Search found 98 matches

by Ardi
Mon Dec 19, 2022 2:09 pm
Forum: Mods and Scenarios
Topic: Ukraine 2022 - Beta v1.24
Replies: 65
Views: 14936

Re: Ukraine 2022 - Beta v1.21


71st Separate Huntsmen Brigade Of Airborne Assault Forces (Ukraine)

This unit popped up recently but it wasn't in the original OOB. After a brief search, I didn't see any other details. So if anyone comes across any info as to when and where it formed, please forward it. For now, it will be added ...
by Ardi
Wed Dec 14, 2022 12:53 pm
Forum: Mods and Scenarios
Topic: Ukraine 2022 - Development Thread
Replies: 183
Views: 51074

Re: Ukraine 2022 - Development Thread


company of counter-subversive struggle = recon?

I was also thinking that Russia must have a boatload of security/militia for their territory, but I have not come across any mention yet. We've always needed some sort of security against a Ukraine player making a foray over the border.

More like ...
by Ardi
Tue Dec 13, 2022 6:20 pm
Forum: Mods and Scenarios
Topic: Ukraine 2022 - Development Thread
Replies: 183
Views: 51074

Re: Ukraine 2022 - Development Thread

When I played for Ukraine, I've noticed that the map is quite empty for them. I understood why, when I've checked the Territorial Defence units. There are much fewer, than there should have been, and actually they helped Ukraine to cover up a lot of rear areas as well as to throw manpower on the ...
by Ardi
Mon Dec 12, 2022 9:49 am
Forum: Mods and Scenarios
Topic: Ukraine 2022 - Development Thread
Replies: 183
Views: 51074

Re: Ukraine 2022 - Development Thread






Just checking, that you have the latest, because the Ukrainian TO&E's were updated:
https://www.matrixgames.com/forums/view ... 5&t=388062

Is v. 1.20 the latest? I play on it. and it still has this issue. Downloaded it a week ago from the first post in Ukraine 2022 Beta thread.


Yes, v1 ...
by Ardi
Sun Dec 11, 2022 6:23 pm
Forum: Mods and Scenarios
Topic: Ukraine 2022 - Development Thread
Replies: 183
Views: 51074

Re: Ukraine 2022 - Development Thread


However, most rgt/bde/div level artillery is also in separate units [see example formation below]. Should they instead be
included in their parent units?

I think that it is better, considering the hex scale, and importance of artillery in this confict, to give an ability to fire regimental ...
by Ardi
Sat Dec 10, 2022 1:43 pm
Forum: Mods and Scenarios
Topic: Ukraine 2022 - Development Thread
Replies: 183
Views: 51074

Re: Ukraine 2022 - Development Thread


Thanks for the links and details. The OOB's for the DPR and LPR that are currently in the scenario are the first draft rough in that we started with. Most info we find is from 2014-2015, so we've been waiting for better recent info. This type of details has been found for Ukraine and Russia, so ...
by Ardi
Thu Dec 08, 2022 5:20 pm
Forum: Mods and Scenarios
Topic: Ukraine 2022 - Development Thread
Replies: 183
Views: 51074

Re: Ukraine 2022 - Development Thread

Gave mod a try, and while I've only played a couple of turns, I've got a ton of feedback to give. But since it'll take a lot of time to compilate, verify and write down all my thoughts, I'll be giving them piece by piece.

And first of all - DPR and LPR OOB. At the start of the game I had been ...
by Ardi
Thu Dec 01, 2022 11:06 pm
Forum: Mods and Scenarios
Topic: Ukraine 2022 - Development Thread
Replies: 183
Views: 51074

Re: Ukraine 2022 - Development Thread


Yeah ... I'd like to know from the Russian generals how the Tank Brigades are handled. It seems they contain 93 Tanks in 3 regiments. So if we make 2 Battalion Tactical Groups out of the Brigade, do we put 46 in each of those? Or 31 in each of the 2 while the other 31 stay back in reserve? If the ...
by Ardi
Fri Jun 07, 2019 10:23 am
Forum: War in the Pacific: Admiral's Edition
Topic: Steam Release...is it possible?
Replies: 65
Views: 1600

RE: Steam Release...is it possible?

<r> Didn't see it mentioned there, but Steam also has the feature of different regions with different prices, which may be significately lower for countries with lower prices on goods in general. Here is the picture with prices fot The Operational Art of War IV, which was released on Steam in the ...
by Ardi
Sat May 25, 2019 8:59 pm
Forum: After Action Reports
Topic: A Thousand Miles more: Ardi (A) vs mind_messing (J)
Replies: 11
Views: 525

RE: A Thousand Miles more: Ardi (A) vs mind_messing (J)

<r> <B><s>[b]</s>April 19<br/>
<e>[/b]</e></B><br/>
<br/>
There were a ton of skirmishes throughout the night. For some reasons two Japanese combat TFs were moving behind the convoy. Did he hope that transports will manage to sneak by to Attu at full speed? Not sure about that. But after this ...
by Ardi
Sat May 25, 2019 8:51 pm
Forum: After Action Reports
Topic: A Thousand Miles more: Ardi (A) vs mind_messing (J)
Replies: 11
Views: 525

RE: A Thousand Miles more: Ardi (A) vs mind_messing (J)

