Search found 34 matches

by Evan85
Sat Aug 30, 2014 2:35 pm
Forum: Distant Worlds 1 Series
Topic: Ship template problems
Replies: 10
Views: 561

RE: Ship template problems

<t> My guess: saving design only saves the selected ones. I suspect it was the cap ship.<br/>
<br/>
Try selecting the first design, and shift+click the last one. You'll notice that it selects multiple templates. Than you can save them in a batch. Cheers.<br/>
<br/>
Hope I nailed your problem, as ...
by Evan85
Sat Aug 30, 2014 9:12 am
Forum: Distant Worlds 1 Series
Topic: My request: Make troops automatically upgraded
Replies: 1
Views: 113

RE: My request: Make troops automatically upgraded

Let me add my 2 cents:

1. mehh. Who cares.

2-4. That's totally illogical, not fitting such realistic game as this one.

5. Ye, maybe. But one can have droids.
by Evan85
Sat Aug 30, 2014 9:00 am
Forum: Distant Worlds 1 Series
Topic: Government and bonus ?
Replies: 5
Views: 279

RE: Government and bonus ?

<t> Colonize the Techno Nexus world. +50% Hightech Research is a -huge- bonus that does worth every creds that's payed to sustain a q17% ice colony. Hint: if you have a colony with a majority race that's native on ice planets, a colony ship built there can even claim the Nexus world without you ...
by Evan85
Sat Aug 30, 2014 8:47 am
Forum: Distant Worlds 1 Series
Topic: do you arm your mining stations / space stations?
Replies: 10
Views: 409

RE: do you arm your mining stations / space stations?

<t> That is a pretty interesting question. Note that I play prewarp with Icemania's AI improvement mod.<br/>
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Since I installed that mod, I can't afford to pay pirates beyond the prewarp-phase. Not that the imperial economy can't handle that expense, but the unlawfuls can turn that income ...
by Evan85
Sat Aug 30, 2014 3:45 am
Forum: Distant Worlds 1 Series
Topic: Extermination could be improved
Replies: 2
Views: 171

RE: Extermination could be improved

<r> Yeah, the problem is known, though it's pretty low priority compared to fixing bugs and balancing. There was a nice thread on a similar matter:<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=3622714"><LINK_TEXT text="tm.asp?m=3622714">http://www.matrixgames.com/forums/tm.asp?m ...
by Evan85
Fri Aug 29, 2014 4:00 pm
Forum: Distant Worlds 1 Series
Topic: How to survive in Pre-Warp?
Replies: 7
Views: 299

RE: How to survive in Pre-Warp?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Skyjack<br/>
Hi Icemania, is your mod compatible with Extended?<e>[/quote]</e></QUOTE>
<br/>
Lemme save a few keystrokes to the big guy..<br/>
<br/>
Yes, it has a version that includes Extended mod. As I recon it has more downloads than the vanilla one.<br ...
by Evan85
Fri Aug 29, 2014 9:01 am
Forum: Distant Worlds 1 Series
Topic: So I am considering purchasing Universe
Replies: 13
Views: 347

RE: So I am considering purchasing Universe

<r> <URL url="http://www.matrixgames.com/forums/tm.asp?m=3615476"><LINK_TEXT text="tm.asp?m=3615476">http://www.matrixgames.com/forums/tm.asp?m=3615476</LINK_TEXT></URL><br/>
<br/>
EDIT:
<QUOTE><s>[quote]</s>ORIGINAL: Surtur01<br/>
This procedure will remain in place until Augusts 31st.
<e ...
by Evan85
Fri Aug 29, 2014 8:59 am
Forum: Distant Worlds 1 Series
Topic: How to survive in Pre-Warp?
Replies: 7
Views: 299

RE: How to survive in Pre-Warp?

<r> I has the opposite problem... I get so much ahead of other empires that prewarp games lose the challenge. Also true with AI improvement mod - it makes pirates so tough that they totally cripple AI empires.<br/>
<br/>
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Guess that means you're doing something wrong. Since there are so many ...
by Evan85
Thu Aug 28, 2014 6:57 am
Forum: Distant Worlds 1 Series
Topic: It's Time.
Replies: 20
Views: 836

RE: It's Time.

<t> Were.<br/>
<br/>
Master of Orion series<br/>
Sword of the Stars series<br/>
Stardrive<br/>
<br/>
As far as I know, I played every other 4x games that are available on PC. At least since the first Imperium Galactica - and that was released quite long ago.<br/>
<br/>
<br/>
Anyways, in my ...
by Evan85
Thu Aug 28, 2014 4:57 am
Forum: Distant Worlds 1 Series
Topic: It's Time.
Replies: 20
Views: 836

RE: It's Time.

