Search found 4 matches

by massey
Wed Jun 07, 2017 7:04 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 95517

RE: Bacon Mod

As a followup. 'Unleashed extended' has research that enables the hangar and then separate research to enable fighters. which I think is weird anyway. I'll just make the hangar research enable the basic fighters & bomber..
by massey
Wed Jun 07, 2017 6:55 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 95517

RE: Bacon Mod

<t> Thanks for both answers, I was just reading back over your posts and I had guessed it might have something to do with separate fighter/bomber research. Have you hardcoded something in relation to your bomber bay? I might change the mod (unleashed extended) myself to set a precursor research that ...
by massey
Wed Jun 07, 2017 5:07 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 95517

RE: Bacon Mod

<t> hey, nice mod. great features. I have had a repeatable CTD though. <br/>
"System.DivideByZeroException: Attempted to divide by zero.<br/>
at BaconDistantWorlds.BaconBuiltObject.BuildNewFighters(BuiltObject carrier)<br/>
at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate ...
by massey
Sat Dec 13, 2014 11:37 pm
Forum: Design and Modding
Topic: An updated mod guide?
Replies: 1
Views: 71

An updated mod guide?

<t> I have read the mod guide, but it seems there are more options with patches etc. Has any player written their own guide? or maybe made a video?<br/>
<br/>
I have noticed in some mods that ship images are larger than the 300px noted in the guide. Does this have any negative consequences? also ...

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