<r> Definetly an odd situation. My search from cruisers spotted another two Japanese TF approaching and they move forward (at normal speed) to face the enemy. Amount of ammo is fine. My 4-DD TF also didn't commit as far as it should have. Hope they do it now. 2-DD TF is also moving at normal speed ...
by Ardi
Sat May 25, 2019 8:47 pm
Forum: After Action Reports
Topic: A Thousand Miles more: Ardi (A) vs mind_messing (J)
Replies: 11
Views: 525

RE: A Thousand Miles more: Ardi (A) vs mind_messing (J)

<r> <B><s>[b]</s>April 18<e>[/b]</e></B><br/>
<br/>
Cruisers spotted Japanese TF at night near Attu. Imagine my surprise when I saw these were transports, without any escorts! Outcome is predictable. Cruisers also find AV in separate task force and destroy it as well.<br/>
<SIZE size="1"><s>[size ...
by Ardi
Sat May 25, 2019 8:42 pm
Forum: After Action Reports
Topic: A Thousand Miles more: Ardi (A) vs mind_messing (J)
Replies: 11
Views: 525

RE: A Thousand Miles more: Ardi (A) vs mind_messing (J)

<r> <QUOTE><s>[quote]</s>ORIGINAL: BBfanboy<br/>
<br/>
Be careful when using Full Speed runs. At minimum they will run up system damage and perhaps engineering damage on your ships which you may not have time to repair before you need the ship again. Accumulating 10 points of System damage would ...
by Ardi
Sat May 25, 2019 8:17 pm
Forum: After Action Reports
Topic: A Thousand Miles more: Ardi (A) vs mind_messing (J)
Replies: 11
Views: 525

RE: A Thousand Miles more: Ardi (A) vs mind_messing (J)

<r> And my Catalina also spotted a TF inbound to Attu. Looking at last SigInt report I've suggested that this is Fast transport force, number of ships spotted (3) seemed to small for a full convoy. So I devised a following plan. Main force composed of 2 CA, 3 CL and 6 DDs with Arlie Berk in command ...
by Ardi
Sat May 25, 2019 8:06 pm
Forum: After Action Reports
Topic: A Thousand Miles more: Ardi (A) vs mind_messing (J)
Replies: 11
Views: 525

RE: A Thousand Miles more: Ardi (A) vs mind_messing (J)

<r> Another interesting piece. AF unit is reported to be loaded on combat ships, so it must be fast transport. This seems reasonable, to try and bypass my fleet using speed and ability of IJN to transport troops via combat ships. But then he also has a transport convoy...<br/>
<br/>
<br/>
<IMG ...
by Ardi
Sat May 25, 2019 8:04 pm
Forum: After Action Reports
Topic: A Thousand Miles more: Ardi (A) vs mind_messing (J)
Replies: 11
Views: 525

RE: A Thousand Miles more: Ardi (A) vs mind_messing (J)

<r> First time I'm facing the capabilities of Allied SigInt, and it's already been immensely helpful! Naval construction batallion is reported to be loading on AMC for Attu, so as I understand, MM decided not to hesitate with moving troops. My fleet is gathering near Adak.<br/>
<br/>
<IMG src ...
by Ardi
Sat May 25, 2019 7:04 pm
Forum: After Action Reports
Topic: A Thousand Miles more: Ardi (A) vs mind_messing (J)
Replies: 11
Views: 525

A Thousand Miles more: Ardi (A) vs mind_messing (J)

<r> So this time, we decided to switch sides. Now we both know exactly what we have in our arsenal. US at the start of the scenario severly outgun Japanese, having 12 DD against 7, 3 light cruisers (even though they are just Omahas) against 2, and most importantly, 2 heavy cruisers. The only ...
by Ardi
Tue May 21, 2019 4:45 pm
Forum: After Action Reports
Topic: The Thousand Mile War: Ardi (J) vs mind_messing (A)
Replies: 42
Views: 1807

RE: The Thousand Mile War: Ardi (J) vs mind_messing (A)

<r> Thank you all for reading and commenting! Will try to do some analysis.<br/>
<br/>
<B><s>[b]</s>What I did right?<e>[/b]</e></B><br/>
Submarine warfare. Putting captains with good Naval Skill and Agression, using subs on single hex patrol in Direct/Absolute settings with 1 hex reaction ...
by Ardi
Tue May 21, 2019 4:21 pm
Forum: After Action Reports
Topic: The Thousand Mile War: Ardi (J) vs mind_messing (A)
Replies: 42
Views: 1807

RE: The Thousand Mile War: Ardi (J) vs mind_messing (A)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: tarkalak<br/>
<br/>
Check the scenario notes, I don't think that you could withdraw ships for repair in this one. I think only Gualdalcanal has this option.<br/>
<br/>
If you ship planes in a cargo ship they will come out damaged. This simulates putting them ...
by Ardi
Tue May 21, 2019 4:14 pm
Forum: After Action Reports
Topic: The Thousand Mile War: Ardi (J) vs mind_messing (A)
Replies: 42
Views: 1807

RE: The Thousand Mile War: Ardi (J) vs mind_messing (A)

<r> Air losses.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/51074/7DF120CB8F9440849B42DA47444B390F.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/51074/7DF120CB8F9440849B42DA47444B390F.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...

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