Search found 9 matches

by Stardude
Sat Jan 17, 2015 3:16 pm
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 5804

RE: Galactic Star Map (Version 1.0)

Has anyone had luck starting as a pirate faction on this map? I have been trying and it never loads, do I have to use Vanilla map for that?
by Stardude
Wed Jan 07, 2015 7:57 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41036

RE: AI Improvement Mod (1.04 Beta)

I only posted it here cause I loaded the 1.03 theme and extended universe by themselves and problem didn't persist. I'll investigate further.
by Stardude
Wed Jan 07, 2015 2:28 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41036

RE: AI Improvement Mod (1.04 Beta)

Anyone ever have issues with invading colonies or planets, I attack them but the troops never unload from my transports.
by Stardude
Thu Jan 01, 2015 6:21 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41036

RE: AI Improvement Mod (1.04 Release)

K, It currently wasn't like that in the Beyond mod, I switched to the Extended AI Improvement and it seems that it is the correct sizes. I posted to Blackstork as well, not sure if it was supposed to be that way or maybe something I did when I installed it.
by Stardude
Thu Jan 01, 2015 4:16 am
Forum: Distant Worlds 1 Series
Topic: Can't invade independent colony
Replies: 15
Views: 425

RE: Can't invade independent colony

Is it maybe the setting for how far away a colony is for you to colonize? I am having the same issue my ships have fuel, they have troops and it won't let me. I have my game set to the lowest .5 sectors, and I believe this is whay.
by Stardude
Thu Jan 01, 2015 2:34 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35683

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

<t> I was playing through as the Ackdarians and I was wondering if the ship constructions sizes were supposed to stay at 230 size for the first update. I notice the speed is faster, but I thought the ship sizes were increased to 300. I thought the AI mod controlled that. Not sure if this is a bug or ...
by Stardude
Thu Jan 01, 2015 2:31 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41036

RE: AI Improvement Mod (1.04 Release)

<t> Hey Icemania,<br/>
<br/>
I was playing through as the Ackdarians and I was wondering if the ship constructions sizes were supposed to stay at 230 size for the first update. I notice the speed is faster, but I thought the ship sizes were increased to 300. I am playing the Beyond mod, but I ...
by Stardude
Tue Dec 30, 2014 4:26 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35683

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

Cool,

Thanks Blackstork, loving the mod so far, can't wait until Ackdarians get the HUD update, might mess around myself with it til then. Nice job to everyone involved. Loving the music too.

~Dude
by Stardude
Mon Dec 29, 2014 6:28 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35683

RE: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)

<t> Hello,<br/>
<br/>
I just wanted to verify this mod has the AI improvement 1.03 version. I got to this link from steam and it stated it had 1.0.2 at that time, but it was some months ago. I have been running EU 1.03 for some time, but I am really interested in the new races in this mod and the ...

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