Search found 32 matches

by Stacker1010
Mon Nov 18, 2019 6:28 pm
Forum: Tech Support
Topic: Odd GUI glitch (white box with red cross)
Replies: 4
Views: 142

RE: Odd GUI glitch (white box with red cross)

Here you go but I don't think it's going to help. The timestamp for that file is 15th but I captured the error on the 17th.
by Stacker1010
Sun Nov 17, 2019 4:45 pm
Forum: Tech Support
Topic: Odd GUI glitch (white box with red cross)
Replies: 4
Views: 142

Odd GUI glitch (white box with red cross)

Don't recall exact sequence to repro this (I believe I was moving windows about, probably onto my second monitor). At some point it seemed to glitch out and got this white box with a red cross appearing.
Attached screenshot with DXDiag
by Stacker1010
Sun Nov 17, 2019 4:40 pm
Forum: Tech Support
Topic: [WAD] Border lines fade out when zoomed in?
Replies: 1
Views: 99

[WAD] Border lines fade out when zoomed in?

Is this by design? Is there an option to change this (I did look for one but couldn't find it).
It's troublesome having to zoom in/out to figure out where the borders are.
by Stacker1010
Wed Apr 04, 2018 1:43 pm
Forum: Tech Support
Topic: Sim frozen after pausing for several minutes - recovered eventually
Replies: 2
Views: 106

RE: Sim frozen after pausing for several minutes - recovered eventually

It's possible it could be a power savings thing. Nothing had actually kicked in though (screen saver etc..) as it was only about 5-6 minutes that I left it unattended. Also CMANO had focus all the time. If nothing shows up in the auto-save's then it's probably something on this side. Cheers.
by Stacker1010
Wed Apr 04, 2018 7:17 am
Forum: Tech Support
Topic: Sim frozen after pausing for several minutes - recovered eventually
Replies: 2
Views: 106

Sim frozen after pausing for several minutes - recovered eventually

<t> Paused the sim and went away for several minutes. Came back and when I tried to un-pause the GUI froze and became non-responsive. I've captured all the auto-saves which hopefully cover the frozen state. I left it alone and after about 5 minutes the GUI came back. I saved the mission at that ...
by Stacker1010
Tue Apr 03, 2018 12:22 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 20044

RE: RUNNING POLL - gameplay features

<t> Reference Point Editor - <br/>
<br/>
One thing I would really like to help manage complex scenarios is a central place to manipulate reference points. When running a scenario I sometimes find it useful to decorate it with reference points with meaningful names (such as 'Primary Target #1' etc ...
by Stacker1010
Fri Apr 21, 2017 3:05 pm
Forum: Tech Support
Topic: [PROBABLY FIXED v1.12 RC] Steam community packs don't appear to be auto-updating
Replies: 1
Views: 54

[PROBABLY FIXED v1.12 RC] Steam community packs don't appear to be auto-updating

<t> Observed this a couple of times now so thought I'd post it (I don't recall if this has ever worked so it may have always been like this). <br/>
<br/>
I've noticed that if a community pack is updated, CMANO doesn't appear to be pulling the update down next time I launch the the app. For example ...
by Stacker1010
Thu Mar 23, 2017 4:48 pm
Forum: The War Room
Topic: Downtown Scenario
Replies: 6
Views: 225

RE: Downtown Scenario

<r> Haven't played that one but Bunyap did a run through last year. Check his videos out<br/>
<br/>
#1<br/>
<URL url="https://youtu.be/qykTbNMIu5M">https://youtu.be/qykTbNMIu5M</URL><br/>
<br/>
#2<br/>
<URL url="https://youtu.be/4onXLIQiys8">https://youtu.be/4onXLIQiys8</URL><br/>
<br/>
#3 ...
by Stacker1010
Sun Dec 11, 2016 4:20 pm
Forum: Command: Modern Operations series
Topic: Green Tide Scenario
Replies: 4
Views: 76

RE: Green Tide Scenario

I don't think it matters which ship goes where as each one is carrying FGNE teams. As long as at least one of your ships comes into close proximity of each platform then they will be deployed automatically.
by Stacker1010
Mon May 16, 2016 5:56 pm
Forum: Tech Support
Topic: [OPTION ADDED B826] Restricting weapon launch on hostile only when it enters a prosecution area?
Replies: 13
Views: 204

RE: Restricting weapon launch on hostile only when it enters a prosecution area?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: emsoy<br/>
<br/>
Okay the new behaviour in v1.11 is by design, and is meant to avoid an ambush issue reported a couple of times here.<br/>
<br/>
I've added a new option in B826 (first post-1.11 version) thats says 'Investigate contacts within weapons range ...
by Stacker1010
Sun May 15, 2016 7:45 am
Forum: Tech Support
Topic: [OPTION ADDED B826] Restricting weapon launch on hostile only when it enters a prosecution area?
Replies: 13
Views: 204

RE: Restricting weapon launch on hostile only when it enters a prosecution area?

