Search found 43 matches

by RobotCriminal
Thu May 07, 2015 2:57 pm
Forum: The War Room
Topic: Torpedo won't fire
Replies: 3
Views: 142

RE: Torpedo won't fire

<t> There is a setting in the side doctrine to allow kinematic torpedo launches, I pretty much always set it to "Manual only" when using something with really long legs like an ADCAP against a closing target.<br/>
<br/>
My personal method is to fire, select the torpedo and set it to cruise, then ...
by RobotCriminal
Thu May 07, 2015 2:48 pm
Forum: Command: Modern Operations series
Topic: New public update: v1.071 (Build 678.3)
Replies: 52
Views: 1660

RE: New public update: v1.071 (Build 678.3)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Sunburn<br/>
<br/>
Download here: <URL url="https://copy.com/pmU3zEGVbkPlCYn0">https://copy.com/pmU3zEGVbkPlCYn0</URL><br/>
<br/>
This is a "service release" for v1.07, containing a number of issue fixes and database requests.<br/>
<br/>
Changes since v1.07 ...
by RobotCriminal
Tue Apr 28, 2015 11:46 pm
Forum: Mods and Scenarios
Topic: [UPDATE] New Scenario: Hold the Line
Replies: 130
Views: 2357

RE: New Scenario: Hold the Line

Might also want to give the airbases modeling the east coast and European airports more runways, right now I have a bottleneck of about 50 airliners trying to land at each end and not many over the atlantic. Sorry that this is a bit of a nit-pick.
by RobotCriminal
Tue Apr 28, 2015 12:54 pm
Forum: The War Room
Topic: Best speed for ship damage control?
Replies: 2
Views: 192

RE: Best speed for ship damage control?

Gotcha, thanks for the quick reply.
by RobotCriminal
Tue Apr 28, 2015 12:19 pm
Forum: The War Room
Topic: Best speed for ship damage control?
Replies: 2
Views: 192

Best speed for ship damage control?

<t> So I did a search but couldn't find this anywhere.<br/>
<br/>
How much does the game model ship speed vs DC and fire/flooding? I assume that either creep or stop would be the best course of action for flooding, but I don't really know what to do in a case of fire but no flooding. <br/>
<br ...
by RobotCriminal
Mon Apr 27, 2015 9:33 pm
Forum: Mods and Scenarios
Topic: [UPDATE] New Scenario: Hold the Line
Replies: 130
Views: 2357

RE: New Scenario: Hold the Line

<r> <QUOTE><s>[quote]</s>ORIGINAL: Gunner98<br/>
<br/>
Ahh, you already got him did you? Well you may also have the Kitchen sink coming your way [;)] and there may be a Shipwreck or two to avoid out there as well.[:D] Curious about the Trafalgar class.
<e>[/quote]</e></QUOTE>
<br/>
Well I ...
by RobotCriminal
Mon Apr 27, 2015 9:31 am
Forum: Mods and Scenarios
Topic: [UPDATE] New Scenario: Hold the Line
Replies: 130
Views: 2357

RE: New Scenario: Hold the Line

<r> <QUOTE><s>[quote]</s>ORIGINAL: Gunner98<br/>
<br/>
Wow, excellent write-up. You are playing a wise and cagy game [&o]. I suspect that it was that remaining Satellite that Magi was concerned about that gained the targeting information. However, now that your radars are on....<br/>
<br/>
Had a ...
by RobotCriminal
Sun Apr 26, 2015 11:19 pm
Forum: Mods and Scenarios
Topic: [UPDATE] New Scenario: Hold the Line
Replies: 130
Views: 2357

RE: New Scenario: Hold the Line

<r> Wow I might be wrong on the spearfish actually, development did start in the early 80s and manufacturing in the late 80s according to various internet sources but I'm not really sure when it actually entered widespread service (the CMANO database has it in 96). Would probably need someone with ...
by RobotCriminal
Sun Apr 26, 2015 7:09 pm
Forum: Mods and Scenarios
Topic: [UPDATE] New Scenario: Hold the Line
Replies: 130
Views: 2357

RE: New Scenario: Hold the Line

<r> NP, hopefully this thing is ready for release soon as I am having quite a bit of fun with it.<br/>
<br/>
<B><s>[b]</s>MISSION SPOILERS BELOW<e>[/b]</e></B><br/>
<B><s>[b]</s>MISSION SPOILERS BELOW<e>[/b]</e></B><br/>
<B><s>[b]</s>MISSION SPOILERS BELOW<e>[/b]</e></B><br/>
.<br/>
.<br ...
by RobotCriminal
Sun Apr 26, 2015 9:31 am
Forum: Mods and Scenarios
Topic: [UPDATE] New Scenario: Hold the Line
Replies: 130
Views: 2357

RE: New Scenario: Hold the Line

Yeah I figured the 6 tube LAs were a modification of yours.

Also noticed in the editor that the bison tankers at Kef don't have a tanker loadout, which is preventing them from launching atm.
by RobotCriminal
Wed Apr 22, 2015 2:53 pm
Forum: Tech Support
Topic: [FIXED B696] Air launched torpedo OODA loop problem.
Replies: 7
Views: 164

[FIXED B696] Air launched torpedo OODA loop problem.

