Search found 30 matches

by inyasha23
Sat Jul 25, 2015 4:36 pm
Forum: Distant Worlds 1 Series
Topic: resource extraction and cargo space on mining stations
Replies: 4
Views: 750

RE: resource extraction and cargo space on mining stations

thank you for the in-depth answer, i wish they would put all this in the wiki, been playing for over 6 months and still don't understand half of the game mechanics.


can i ask how you got a extraction rate of 40/10 as the being the most optimal?


by inyasha23
Sat Jul 25, 2015 11:30 am
Forum: Distant Worlds 1 Series
Topic: resource extraction and cargo space on mining stations
Replies: 4
Views: 750

resource extraction and cargo space on mining stations

<t> i looked all over the forums and on the wiki but couldn't find out exactly what the maximum resource extraction you get for each mining tech. it doesn't tell you how much you can mine. so i never know how many extractors and cargo bays i need to get a optimized design.<br/>
<br/>
how many ...
by inyasha23
Sat Jul 25, 2015 11:23 am
Forum: Distant Worlds 1 Series
Topic: homeworld too good for migration?
Replies: 7
Views: 726

RE: homeworld too good for migration?

<t> idk, my home world has a high lvl of development from wonders and is at 43% happiness at 40% tax and the only negative modifiers are for taxing. <br/>
<br/>
<br/>
i'll just start a new game i guess. i'll restart this current game from the beginning but not build any wonders and see if they ...
by inyasha23
Thu Jul 23, 2015 8:57 pm
Forum: Distant Worlds 1 Series
Topic: homeworld too good for migration?
Replies: 7
Views: 726

RE: homeworld too good for migration?

<t> ya i play as mortalans, they like desert planets.<br/>
<br/>
<br/>
i had a desert planet that was 93 percent quality close to my home world but they don't want to leave.<br/>
<br/>
i have only found one way to make them leave. i have to build a ton of troops and them jack up the tax rate to ...
by inyasha23
Thu Jul 23, 2015 2:01 pm
Forum: Distant Worlds 1 Series
Topic: homeworld too good for migration?
Replies: 7
Views: 726

RE: homeworld too good for migration?

<t> the privet sector rebuilds them, i scraped them so the new ships wouldn't have any backlogged missions. but the new ships don't want to transport migrants either.<br/>
<br/>
<br/>
if i turn on tourism, all of them start to transport tourist though. this is making a lot of games unplayable ...
by inyasha23
Thu Jul 23, 2015 12:01 pm
Forum: Distant Worlds 1 Series
Topic: homeworld too good for migration?
Replies: 7
Views: 726

homeworld too good for migration?

<t> I've been having problems getting my people to migrate to new colones, i did everything i could to get them to migrate<br/>
<br/>
-disables tourism<br/>
-scarped all passenger ships<br/>
-set taxes to 70% so the population has -15 happiness<br/>
-0% tax rates at new colonies<br/>
<br/>
i ...
by inyasha23
Thu Jun 25, 2015 2:51 pm
Forum: Distant Worlds 1 Series
Topic: no one migrating to new colonies
Replies: 4
Views: 351

no one migrating to new colonies

<t> i have 26 colonies with populations under 1 billion, but no one is migrating to them, i have 4 mature max pop worlds that im taking at 40 percent each till they are only 1+ happy but they wont migrate to the new 0% tax colonies.'<br/>
<br/>
i have star bases with rec and medical facility's and ...
by inyasha23
Sat Jun 20, 2015 1:23 pm
Forum: Distant Worlds 1 Series
Topic: Population growth question
Replies: 4
Views: 277

Population growth question

<t> im playing as the Yor on extend mod, their default reproduction rate is 26% and at the beginning of games the pop growth rate is 14-16% but then it drops to 3% randomly, i got a good leader with pop growth bonus and medical and recreation facility's and a 0% tax rate.<br/>
<br/>
does anyone ...
by inyasha23
Sun Jun 14, 2015 11:53 pm
Forum: Design and Modding
Topic: Mortalen, Shandar, & Naxxilian Character Images (Updated 06/19/2015)
Replies: 8
Views: 542

