Search found 194 matches

by NephilimNexus
Fri Jun 16, 2017 5:20 pm
Forum: Distant Worlds 1 Series
Topic: 16 Gigs Ram and Distant Worlds..
Replies: 48
Views: 2061

RE: 16 Gigs Ram and Distant Worlds..

It doesn't matter how godlike your computer is, the game is 32 bit and single thread by default. That's your limit and there is no way around that unless you want to make a whole name game designed for computers that were built in this century.
by NephilimNexus
Wed Nov 30, 2016 4:33 pm
Forum: Design and Modding
Topic: Sea Of Stars - development thread
Replies: 161
Views: 5640

RE: Sea Of Stars - development thread

Note towards realism: Steel is not a naturally occurring element. Iron is. Thus, replace steel with iron.
by NephilimNexus
Wed Nov 30, 2016 3:39 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 437
Views: 20604

RE: Modding Tool

How did I ever mod without this? [X(]
by NephilimNexus
Mon Sep 26, 2016 2:09 am
Forum: The War Room
Topic: Pirate Guide (Improved)
Replies: 11
Views: 2235

RE: Pirate Guide (Improved)

<r> <B><s>[b]</s><U><s>[u]</s>Little tips</U><e>[/b]</e></B><i>[/u]</i> for the truly devious and/or anal. Colony ships pose a problem for pirates, as colonies actually have negative income until they reach at least 1.5B, which takes way too long for my taste. Plus getting an owned world past 20 ...
by NephilimNexus
Mon Sep 26, 2016 1:51 am
Forum: The War Room
Topic: Pirate Guide (Improved)
Replies: 11
Views: 2235

RE: Pirate Guide (Improved)

<r> <B><s>[b]</s><U><s>[u]</s>Doing it by the numbers</U><e>[/b]</e></B><i>[/u]</i> your game should go like this:<br/>
<br/>
1) Immediately pause the game and pick out some techs to research, then send your two raiding ships to any nearby independent worlds to start building influence. Order your ...
by NephilimNexus
Mon Sep 26, 2016 1:37 am
Forum: The War Room
Topic: Pirate Guide (Improved)
Replies: 11
Views: 2235

RE: Pirate Guide (Improved)

<r> <B><s>[b]</s><U><s>[u]</s>Proper planning is everything</U><e>[/b]</e></B><i>[/u]</i> and how you set up your game is a major factor in whether you win or lose as a pirate. So in the opening settings you're going to want to make sure that you've checked "destroyed pirates don't respawn" because ...
by NephilimNexus
Mon Sep 26, 2016 1:26 am
Forum: The War Room
Topic: Pirate Guide (Improved)
Replies: 11
Views: 2235

RE: Pirate Guide (Improved)

<r> <U><s>[u]</s><B><s>[b]</s>Contracting into an early grave<e>[/b]</e></B><e>[/u]</e></U> is a mistake that is easy to make. Your typical destroy contract won't even pay for one year's worth of upkeep for a single ship. Defense missions are best handled by defense bases instead of actual ships ...
by NephilimNexus
Mon Sep 26, 2016 1:14 am
Forum: The War Room
Topic: Pirate Guide (Improved)
Replies: 11
Views: 2235

RE: Pirate Guide (Improved)

<r> <B><s>[b]</s><U><s>[u]</s>Neutrality and civilian</U><e>[/b]</e></B><i>[/u]</i> are one of your small advantages. While empire ships fly the colors of their empire, pirate civilian ships always say "neutral smuggler" to everyone but their owners. This means that you never have to worry about any ...
by NephilimNexus
Mon Sep 26, 2016 1:02 am
Forum: The War Room
Topic: Pirate Guide (Improved)
Replies: 11
Views: 2235

RE: Pirate Guide (Improved)

<r> <B><s>[b]</s><U><s>[u]</s>Pirate Bases</U><e>[/b]</e></B><i>[/u]</i> are how you survive in the beginning of the game, but later on they become a detriment to your progress. The way it works is (assuming you're playing standard pirate with standard base costs) you pay 30,000cr and build a base ...
by NephilimNexus
Mon Sep 26, 2016 12:44 am
Forum: The War Room
Topic: Pirate Guide (Improved)
Replies: 11
Views: 2235

RE: Pirate Guide (Improved)

