DB viewer.

Søren
by Schr75
Fri Jun 28, 2024 4:21 pm
Forum: Tech Support
Topic: stylized directional icons
Replies: 15
Views: 1359

Re: stylized directional icons

Hi Boogabooga

I tried to get them to work as non directional icons but no luck.
Is there a way to use them as that as well?

Søren
by Schr75
Sat May 18, 2024 6:35 pm
Forum: Tech Support
Topic: [1328.18] APKWS IIA Unable To Fire
Replies: 1
Views: 278

Re: [1328.18] APKWS IIA Unable To Fire

Hi gorillabond

You have added the wrong laserdesignator.
Add the hydra laser deignator and they will fire.

You can see the exact type in the DB under the APKWS entry.

Søren
APKWS.jpg
APKWS.jpg (355.19 KiB) Viewed 248 times
by Schr75
Fri Feb 16, 2024 4:21 pm
Forum: Tech Support
Topic: The SAM mount shoots in the wrong direction
Replies: 10
Views: 1019

Re: [WAD] The SAM mount shoots in the wrong direction

Hi Roman

What Blu3s means is that beyond 5nm, CMO ignores mount arcs as it is assumed that the ships captain will turn the ship to unmask the mount (page 250 in the manual).

Søren
by Schr75
Fri Jan 05, 2024 4:43 pm
Forum: Mods and Scenarios
Topic: how many units can be simulated at the same time?
Replies: 2
Views: 631

Re: how many units can be simulated at the same time?

I play on a pretty ancient AMD FX-8350 @ 4GHz with 8GB ram and Win10 and I can handle 3000 AU scens pretty comfortably.
Obviously not at double flame speed but still easily playable.

In my experience, it´s not (only) the AU count that will kill you. It´s all the other stuff going on.
Jamming and ...

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