RE: More Shandar Characters

im still not sure where to attach the images, can you tell me where to put them exactly?
by inyasha23
Wed Jun 10, 2015 2:32 am
Forum: Distant Worlds 1 Series
Topic: max capacity capacities cap caps & stackable components in 1.9.5.12
Replies: 16
Views: 509

RE: max capacity capacities cap caps in 1.9.5.12

off topic sorry.

when building passenger ships and resort bases whats the best amount of passenger compartments to have for maximum efficiency.

what the best amount of people to transport.
by inyasha23
Wed Jun 10, 2015 2:28 am
Forum: Distant Worlds 1 Series
Topic: construction ships won't build anything
Replies: 9
Views: 1242

RE: construction ships won't build anything

i have enough cash, they are the stock construction ship at the start of a game. when a new game starts i build a construction ship and on some new games they will work and build as usual and on other they wont.
by inyasha23
Wed Jun 10, 2015 2:24 am
Forum: Design and Modding
Topic: Mortalen, Shandar, & Naxxilian Character Images (Updated 06/19/2015)
Replies: 8
Views: 542

RE: Mortalen Character Images

these are so awesome man[&o]

im playing a epic game as the Mortalen right now. could you give the step by step example of how to use these.
by inyasha23
Tue Jun 09, 2015 7:19 am
Forum: Distant Worlds 1 Series
Topic: max capacity capacities cap caps & stackable components in 1.9.5.12
Replies: 16
Views: 509

RE: max capacity capacities cap caps in 1.9.5.12

should you have a lot of excess energy from reactors or just enough to meet all the requirements for the ship or base.
by inyasha23
Tue Jun 09, 2015 5:54 am
Forum: Distant Worlds 1 Series
Topic: construction ships won't build anything
Replies: 9
Views: 1242

RE: construction ships won't build anything

<t> im an experienced player always play on expert with no automation, what i mean is when i first start a new game and build my first space port, explorers and a construction ship that construction ship wont build anything i can make it move to a moon or gas giant but cant build anything on them ...
by inyasha23
Tue Jun 09, 2015 12:08 am
Forum: Distant Worlds 1 Series
Topic: construction ships won't build anything
Replies: 9
Views: 1242

RE: construction ships won't build anything

its the stock construction ship that comes at the start of the game, they have always been able to build gas/mining stations without me doing anything to them.
by inyasha23
Mon Jun 08, 2015 10:11 pm
Forum: Distant Worlds 1 Series
Topic: construction ships won't build anything
Replies: 9
Views: 1242

construction ships won't build anything

i'm using extended AI improvement mod 1.05 with the latest update. i built my construction ship and made sure they had all required part but they wont build anything they can only repair ships.
by inyasha23
Wed Oct 22, 2014 3:30 pm
Forum: Distant Worlds 1 Series
Topic: no one migrating to new colonies
Replies: 3
Views: 153

RE: no one migrating to new colonies

<t> yes i have 58 passenger ships right now, i designed then to transport 24 million people <br/>
<br/>
the privet sector is rolling in money, they have almost 50 million dollars in cash and have a cash-flow of 700K. all of the passenger ship do is transport tourist, i have tourism set to normal ...
by inyasha23
Wed Oct 22, 2014 12:20 pm
Forum: Distant Worlds 1 Series
Topic: no one migrating to new colonies
Replies: 3
Views: 153

no one migrating to new colonies

<t> i have over 20 worlds with under 100 million people i have the policy set to "do not accept" because i don't want any aliens at my colony, only my race.<br/>
<br/>
my home world has 22 billion people and the tax rate is 60% with -15 happiness but no one wants to go to the fresh new worlds with ...
by inyasha23
Sun Oct 19, 2014 11:41 am
Forum: Distant Worlds 1 Series
Topic: what do you like to set research cost at?
Replies: 10
Views: 383

RE: what do you like to set research cost at?

ORIGINAL: Bingeling

You can drag the slider, but also "punch the number manually". 999 is max.

actually i meant how to go into the game files and change the research speed above 999k
by inyasha23
Sun Oct 19, 2014 10:27 am
Forum: Distant Worlds 1 Series
Topic: what do you like to set research cost at?
Replies: 10
Views: 383

RE: what do you like to set research cost at?

ORIGINAL: zoommooz11

999, and I also go into the tech tree and manually make all of the top tier techs more expensive.


can you please explain how this is done, im using the externd AI improvement mod

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