<r> <B><s>[b]</s><U><s>[u]</s>What Private Sector?</U><e>[/b]</e></B><i>[/u]</i> Let me begin by pointing out the most difficult aspect of playing as a pirate - that you no longer have a private sector budget. As an empire, every credit of a planet's GDP that you're not collecting in taxes goes ...
by NephilimNexus
Mon Sep 26, 2016 12:43 am
Forum: The War Room
Topic: Pirate Guide (Improved)
Replies: 11
Views: 2235

Pirate Guide (Improved)

<t> The original "Pirate Tips" thread grew into a mess over time because things were fixed, broken, and then fixed & broken all over again - and I had to go through and learn & relearn things as this happened. As a result it's far too long & can be confusing. Hopefully this will rectify that.<br ...
by NephilimNexus
Tue Jun 28, 2016 1:21 am
Forum: The War Room
Topic: [GUIDE] How to use a Resupply ship (guide with images)
Replies: 18
Views: 3558

RE: [GUIDE] How to use a Resupply ship (guide with images)

<t> Add construction yards and you can repair your combat ships at a Resupply Ship as well.<br/>
<br/>
Likewise, you can also Retire captured ships at such a Resupply Ship (and steal their tech!).<br/>
<br/>
Always be sure to fit a Long Range Sensor and enough solar panels to power it on your ...
by NephilimNexus
Wed Apr 13, 2016 6:15 am
Forum: Distant Worlds 1 Series
Topic: Polaris Sector
Replies: 85
Views: 3009

RE: Polaris Sector

ORIGINAL: Kayoz]

A decade ago...

Sorry, was busing playing MOO2.
by NephilimNexus
Sun Apr 10, 2016 11:23 pm
Forum: Distant Worlds 1 Series
Topic: Question on Asteroid Mining
Replies: 7
Views: 366

RE: Question on Asteroid Mining

The other nice thing about asteroid mining is that there is zero chance of the AI ever landing a colony ship on your dilithium crystal planet (20% habitability and they still colonize it, WTF?).
by NephilimNexus
Sun Apr 10, 2016 11:20 pm
Forum: Distant Worlds 1 Series
Topic: Polaris Sector
Replies: 85
Views: 3009

RE: Polaris Sector

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Fishers of Men<br/>
<br/>
The Paradox grand strategy 4X game Stellaris allows the player to choose their empire's FTL technology during the game's setup phase.
<e>[/quote]</e></QUOTE>
<br/>
<B><s>[b]</s>Sword of the Stars<e>[/b]</e></B> did this too with ...
by NephilimNexus
Sun Apr 10, 2016 11:08 pm
Forum: Distant Worlds 1 Series
Topic: Pirate raids vs Pirate attack
Replies: 7
Views: 190

RE: Pirate raids vs Pirate attack

<t> Well, here's a few ways to bug into CTD:<br/>
<br/>
1) Try to launch raiders on a world after you've landed ground troops, with the battle ongoing. Most of the time it won't let you do it, but if it does, crunch.<br/>
<br/>
2) Have a planet try to overthrow your Criminal Network while it's ...
by NephilimNexus
Fri Apr 08, 2016 6:27 pm
Forum: Distant Worlds 1 Series
Topic: Polaris Sector
Replies: 85
Views: 3009

RE: Polaris Sector

I've played Polaris Sector and was not impressed. It's resoundingly generic in every way.
by NephilimNexus
Fri Apr 08, 2016 6:25 pm
Forum: Distant Worlds 1 Series
Topic: Question on Asteroid Mining
Replies: 7
Views: 366

RE: Question on Asteroid Mining

The AI is notorious for spamming mines on every single asteroid in a belt. It looks pretty absurd when you see it.
by NephilimNexus
Fri Apr 08, 2016 6:24 pm
Forum: Distant Worlds 1 Series
Topic: Pirate raids vs Pirate attack
Replies: 7
Views: 190

RE: Pirate raids vs Pirate attack

<t> Raiders and ground troops are two separate things that should never interact unless you want to bug the game into a CTD.<br/>
<br/>
Any of your raiders that are launched at a planet while the AI is attacking your base will join the attackers/enemy instead of helping the defenders/you. This is ...
by NephilimNexus
Fri Mar 25, 2016 12:06 am
Forum: The War Room
Topic: Pirate Tips!
Replies: 53
Views: 6068

RE: Pirate Tips!

<r> OK get ready to laugh everyone, because I did some testing recently using the Editor to change variables and discovered something hilarious. <B><s>[b]</s>Forget everything I said about capturing Leaders because they do absolutely nothing.<e>[/b]</e></B> I am recanting that whole part because it ...

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