Search found 19 matches

by MegaGrubby
Sat Feb 21, 2015 12:13 pm
Forum: The War Room
Topic: How do I get the AI to build decent bombers?
Replies: 8
Views: 271

RE: How do I get the AI to build decent bombers?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Aeson<br/>
<br/>
Fair warning: I don't know if modifying the design templates affects games which are in progress. It might not do anything for your current game, but it will affect the next.
<e>[/quote]</e></QUOTE>
I did not see any affect in my current game ...
by MegaGrubby
Sat Feb 21, 2015 12:06 pm
Forum: The War Room
Topic: How do I get the AI to build decent bombers?
Replies: 8
Views: 271

RE: How do I get the AI to build decent bombers?

while I do aspire to run a pirate empire soon...this seems a bit off topic for that wall of text. I am trying to avoid slowing my game down by designing all my ships. It's going to take me forever as it is.
by MegaGrubby
Fri Feb 20, 2015 5:24 pm
Forum: The War Room
Topic: How do I get the AI to build decent bombers?
Replies: 8
Views: 271

RE: How do I get the AI to build decent bombers?

Thanks. I'll give that a try.
by MegaGrubby
Thu Feb 19, 2015 9:01 pm
Forum: The War Room
Topic: How do I get the AI to build decent bombers?
Replies: 8
Views: 271

RE: How do I get the AI to build decent bombers?

<r> <QUOTE><s>[quote]</s>ORIGINAL: CyclopsSlayer<br/>
<br/>
Take over that design and re-do it as you desire would be the easiest.
<e>[/quote]</e></QUOTE>
Finding there is less automation and more required playing than many reviews lead you to believe.<br/>
<br/>
Edit: I literally have 100 ...
by MegaGrubby
Thu Feb 19, 2015 4:59 pm
Forum: The War Room
Topic: How do I get the AI to build decent bombers?
Replies: 8
Views: 271

How do I get the AI to build decent bombers?

I am unable to bomb a planet to oblivion. Only one ship design has a bomb and then only 1. When I have 10-15 bombers on a planet the population grows. Is there some secret to talking the AI into building me ships with bombs?

Playing as Ackdar
by MegaGrubby
Fri Feb 13, 2015 9:40 pm
Forum: The War Room
Topic: Couple Anomalies in the play session last night
Replies: 7
Views: 311

RE: Couple Anomalies in the play session last night

That's a lot of words for "I don't know" and "Yes"
by MegaGrubby
Thu Feb 12, 2015 10:32 pm
Forum: The War Room
Topic: Couple Anomalies in the play session last night
Replies: 7
Views: 311

RE: Couple Anomalies in the play session last night

<t> I have multiple fleets across 2 seceded empires that have the name in the color of the new empire and the upside down triangle the color of the middle empire. I call it the middle empire because they were first gizurean, then kiadian and finally seceded to gizurean again. Both times, the seceded ...
by MegaGrubby
Thu Feb 12, 2015 10:18 pm
Forum: The War Room
Topic: Need some game concept help please
Replies: 4
Views: 232

RE: Need some game concept help please

<t> I've found pirate smuggling the best way to keep growth going until you have access to all needed resources. You pay 1 extra credit for the resource and I have not found it to be too much of a burden. Just remember to cancel the contract once you are comfortable with your supply.<br/>
<br ...
by MegaGrubby
Thu Feb 05, 2015 10:40 pm
Forum: The War Room
Topic: Couple Anomalies in the play session last night
Replies: 7
Views: 311

RE: Couple Anomalies in the play session last night

<t> I would be real nice that if you have a link in your post and you are not allowed links, the forum at least keeps the content of the post. Instead the post is destroyed. I spent a good bit of time responding. Not in the mood to do it again at the moment. 7 days until I can post a link. See you ...
by MegaGrubby
Thu Feb 05, 2015 1:36 pm
Forum: The War Room
Topic: Couple Anomalies in the play session last night
Replies: 7
Views: 311

Couple Anomalies in the play session last night

<r> <B><s>[b]</s>First Anomaly - Secession Related<e>[/b]</e></B><br/>
There is an empire of gizureans (dark red) who seceded from the Gyndeni Authority (kiadians...dark blue). The gizurean empire has Kiadian in their empire name. Some of the gizurean fleets have dark red ships but the fleet icon ...
by MegaGrubby
Wed Jan 28, 2015 10:13 pm
Forum: The War Room
Topic: AI will not stop parking fleets in neighbor territory
Replies: 10
Views: 330

