Search found 10 matches

by abbafan53
Sun Mar 05, 2023 8:46 am
Forum: Campaign Series: Vietnam
Topic: Scenario description question
Replies: 2
Views: 366

Re: Scenario description question

Thank you! :)
by abbafan53
Sat Mar 04, 2023 11:01 pm
Forum: Campaign Series: Vietnam
Topic: Scenario description question
Replies: 2
Views: 366

Scenario description question

Many of the scenarios bear the notation "NO W", It's probably really obvious, but I can't find any reference to it in the manual. :? Can anyone enlighten me please?
by abbafan53
Thu Aug 18, 2022 11:27 am
Forum: Campaign Series: Vietnam
Topic: Village TEM
Replies: 9
Views: 1068

Re: Village TEM

Got it, thank you. :D
by abbafan53
Wed Aug 17, 2022 6:53 pm
Forum: Campaign Series: Vietnam
Topic: Village TEM
Replies: 9
Views: 1068

Re: Village TEM

Thanks for the confirmation. I am not sure what you mean by "X NoEncryption option" - I just edited the file using Notepad, there was no encryption involved. (I did the same thing for CS: Middle East.)

:?: Is there something else I need to do?
by abbafan53
Mon Aug 15, 2022 5:27 pm
Forum: Campaign Series: Vietnam
Topic: Village TEM
Replies: 9
Views: 1068

Re: Village TEM

Thanks for the insight. :) Unfortunately, I attacked in a piecemeal fashion and held back from using artillery / air support for fear of causing civilian casualties. Result - Charlie kicked my b***! :cry:

:idea: I have tried to address the village TEM issue by editing the Main.dat file. The map ...
by abbafan53
Mon Aug 15, 2022 7:22 am
Forum: Campaign Series: Vietnam
Topic: Village TEM
Replies: 9
Views: 1068

Re: Village TEM

Thank you. Just to clarify, the TEM for a village that appears in the manual (0.7) is correct and that which appears on the map (0.65) is incorrect?

I raised this issue because I have just played "Operation Starlite" (it didn't go well) and this scenario features a lot of village hexes. I found it ...
by abbafan53
Sun Aug 14, 2022 9:46 pm
Forum: Campaign Series: Vietnam
Topic: Village TEM
Replies: 9
Views: 1068

Village TEM

The TEM for a village hex is 0.65 in the game (not 0.7 as stated in the manual) and is the same as a suburb hex. This seems rather excessive to me, given the type of (wooden) buildings found in most Vietnamese villages. Is there a particular rationale for this figure?
by abbafan53
Sat Aug 13, 2022 9:30 am
Forum: Features Suggestions
Topic: Blind fire indicator
Replies: 3
Views: 1134

Blind fire indicator

When one of my units comes under fire from an unseen enemy, I make a written note (from the combat log) of the hex reference. I would be useful to have a marker (similar to the muzzle flashes marker for night fighting) appear in the hex from which the fire originated

P.S. Great game! :!:
by abbafan53
Sun Dec 24, 2017 7:55 pm
Forum: Command: Modern Operations series
Topic: Aegis Combat System
Replies: 48
Views: 2009

RE: Aegis Combat System

<t> [&o]I think you are right - the aircraft (Flankers) are dropping down to 80 feet as the missile approaches, causing it to lose its target lock - hats off to those AI pilots!<br/>
<br/>
According to Wikipedia, the AN/SPY-1B FCR has a maximum range of 45 nm against sea-skimming missiles. In this ...
by abbafan53
Sun Dec 24, 2017 4:51 pm
Forum: Command: Modern Operations series
Topic: Aegis Combat System
Replies: 48
Views: 2009

RE: Aegis Combat System

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Primarchx<br/>
<br/>
Looks like their targets are below the radar horizon before the missiles can engage. Aircraft tend to dive for the deck when targetted by SAMs in Command.
<e>[/quote]</e></QUOTE>
<br/>
The target aircraft all have illumination vectors ...

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