BTW - probably should have put this into the Technical Support sub forum so apologies for that.
by Stacker1010
Sun May 15, 2016 7:40 am
Forum: Tech Support
Topic: [OPTION ADDED B826] Restricting weapon launch on hostile only when it enters a prosecution area?
Replies: 13
Views: 204

RE: Restricting weapon launch on hostile only when it enters a prosecution area?

<r> <QUOTE><s>[quote]</s>Having the guys take a look. I think something is broken. As you explain it is how it was supposed to work. <br/>
<br/>
Thanks! <br/>
<br/>
Mike
<e>[/quote]</e></QUOTE>
<br/>
Ok thanks. To put this into context I was playing an Israel scenario and trying to set up a ...
by Stacker1010
Sat May 14, 2016 7:54 pm
Forum: Tech Support
Topic: [OPTION ADDED B826] Restricting weapon launch on hostile only when it enters a prosecution area?
Replies: 13
Views: 204

[OPTION ADDED B826] Restricting weapon launch on hostile only when it enters a prosecution area?

<t> I understand that a prosecution area will allow a flight to exit its normal patrol area and then engage any hostile that enters the PA. However, is it possible to also limit weapon release against a target only if it's within that prosecution area? <br/>
<br/>
The attached file shows what I ...
by Stacker1010
Fri Jan 01, 2016 1:29 pm
Forum: Tech Support
Topic: [AWAITING INFO] screen resolution
Replies: 5
Views: 90

RE: screen resolution

<r>
<QUOTE><s>[quote]</s>ORIGINAL: FoxZz<br/>
<br/>
And if the game resolution is inferior to my desktop resolution and I want to bring it on par ?<br/>
I have a 14" laptop and I have some issues sometimes with the size of the interface and the resolution.<br/>
Any ideas of how I could change ...
by Stacker1010
Fri Jan 01, 2016 8:39 am
Forum: Tech Support
Topic: [AWAITING INFO] screen resolution
Replies: 5
Views: 90

RE: screen resolution

<r> <QUOTE><s>[quote]</s>ORIGINAL: dvresic<br/>
<br/>
No , I meant like 1920X1080. I'd like to increase the resolution
<e>[/quote]</e></QUOTE>
<br/>
As @Dysta says, the game only runs in window mode. As such it doesn't take over the screen and so it can't control the resolution. The only way to ...
by Stacker1010
Tue Dec 22, 2015 9:21 pm
Forum: Tech Support
Topic: [FIXED v1.11] Air Intercept mission launching multiple aircraft & attacking beyond Max radius
Replies: 6
Views: 121

RE: Air Intercept mission launching multiple aircraft & attacking beyond Max radius

<t> Hi, I don't have the save games from that original post so I made another scenario to try and reproduce. I've played this through a couple of times and see the behaviour I'm talking about (not 100%, sometimes the play through seems to work as expected). Anyway, this is what I have observed in at ...
by Stacker1010
Fri Dec 18, 2015 6:00 pm
Forum: Command: Modern Operations series
Topic: Manual update request?
Replies: 2
Views: 101

Manual update request?

<t> Is there any possibility we could get a manual refresh? <br/>
There's just so much information scattered around all over the place (pdf, wiki's, youtube etc..) that it's really difficult to understand how to do stuff with the latest build. I appreciate folks want features but how about a rest ...
by Stacker1010
Fri Dec 18, 2015 5:50 pm
Forum: Tech Support
Topic: [FIXED v1.11] Air Intercept mission launching multiple aircraft & attacking beyond Max radius
Replies: 6
Views: 121

RE: Air Intercept mission launching multiple aircraft & attacking beyond Max radius

<t> Ok, after much searching I found the v1.07 update web page which mentions about the 'Flight Size' and 'Maximum number ready strike...' settings. So basically although I had set my 'Flight Size' to 1, I had not set an upper limit on the 'Maximum number of strike a/c allowed to fly missions ...
by Stacker1010
Fri Dec 18, 2015 4:35 pm
Forum: Command: Modern Operations series
Topic: The road to v1.10: Steam Workshop
Replies: 9
Views: 104

RE: The road to v1.10: Steam Workshop

That's a great feature to add! Will really streamline getting community scenarios onto our machines.
by Stacker1010
Thu Dec 17, 2015 9:33 pm
Forum: Tech Support
Topic: [FIXED v1.11] Air Intercept mission launching multiple aircraft & attacking beyond Max radius
Replies: 6
Views: 121

[FIXED v1.11] Air Intercept mission launching multiple aircraft & attacking beyond Max radius

<t> A couple questions -<br/>
<br/>
1) I'm trying to limit the number of aircraft that are launched once hostiles enter my exclusion zone. I've allocated 10 aircraft to my air-intercept mission and set the 'Flight Size' to 'Single Aircraft'. However, as soon as a hostile enters the exclusion zone ...

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