RE: AI will not stop parking fleets in neighbor territory

<t> Okay. Posturing aside, should the AI be constantly putting our ships into neighboring territory? I still think it has something to do w/ debris fields/strategic points and should not be happening. The AI should not be starting war with my neighbors if I don't want war.<br/>
<br/>
Do the ...
by MegaGrubby
Wed Jan 28, 2015 4:59 pm
Forum: The War Room
Topic: AI will not stop parking fleets in neighbor territory
Replies: 10
Views: 330

RE: AI will not stop parking fleets in neighbor territory

<t> Thanks for the reply. Hope you're doing alright. <br/>
<br/>
At the end of the video, 50% of the fleets with defensive postures (which are the blueish/purpleish circles), get moved to other tasks by the AI immediately after I unpause. Let's say there are 10 defensive fleets (blue circles ...
by MegaGrubby
Wed Jan 28, 2015 1:10 pm
Forum: The War Room
Topic: AI will not stop parking fleets in neighbor territory
Replies: 10
Views: 330

RE: AI will not stop parking fleets in neighbor territory

<t> I am guessing you mean in the Empire Policy Screen. I thoroughly examined the War & Attacks and Fleet Formation sections and didn't see anything. I also don't see anything in the Fleets screen.<br/>
<br/>
These comments are making me think that it used to work great and patches have changed ...
by MegaGrubby
Tue Jan 27, 2015 4:41 pm
Forum: The War Room
Topic: AI will not stop parking fleets in neighbor territory
Replies: 10
Views: 330

RE: AI will not stop parking fleets in neighbor territory

I tried posturing combined w/ automated and the AI overrode it all. So IME...posturing only works w/ manual fleets and I do not want to manage 30+ fleets. There's a video highlight of the attempt over on Twitch if you want to check it out. Same username there.
by MegaGrubby
Tue Jan 27, 2015 12:56 pm
Forum: The War Room
Topic: AI will not stop parking fleets in neighbor territory
Replies: 10
Views: 330

AI will not stop parking fleets in neighbor territory

<t> As the title states, the AI is continually parking fleets in my neighbors' territory. At this point, I'd say it's a bug because it has all kinds of negative repercussions. My empire's view of these neighbors is "friendly" or "delighted". There are no trade sanctions in either direction ...
by MegaGrubby
Fri Jan 23, 2015 2:28 pm
Forum: The War Room
Topic: Let's Discuss DW:U
Replies: 8
Views: 549

RE: Let's Discuss DW:U

<t> Biggest surprise in this game is that the AI is always first unless it's off. From reviews, I got the impression that you could balance between what you wanted and what you wanted to let the AI manage. Instead, it's more of what AI allows you to do and the rules are hidden away. I can see this ...
by MegaGrubby
Wed Jan 21, 2015 10:45 pm
Forum: The War Room
Topic: Let's Discuss DW:U
Replies: 8
Views: 549

RE: Let's Discuss DW:U

<t> During peace, the cash situation has been pretty good and at times I sat on as much as 500k cash. Yes, most of my troops are garrisoned (by the AI). I have a ton of empty transports and they're all automated (I only seize control when a need arises and not for long usually). Seizing planets via ...
by MegaGrubby
Tue Jan 20, 2015 10:25 pm
Forum: The War Room
Topic: Let's Discuss DW:U
Replies: 8
Views: 549

RE: Let's Discuss DW:U

<t> Oh FFS...this forum is frustrating. I had a link to my posture problems and it wiped my whole response.<br/>
<br/>
Take Two...<br/>
<br/>
Thanks for responding so quickly! Here are some responses to your feedback/suggestions...<br/>
<br/>
Diplomacy is set to "suggest". I was neutral w/ all ...
by MegaGrubby
Tue Jan 20, 2015 7:13 pm
Forum: The War Room
Topic: Let's Discuss DW:U
Replies: 8
Views: 549

Let's Discuss DW:U

<t> Got about 80 hours of DW:U under my belt. Enjoying it but also getting frustrated. Taking into consideration the age of the game, I am assuming it's working as designed (or...is not going to be patched). That said, I also heard rumor they may be working on a DW2. Finally, the game has a massive ...

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