Search found 24 matches

by joproulx99
Sat Aug 15, 2015 1:26 am
Forum: Design and Modding
Topic: Weapons Rebalancing Numbers
Replies: 1
Views: 186

Weapons Rebalancing Numbers

<r> I'm crunching the numbers to try to make it so that almost all weapon types are required to make a ship/fleet effective in combat.<br/>
Here is my first WIP test at making it possible on paper.<br/>
<br/>
shield 100 - 10 recharge size 10 (shield strength is up for debate, ive put it at 100 ...
by joproulx99
Mon Oct 13, 2014 11:20 am
Forum: Design and Modding
Topic: Number of Fighters
Replies: 13
Views: 706

RE: Number of Fighters

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rhikore<br/>
<br/>
Allowed Races function is only used in one area that I can find, and not in the Standard Race specific Techs.<br/>
<br/>
For instance, check Holographic Projections. Allowed Race isnt used, however in-game its Kiadian Only.
<e>[/quote]</e ...
by joproulx99
Sun Oct 12, 2014 12:03 pm
Forum: Design and Modding
Topic: Colonization Module Improvement Error
Replies: 3
Views: 318

RE: Colonization Module Improvement Error

<r> But I do see a potential problem<br/>
<br/>
This seems very likely that you cant go below 7 digits in this one...original tech is 30000000(8 digit) which lead to 30M in game. So at 3000000 would be 3M but 300000 is impossible...you have 30000 which is even more impossible. I'm pretty sure you ...
by joproulx99
Fri Oct 10, 2014 10:20 pm
Forum: Design and Modding
Topic: Number of Fighters
Replies: 13
Views: 706

RE: Number of Fighters

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rhikore<br/>
<br/>
Thanks Guys, Ill check it out. Hey Ice/Lurchi =)<br/>
Im using BS's Beyond, but am modding it a bit...<br/>
<br/>
I was also wondering, can we give a race multiple race-specific techs?<br/>
I tried giving Kiadians Shadowghost and All ...
by joproulx99
Fri Oct 10, 2014 6:27 pm
Forum: Design and Modding
Topic: What is Vanilla ?!
Replies: 14
Views: 853

RE: What is Vanilla ?!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rahal<br/>
<br/>
+ cornstarch + fructose syrup<e>[/quote]</e></QUOTE>
conflict with
<QUOTE><s>[quote]</s>with nothing added<e>[/quote]</e></QUOTE>
then
<QUOTE><s>[quote]</s>United States<e>[/quote]</e></QUOTE>
failed at
<QUOTE><s>[quote]</s>Vanilla<e ...
by joproulx99
Fri Oct 10, 2014 6:08 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds v1.9.5.10 Public Beta Update Available!
Replies: 27
Views: 1622

RE: Distant Worlds v1.9.5.9 Public Beta Update Available!

Lol I'm a bear truck driver! Looks kinda familiar to me :P

Thanks for this patch Devs!!!
by joproulx99
Fri Oct 10, 2014 6:03 pm
Forum: Distant Worlds 1 Series
Topic: power creep issue and solutions
Replies: 5
Views: 323

RE: power creep issue and solutions

<r> I think it can be fixed by tweeking components size like engines, reactors, hab modules/life support etc, so that the impact of building a big ship make them even slower. Weapons speed vs engine trust should be considered in the equation as a small ship should avoid more hits and a big ship ...
by joproulx99
Thu Oct 09, 2014 6:38 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 59867

RE: Warhammer 40k DW:U Mod

<r> <QUOTE><s>[quote]</s>This tech pathing stuff is by far the most excruciatingly boring stuff I have done to date, and I really don't know how icemania didn't lose his mind doing this in his mod.<e>[/quote]</e></QUOTE>
<br/>
Idk how you do it but here is something i did in a mod of mine, I've ...
by joproulx99
Mon Oct 06, 2014 9:15 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 76906

RE: Master Wishlist Thread

Oh I forgot, fix component 256 bug! for HIGHLY anticipated lurchi's and beyond mods :) (at least if you cant/wont fix it tell the comunity...)
by joproulx99
Mon Oct 06, 2014 9:10 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 76906

RE: Master Wishlist Thread

Please make .wav to work in /sound/effect/''race'' subdirectories so we can give different sounds for weapons and engines for each race. Right now only .mp3 seem to work.
by joproulx99
Mon Oct 06, 2014 9:05 pm
Forum: Tech Support
Topic: Sound Effects sublibraries do not seem to work. 1.9.5.8.
Replies: 2
Views: 143

RE: Sound Effects sublibraries do not seem to work. 1.9.5.8.

I have the same result in sound/effect/''race'' , seems that only MP3 are working not .wav :(

I would like to give different sounds for hyperdrives and weapons for each races but it doesnt work.
by joproulx99
Sun Oct 05, 2014 3:51 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 49825

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Oh i know, not too worry that i can work my way through if i feel like it when the time comes :)
by joproulx99
Sun Oct 05, 2014 3:08 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 49825

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

<r> <QUOTE><s>[quote]</s>if you change queues only all you need is to copy your queue into updated race.txt<e>[/quote]</e></QUOTE>
<br/>
Yeah thats what ill do but this can wait since my tech tree force me and AI to research every relevant tech of the same level before you can accesss the next ...
by joproulx99
Sun Oct 05, 2014 11:08 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 49825

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

ok ty i'm working on a tech tree for myself and i need to watch at your changes closely :P

thx for reply!
by joproulx99
Sun Oct 05, 2014 10:33 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 49825

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Hello Blackstork, great work man! Really.

EDIT: had some questions but i downloaded the update and saw for myself :P

by joproulx99
Tue Sep 30, 2014 2:29 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 21419

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r> Im sure doing more COMPONENT IMPROVEMENTS vs making new components would save you enough components ID to get it done and cap at 255 components and be done with it no? Come on, I know you can! <E>:)</E><br/>
<br/>
After all in most case it is an improvement, just with a different name and ...
by joproulx99
Tue Sep 23, 2014 11:07 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 49825

RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7)

<r> <QUOTE><s>[quote]</s>4. An idea, one of the races behaves like a consortium and likes build space ports everywhere to increase trade profits and a galactic trade network. <e>[/quote]</e></QUOTE>
<br/>
Just throwing this out, back in shadows I made one ''race'' of galactic traders, using the ...
by joproulx99
Thu Sep 18, 2014 6:46 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 21419

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r> <QUOTE><s>[quote]</s>It's not that easy. You also have to consider the energy consumption.<e>[/quote]</e></QUOTE>
<br/>
But I do agree with this...in my post thats exactly what im saying, though english isnt my native langage so maybe im not clear lol here I'll try a second time <E>:P</E><br ...
by joproulx99
Wed Sep 17, 2014 8:13 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 21419

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> Here is some numbers for you in case you are interrested in this ( you should be i guess lol)<br/>
<br/>
this is a ratio damage vs armor that id like you to check<br/>
<br/>
example:<br/>
<br/>
armor 16 / 2<br/>
damage 10<br/>
<br/>
(NOTE: railgun damage should be the same as beam ...
by joproulx99
Tue Sep 16, 2014 9:49 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 49825

RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7)

<r> Something about Corporate Nationalism, its abit old memory here but from what i remember there was a big problem with it and it was the fact that it was never meant to be anything more then a short term government...its going to deplete the civilians from thier money at some point and they will ...

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