<t> Ok, so I spent some time trying to figure out why it seemed like my patrol aircraft seemed to have some trouble engaging subsurface contacts (they tend to overfly it a whole bunch and take a very long time to engage even with a precise location) and I think I have figured out the issues.<br ...
by RobotCriminal
Wed Apr 22, 2015 12:39 pm
Forum: The War Room
Topic: Submarines on the offence
Replies: 17
Views: 1402

RE: Submarines on the offence

<r>
<QUOTE><s>[quote]</s>ORIGINAL: p1t1o<br/>
<br/>
<br/>
Sorry, last question: Does anybody know if there are any noise emissions associated with changing depth (so called "hull-popping" sounds)? If Im sitting on the bottom, nice and stealthy like, and rise to the layer as a ship approaches ...
by RobotCriminal
Sat Apr 18, 2015 8:23 pm
Forum: Tech Support
Topic: [FIXED B709] Nuclear Mission SSM Strikes Do Not Launch
Replies: 4
Views: 63

RE: Nuclear Mission SSM Strikes Do Not Launch

<r>
<QUOTE><s>[quote]</s>ORIGINAL: michaelm<br/>
<br/>
I believe it it because of the target type for the SSM.<br/>
The SSM does not have the target type of 'structure (open)' as a valid target. I would suggest changing the Blue Capitol to a valid target type (such as Building(structure)). I ...
by RobotCriminal
Sat Apr 18, 2015 4:37 pm
Forum: Mods and Scenarios
Topic: [UPDATE] New Scenario: Hold the Line
Replies: 130
Views: 2357

RE: New Scenario: Hold the Line

<t> OK a little update, enjoying this quite a bit.<br/>
<br/>
I am a bit over 6 hours (in game time, though pretty much irl time as well [;)]) in. Right off the bat I started loading harpoons onto whatever A-6 weren't carrying them (except for the 2 ship of TALD slingers, felt those would come in ...
by RobotCriminal
Sat Apr 18, 2015 2:30 am
Forum: Mods and Scenarios
Topic: [UPDATE] New Scenario: Hold the Line
Replies: 130
Views: 2357

RE: New Scenario: Hold the Line

<t> Wow I have to give serious credit where it is due, this is an awesome job getting the "feel" down for WW3 scenario. I've been playing for like 4 hours but I'm not even sure I've cracked the surface, there goes my free time this week [:D]. <br/>
<br/>
So far I've managed to perform a tactical ...
by RobotCriminal
Tue Apr 14, 2015 9:35 pm
Forum: Tech Support
Topic: [FIXED 1.071] Ready time typo? J-11 and J-15 Krypton C.
Replies: 1
Views: 24

[FIXED 1.071] Ready time typo? J-11 and J-15 Krypton C.

<t> Hi,<br/>
<br/>
I debated if I should post this or not since I'm not really sure if it is in fact accurate, but I noticed that the following aircraft have a ready time for Krypton C (ARM) loadouts set to 45 minutes (as opposed to 6 hours for similar fighters):<br/>
<br/>
#1993 - J-11B Flanker ...
by RobotCriminal
Fri Feb 13, 2015 2:39 pm
Forum: Command: Modern Operations series
Topic: Is this one Modeled? I would like to try it out..Railgun
Replies: 7
Views: 219

RE: Is this one Modeled? I would like to try it out..Railgun

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jtoatoktoe<br/>
<br/>
But the railgun may go on the 3rd Zumwalt. I think originally they were suppose to be on them, but the technology hasn't progressed far enough for the first 2 at this point. Maybe later on they can add it.
<e>[/quote]</e></QUOTE>
<br ...
by RobotCriminal
Sat Feb 07, 2015 8:11 pm
Forum: The War Room
Topic: Killing advanced anti-ship missiles
Replies: 20
Views: 667

RE: Killing advanced anti-ship missiles

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Apocal<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Sunburn<br/>
<br/>
This is planned for a future release.<br/>
<br/>
Quiz: Which other similar game has this feature?
<e>[/quote]</e></QUOTE>
<br/>
None, as far as I know.<br/>

<e>[/quote]</e></QUOTE ...
by RobotCriminal
Sat Feb 07, 2015 1:05 pm
Forum: The War Room
Topic: Killing advanced anti-ship missiles
Replies: 20
Views: 667

RE: Killing advanced anti-ship missiles

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Sunburn<br/>

<QUOTE><s>[quote]</s>ORIGINAL: giantsquid<br/>
Are you going to include waypoints on modern AshM, so you can attack form multiple direction or hiding your bearings?
<e>[/quote]</e></QUOTE>
<br/>
This is planned for a future release.<br/>
<br ...
by RobotCriminal
Sat Feb 07, 2015 12:33 pm
Forum: Command: Modern Operations series
Topic: Is this one Modeled? I would like to try it out..Railgun
Replies: 7
Views: 219

RE: Is this one Modeled? I would like to try it out..Railgun

Actually the AGS isn't a railgun, its a standard gun with GPS guided ammunition.

en.wikipedia.org/wiki/Advanced_Gun_System

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