Search found 24 matches

by DinoSaurus
Wed Oct 01, 2014 3:34 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> Lurchi,<br/>
<br/>
I have another question - but maybe not a new idea for you:<br/>
<br/>
Do you have any planetary structures/buildings to increase colony happines/ growth/ income?! <br/>
<br/>
Something like national parks (e.g. only for special planet types), theme parks or so.<br ...
by DinoSaurus
Thu Sep 18, 2014 5:16 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Blackstork<br/>
<br/>
The issue needed to be remembered and checked how much bigger quantity of luxury and strategic resources will influence the economics, happiness cap and supply / demand and access to basic resources? Will be there much more resources per ...
by DinoSaurus
Thu Sep 18, 2014 5:11 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Why not?

Special luxury resources you will have once in a galaxy. I think this would be a nice item...
by DinoSaurus
Thu Sep 18, 2014 2:43 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

By the way - if there is something interesting, I will try to prepare text and icon
by DinoSaurus
Thu Sep 18, 2014 2:38 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> @both:<br/>
<br/>
... funny, I also thought about orichalcum...<br/>
<br/>
Well, if you have not any special Luxury resources like Zantabia etc. on ICE, I would suggest ICE CRISTALS... extremly rare material which induces very low temperatures. Could be used for different special things ...
by DinoSaurus
Wed Sep 17, 2014 3:44 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Well, I started to add a few new once, but then stopped due to the mods here in the forum.

I think one special rare luxus resource on each planet would be fine. You have all 80 resources? Or are some free slots?

by DinoSaurus
Wed Sep 17, 2014 3:41 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Blackstork, please do NOT FORGETT to add a REAL DINOSAUR-RACE!!!

This is VERY IMPORTANT!

[;)]

Pleaaaaaaaaaaaaaaaaaaseeeeeeeeeeeee


A nice one...

... not to stupid and a little more friendly/diplomatic...

^^
by DinoSaurus
Mon Sep 15, 2014 4:56 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r> One ponit for LURCHI SPECIAL DW Version 2.0: [;)]<br/>
<br/>
What about additional resources needed for components etc.?<br/>
<br/>
If you add new components it also would be one way to add further mineral resources... or?<br/>
<br/>
[:D][:D][:D]<br/>
<br/>
Have you thougth about?<br ...
by DinoSaurus
Fri Sep 12, 2014 5:05 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> Hm... but MAYBE the programmers are able to open a door for this?!<br/>
<br/>
[:)]<br/>
<br/>
Another intersting point would be a telescope(-base) to explore planets fare away - do you have thought of this idea? Distance and time should be depending on the own scientific knowledge/components ...
by DinoSaurus
Thu Sep 11, 2014 3:36 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> Lurchi, I have two ideas, which maybe could be interesting:<br/>
<br/>
(1) Do you have implemented something like an ANTI-TRAKTOR-BEAM? This could helb to fix a special ship and push it away from it's target, depending on the ships mass... I am thinking of star destroyers... or maybe ...
by DinoSaurus
Thu Sep 04, 2014 5:34 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Well, but maybe you could add a final and very expensive research project with high-damage beam weapons or so?
by DinoSaurus
Wed Sep 03, 2014 4:11 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> SOUNDS GOOD!!!<br/>
<br/>
[:)]<br/>
<br/>
VERY GOOD!<br/>
<br/>
Well, do you have modified the mining-research due to the moment? Or do I have overlooked this part?!<br/>
<br/>
It would be interesting to modify mining in relation to planet-type: deep-lithosphere-mining, deep-sea-mining ...
by DinoSaurus
Thu Aug 21, 2014 3:55 am
Forum: Design and Modding
Topic: Race families - collection & ideas
Replies: 16
Views: 848

RE: Race families - collection & ideas

<t> Well, I agree with you.<br/>
<br/>
Best would be to have a "double-split" for race-families:<br/>
<br/>
Order: humanoids<br/>
<br/>
Subfamilies: ... we will find something...^^<br/>
<br/>
Order: arthropoids<br/>
<br/>
Subfamilies: arachnoids, insectoids,...<br/>
<br/>
Order ...
by DinoSaurus
Thu Aug 21, 2014 3:43 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r> Ähm... Lurchi... <br/>
<br/>
<SM sm="rolleyes.gif">[sm=rolleyes.gif]</SM><br/>
<br/>
Do not want to stress you... [:D] ... but: Do you have plasmaguns or something like this?! <br/>
<br/>
@all:<br/>
<br/>
What about technicel spies? Drones, Syborgs or s.th.? Could be limitted as well as ...
by DinoSaurus
Wed Aug 20, 2014 6:47 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> And some more ideas or questions:<br/>
<br/>
DW shows three different tables with research, but I am missing(although I am natural scientist[:D]) humanities and so on... <br/>
<br/>
... would it be possible to add a fourth table (I hope nobody will kill me for this idea... ^^)<br/>
<br ...
by DinoSaurus
Wed Aug 20, 2014 5:12 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 12731

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r> 12 POINTS GO TO.... LURCHI!!!<br/>
<br/>
[:)]<br/>
<br/>
Well, I also thought to do something on the tech trees - but well... no... Ithink this won't be necessary---<br/>
<br/>
But maybe there could be some interesting idea:<br/>
<br/>
When working on the colonization-tech-tree: I think ...
by DinoSaurus
Wed Aug 20, 2014 3:54 am
Forum: Design and Modding
Topic: Race families - collection & ideas
Replies: 16
Views: 848

RE: Race families - collection & ideas

<r> You also could extend the arthropods (here all insectoids) to have more differences and possibilities:<br/>
<br/>
arachnoids<br/>
insectoids<br/>
(maybe both Shakuri-likers)<br/>
<br/>
crustoids (from crustaceans, and excluded from amphibian races) - I think e.g. of futurama/Zoidberg<br ...
by DinoSaurus
Tue Aug 19, 2014 1:08 pm
Forum: Design and Modding
Topic: Race families - collection & ideas
Replies: 16
Views: 848

RE: Race families - collection & ideas

You are reigth... but it is nearly the same with sauroid and reptilian and avoid and drakonid... I think, it is a little bit what you like or prefer...
by DinoSaurus
Tue Aug 19, 2014 1:07 pm
Forum: Design and Modding
Topic: Race families - collection & ideas
Replies: 16
Views: 848

RE: Race families - collection & ideas

Well, I would prefer Geodic, Crystalloid or Mineraloid...

Maybe it is a mineral-based race of silver, gold or whatever... must not be silicate-minerals...^^
by DinoSaurus
Tue Aug 19, 2014 10:02 am
Forum: Design and Modding
Topic: Race families - collection & ideas
Replies: 16
Views: 848

RE: Race families - collection & ideas

<r> Protostomic - you are right, I have recognized, but forgotten... its a good group... <br/>
<br/>
I thought the Calephs would be some kind of pterosaurs, so I understand to put them into reptilians... <br/>
<br/>
<I><s>[i]</s>... but when putting dinosaurs into reptilians, you also have to ...

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