<t> I'd join the bowing, but I kinda' dislike superlatives... and the 'ever' part. Reaching the top of the mountain means there's only way down.<br/>
<br/>
Though I'm really close to stating that it's currently the best 4x game out there. (just a few more titles to test that were below my radar ...
by Evan85
Fri Aug 22, 2014 12:15 pm
Forum: After Action Reports
Topic: anyone up for Sucession Game?
Replies: 61
Views: 2264

RE: anyone up for Sucession Game?

<t> So BEU will have AI improvement included? Great news.<br/>
<br/>
About settings... dunno. Whatever.<br/>
<br/>
To expand that: I only played a few games with Icemania's mod, and another few without that. So I'd leave choosing the setup to the more experienced. All the games I played were ...
by Evan85
Fri Aug 22, 2014 3:56 am
Forum: Distant Worlds 1 Series
Topic: Science ships?
Replies: 5
Views: 230

RE: Science ships?

<t> I'm pretty sure it would work.. though the merits are pretty questionable game-mechanics wise. Science is capped, so it takes a -huge- civilization to be able to benefit from more than 5-6 labs of a kind. Sticking them on ships would result in wasting cash on maintenance. I'd keep to using those ...
by Evan85
Thu Aug 21, 2014 4:45 am
Forum: After Action Reports
Topic: anyone up for Sucession Game?
Replies: 61
Views: 2264

RE: anyone up for Sucession Game?

<t> Yes, I was expecting the Snail Master Species to have a hard time on their first invasion... and never attacking with their troops again. Any sane group of inferior races that has been gifted with the honor of belonging to the Mighty Sluggish Empire will be more than glad to give their lives for ...
by Evan85
Thu Aug 21, 2014 2:10 am
Forum: After Action Reports
Topic: anyone up for Sucession Game?
Replies: 61
Views: 2264

RE: anyone up for Sucession Game?

<t> First impression stays - I'd play as warmongering snails. [:)]<br/>
<br/>
Somehow I prefer to play aggressive games with a sub-ideal species. Not sure what stats they get, but if I assume right that they have a 'declare fewest wars' condition, that makes galactic domination even more fun.<br ...
by Evan85
Thu Aug 21, 2014 1:58 am
Forum: Distant Worlds 1 Series
Topic: Stealing research from pirates is still too easy!
Replies: 19
Views: 685

RE: Stealing research is still too easy!

<t> Maybe it's just the Keskudons - as I recon they are very intelligent.<br/>
<br/>
Or just plain statistical oddity. I recon a sluken agent of mine, that got a minuses in all stats, and +5 sabotage. So I kept sending him on suicide 3 month sabotages and 1 year destroy assignments to various ...
by Evan85
Wed Aug 20, 2014 12:12 pm
Forum: After Action Reports
Topic: anyone up for Sucession Game?
Replies: 61
Views: 2264

RE: anyone up for Sucession Game?

<t> Found 5 of the 8 in the second post of the BEU thread. Lazy to look for the others - shift at work is about to end. [:)]<br/>
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Too bad that stats aren't listed there - I'd be also interested in merits and flaws and victory conditions. Mainly to see what level of flexibility it allows ...
by Evan85
Wed Aug 20, 2014 11:52 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43871

RE: AI Improvement Mod (1.01 Release)

<t> Love your mod so far. I missed fleets appearing and rapidly eradicating my progress. Testing takes a lot of time, so I'll leave detailed feedback for a while. Two minor observations in the meantime:<br/>
<br/>
In my starting prewarp game, hard AI was kinda' completely eradicated by normal ...
by Evan85
Wed Aug 20, 2014 10:54 am
Forum: After Action Reports
Topic: anyone up for Sucession Game?
Replies: 61
Views: 2264

RE: anyone up for Sucession Game?

<t> The concept sounds like fun.. I'd opt to join - in case you accept newcommers too.<br/>
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Though I doubt that comps available to me could handle your BEU mod... with two gigs of ram, I get an annoying number of memory-leaks when playing just Extended without all the portraits, enhanced ...
by Evan85
Wed Aug 20, 2014 8:48 am
Forum: The War Room
Topic: Non-military conquest suggestions
Replies: 5
Views: 248

RE: Non-military conquest suggestions

<t> Not sure what does the op mean. There are many races even in vanilla that has victory conditions completely unrelated to conquest. The basic 'have x% of population/economy in the galaxy' can be toned down or turned off if you don't want to attack others.<br/>
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Also:<br/>
<br/>
-spies ...
by Evan85
Wed Aug 20, 2014 7:48 am
Forum: Distant Worlds 1 Series
Topic: Stealing research from pirates is still too easy!
Replies: 19
Views: 685

RE: Stealing research is still too easy!

<t> Hmm... In my spy heavy games I found that sending my agents on 78% missions every year results in quicky running out of operatives.<br/>
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I think your guy is just really lucky. Unless you of course save-load a lot for missions. Anyways, I recently tried to tech-race the cat-guys with ...

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