Search found 7 matches

by bobthe
Wed Mar 25, 2015 4:53 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 40917

RE: AI Improvement Mod (1.04 Release)

<r> <QUOTE><s>[quote]</s>The Mod is recommended for use on higher difficulties i.e. at least Very Hard. That said, it will work on Normal and Hard, but there are limitations in how well the AI can be improved, so the benefits only become significant at higher difficulties.
<e>[/quote]</e></QUOTE ...
by bobthe
Wed Mar 25, 2015 4:49 pm
Forum: Design and Modding
Topic: Brainstorming Weapons Overhaul
Replies: 35
Views: 1350

RE: Brainstorming Weapons Overhaul

<r> <QUOTE><s>[quote]</s>
<br/>
In the case of Torpedoes I feel like they are not serving the purpose that they should be serving in a setting where directed energy weapons are king.<br/>
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From my perspective, Torpedoes should be more like Shatter Force Lasers. Long range(due to self ...
by bobthe
Wed Mar 25, 2015 4:45 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 33297

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
It has nothing to do with this mod. To see vectors they have some hyperspace travel left to do, and you need to be zoomed far enough in. In addition to have them enabled.
<e>[/quote]</e></QUOTE>
<br/>
This is misleading. It's not that ...
by bobthe
Mon Mar 09, 2015 5:20 pm
Forum: The War Room
Topic: Gravitic Beams don't bypass Shakturi-armor
Replies: 5
Views: 314

RE: Gravitic Beams don't bypass Shakturi-armor

<r> <QUOTE><s>[quote]</s>I use one ship for each weapon I haven't tested before (same firepower) then I pick a pirate target and compare how effective each weapon is and try to find the best combination possible. This takes some time with all that loading and reloading but after that, I know what my ...
by bobthe
Mon Mar 09, 2015 5:09 pm
Forum: The War Room
Topic: How to play an Easy Introductory Game in the Pre-Warp Age of Shadows
Replies: 25
Views: 2899

RE: How to play an Easy Introductory Game in the Pre-Warp Age of Shadows

<r> One problem with the AI that can handicap you as a beginner is auto-retrofitting. The AI automatically retrofitted my small space station at my homeworld to a large one <I><s>[i]</s>very<e>[/i]</e></I> early on. It was before I had even finished researching the first hyperdrive. The maintenance ...
by bobthe
Thu Feb 26, 2015 5:29 pm
Forum: Design and Modding
Topic: The Modder's Masterlist
Replies: 204
Views: 12149

RE: The Modder's Masterlist

<t> I'm actually quite surprised to not see UI mods in the master wishlist at the top of this thread. There is currently no ability to mod the UI layout or functionality. While I really like this game, to me the first thing that needs to be modded before even considering any internal data changes ...
by bobthe
Wed Feb 25, 2015 6:59 pm
Forum: Design and Modding
Topic: Looking for a UI mod for ship management
Replies: 2
Views: 103

Looking for a UI mod for ship management

<t> Does anyone know of a UI mod for ship management? It's extremely difficult to manage any decent sized fleet with the current ship page. In particular I am looking for something that allows the ability to filter each column, not just sort them.<br/>
<br/>
I am not looking for any changes to the ...

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