Search found 66 matches

by ZygfrydDeLowe
Tue May 28, 2024 6:44 am
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: Civil War Scenario 1: The Corinth Campaign 1862
Replies: 13
Views: 2374

Re: Civil War Scenario 1: The Corinth Campaign 1862

Wow, I applaud the effort.
I'll be keen to give those scenarios a try in PBEM.
by ZygfrydDeLowe
Mon Apr 25, 2022 7:56 pm
Forum: Opponents wanted
Topic: PBEM Opponent wanted
Replies: 2
Views: 1103

Re: PBEM Opponent wanted

philippecarlier wrote: Fri Apr 22, 2022 6:39 am I would like to play as the axis in the 82nd Airborne medium scenario. It would be my first PBEM experience. I prefer historical weather, fog of war enabled and uncertainty activated.
PM sent.
by ZygfrydDeLowe
Tue Apr 12, 2022 9:06 am
Forum: Opponents wanted
Topic: PBEM Opponent wanted
Replies: 2
Views: 1103

PBEM Opponent wanted

Any side, any scenario.
I'd prefer medium scenarios, but I can play the campaign game as well.
by ZygfrydDeLowe
Thu Mar 10, 2022 2:35 pm
Forum: Distant Worlds 2
Topic: Waiting for DW2 Impatience Thread
Replies: 96
Views: 6025

Re: Waiting for DW2 Impatience Thread

Erik Rutins wrote: Thu Mar 10, 2022 2:32 pm I'm told the mirrored servers for extra download locations will finish syncing inside of about 5 minutes from now.
All good now, game already downloaded !
by ZygfrydDeLowe
Thu Mar 10, 2022 2:22 pm
Forum: Distant Worlds 2
Topic: Waiting for DW2 Impatience Thread
Replies: 96
Views: 6025

Re: Waiting for DW2 Impatience Thread

EU download link from Matrix site seems to be busted.
by ZygfrydDeLowe
Tue Mar 01, 2022 6:30 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27b (4 september 2025)
Replies: 1663
Views: 166226

Re: Open Beta Patch v1.10.07 (last update 1 march)

I'm getting an end turn game crash in the 1.10.07. There is no exception thrown, no error, no stack trace, the application just closes when a player ends the turn - it goes into AI calculations and then crashes.

I've sent you a save file via mail.
by ZygfrydDeLowe
Mon Feb 07, 2022 7:53 pm
Forum: Suggestions and Feedback
Topic: Map generation woes
Replies: 10
Views: 555

RE: Map generation woes

It would be great if there were some kind of "PBEM" chekbox for planet changer that would basically ensure that all human players start the game with same resources - population, deposits (same ease of mining) etc...
by ZygfrydDeLowe
Tue Feb 01, 2022 8:19 am
Forum: Open Beta
Topic: Open Beta v1.07 (16th Jan 2024)
Replies: 127
Views: 24901

RE: Open Beta v1.00.06 (9 dec)

Is the upload correct - it shows as empty file with 0 kb size
by ZygfrydDeLowe
Tue Dec 28, 2021 2:38 pm
Forum: Tech Support
Topic: STEAM KEY
Replies: 1
Views: 236

RE: STEAM KEY

You should get one when the game is released on steam. You should be able to get it by logging into your matrix/slith account and checking your games (via My Page).
by ZygfrydDeLowe
Thu Dec 23, 2021 10:26 am
Forum: Tech Support
Topic: [Open Beta v1.00.08] Crash - System.IndexOutOfRangeException
Replies: 1
Views: 338

[Open Beta v1.00.08] Crash - System.IndexOutOfRangeException

Hi, in the latest beta, when moving one of my units I'm getting this System.IndexOutOfRangeException

Stack trace attached.
by ZygfrydDeLowe
Mon Dec 20, 2021 2:06 pm
Forum: Open Beta
Topic: Open Beta v1.07 (16th Jan 2024)
Replies: 127
Views: 24901

RE: Open Beta v1.00.06 (9 dec)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Vic<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Jagger2002<br/>
<br/>
Vic, I just sent you a turn showing a moderate sized unit capitulating.
<e>[/quote]</e></QUOTE>
<br/>
Thanks! Everything is working as I intended. Battlegroups must have a weakness: They ...
by ZygfrydDeLowe
Sat Dec 18, 2021 2:56 pm
Forum: Scenario Design and Modding
Topic: Gradient visuals
Replies: 10
Views: 667

RE: Gradient visuals

<r> <QUOTE><s>[quote]</s>ORIGINAL: billios65<br/>
<br/>
Anyone made an alternative to the height maps used in the game? When zoomed in it looks like poppadoms currently. [8|]
<e>[/quote]</e></QUOTE>
<br/>
Yes, the height is hard to parse. I think the edges of the hill hexes should be more ...
by ZygfrydDeLowe
Thu Dec 16, 2021 9:31 am
Forum: After Action Reports
Topic: Christmas in Antwerp! Easter in Paris? Wacht am Rhein GC
Replies: 48
Views: 5139

RE: Christmas in Antwerp! Easter in Paris? Wacht am Rhein GC

Nice read and good overview of the campaign.

What program/font are you using to label those screen grabs?
by ZygfrydDeLowe
Sun Dec 05, 2021 8:31 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Possible reinforcement error in the Bastogne scenario
Replies: 0
Views: 176

Possible reinforcement error in the Bastogne scenario

<t> The 4th Armored Division is shown as available on TURN 3-5 in the briefing for this scenario, but the card to bring CCA into play is available on allied turn 2.<br/>
<br/>
On the other hand, the 115. regiment from German 15 Pz Gren Division is listed in the briefing as coming to action on turn ...
by ZygfrydDeLowe
Tue Nov 30, 2021 5:42 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: AP cost for moving supply?
Replies: 14
Views: 563

RE: AP cost for moving supply?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Jagger2002<br/>
Hehe, that is it. So much info right before my eyes in the game and yet, somehow I missed it. <br/>
<br/>
What exactly does the information mean--Selected hex: 23AP/250AP-Free 0AP? Does it mean only 23 AP to get to unit. Is the free AP a ...
by ZygfrydDeLowe
Tue Nov 30, 2021 5:29 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: AP cost for moving supply?
Replies: 14
Views: 563

RE: AP cost for moving supply?

<r> The color coding is only for the supply AP, not for the supply availability, as you already know.<br/>
It's a good practice to check your stats at the beginning of every turn to see if your units are getting all the requested supplies and fuel and whether stocks will suffice - usually there is ...
by ZygfrydDeLowe
Tue Nov 30, 2021 5:03 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: AP cost for moving supply?
Replies: 14
Views: 563

RE: AP cost for moving supply?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Jagger2002<br/>
<br/>
What I would like is to select a unit and find out how far away the unit is in APs from the supply source.
<e>[/quote]</e></QUOTE>
<br/>
Well, would that do the trick? <E>:)</E><br/>
<IMG src="https://i.imgur.com/b5XCWy3.jpeg"><s>[img ...
by ZygfrydDeLowe
Tue Nov 30, 2021 4:57 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: AP cost for moving supply?
Replies: 14
Views: 563

RE: AP cost for moving supply?

Yeah, that would be really helpful
by ZygfrydDeLowe
Tue Nov 30, 2021 4:54 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: AP cost for moving supply?
Replies: 14
Views: 563

RE: AP cost for moving supply?

Enable the supply filter and you should see the color coded supply availability. You can click on any hex and you will see the route the supplies take. It's rare that the trucks will go 100 hexes on main roads. You might consider creating a supply base on the border between color changes.

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