Search found 327 matches

by butch4343
Fri Nov 26, 2021 3:46 pm
Forum: Command: Modern Operations series
Topic: CMO Attack Realism
Replies: 17
Views: 487

RE: CMO Attack Realism

<t> I'll preface my comments with the caveat I don't have military experience in attack planning.<br/>
<br/>
But I think it djepends on the scenario, so if we take a 80s cold war scenario your four bad guys how do you know they are bad guys ? Someone needs to id them, so am thinking in the coldwar ...
by butch4343
Sat May 22, 2021 12:26 pm
Forum: Lua Legion
Topic: Lua Condition- If Destroyed In A Area
Replies: 2
Views: 299

Lua Condition- If Destroyed In A Area

<t> Hi folks <br/>
<br/>
I was wondering if its possible to set a condition of where a unit is destroyed, I have some Backfires that are participating in a carrier strike, I want the player to score if they are destroyed on their airfield rather than in the air. <br/>
<br/>
I have had a look and ...
by butch4343
Wed May 12, 2021 8:11 am
Forum: Lua Legion
Topic: MSG Box
Replies: 5
Views: 196

RE: MSG Box

Knighthawk,

Thanks for this, I could'nt figure out the link between the two. As always your help has been invaluable mate.

Regards

Butch
by butch4343
Sun May 09, 2021 8:40 am
Forum: Lua Legion
Topic: MSG Box
Replies: 5
Views: 196

RE: MSG Box

<r> Michael,<br/>
<br/>
I wonder if you might be able to help me with something similar, I know am always asking for help, I have been learning , watched a couple of videos on you tube about scripting functions and am taking baby steps lol but huge leaps for me lol <br/>
<br/>
I have discovered ...
by butch4343
Sun May 09, 2021 4:42 am
Forum: Mods and Scenarios
Topic: Where to find GMAPS
Replies: 2
Views: 210

RE: Where to find GMAPS

Knighthawk75

Aw thanks for this mate, that's really helpful, much obliged now I can get back to adding overlays again.

Regards

Butch
by butch4343
Sat May 08, 2021 6:24 pm
Forum: Mods and Scenarios
Topic: Where to find GMAPS
Replies: 2
Views: 210

Where to find GMAPS

<t> Folks <br/>
<br/>
A bit of a weird question, back in the day I used to use GMAPs to create overlays, it was dead easy go to a website, download the program, run the installer, then open it up.<br/>
<br/>
These days theres some crazy archive you can download that has loads of JSON files , but ...
by butch4343
Mon May 03, 2021 2:45 pm
Forum: Lua Legion
Topic: Assigning Units Based On Side Posture
Replies: 4
Views: 344

RE: Assigning Units Based On Side Posture

Knighthawk,

Mate thanks so much for this and your kind offer to come back and drill you further on this, I am going to sit down and look at each section and gen up on the phrases and terms thats used in it mate.

Thanks your help is appreciated :-)[:)]
by butch4343
Sat May 01, 2021 11:05 am
Forum: Lua Legion
Topic: Assigning Units Based On Side Posture
Replies: 4
Views: 344

RE: Assigning Units Based On Side Posture

<t> I have atempted the following <br/>
<br/>
a =ScenEdit_GetSidePosture ({"Libyia", "WP"})<br/>
b = ScenEdit_GetSidePosture ("Syria", "WP")<br/>
if<br/>
a=('F') then<br/>
ScenEdit_AssignUnitToMission('Black', 'Al Jufra AB')<br/>
else <br/>
b=('F') then<br/>
ScenEdit_AssignUnitToMission ...
by butch4343
Sat May 01, 2021 10:40 am
Forum: Lua Legion
Topic: Assigning Units Based On Side Posture
Replies: 4
Views: 344

Assigning Units Based On Side Posture

<t> Hi folks I wonder if you might be able to help me figure something out, apologies for the long post but its worth explaining what am trying to achieve. <br/>
I have a scenario where there are 5 sides, NATO (Always Players Side), WP, Libyia, Syria , Algeria, so I have the scenario set to ...
by butch4343
Fri Apr 23, 2021 6:03 pm
Forum: Mods and Scenarios
Topic: Scenario Development
Replies: 18
Views: 393

RE: Scenario Development

Folks

I believe these may have been my efforts and they were taken directly from Harpoon

Glad to see someone trying them out.

Kind Regards

Butch
by butch4343
Wed Apr 21, 2021 9:34 am
Forum: Mods and Scenarios
Topic: Randomising Help
Replies: 4
Views: 232

RE: Randomising Help

<t> Whicker<br/>
<br/>
Thanks for this, I suspected the trigger might be an issue , so I tested it last night with 20 second gaps between each trigger firing event and I seemed to get much better results, next thing am gona try is as you say different numbers in the random math seed so one script ...
by butch4343
Mon Apr 19, 2021 4:56 am
Forum: Mods and Scenarios
Topic: Randomising Help
Replies: 4
Views: 232

RE: Randomising Help

<r> Whicker <br/>
<br/>
Thanks for this mate. I do have the function in my script as per below, but still get the same result , like the thread you linked too, the console works fine when I run each script individually I get any of the three results specified below, but when I run them in the ...
by butch4343
Sun Apr 18, 2021 6:09 pm
Forum: Mods and Scenarios
Topic: Scoring advice
Replies: 7
Views: 195

RE: Scoring advice

Andrew

6th Fleet mate, I have the basic and the intermediate scenarios completed , am working on the advanced ones now.

Butch
by butch4343
Sun Apr 18, 2021 3:27 pm
Forum: Mods and Scenarios
Topic: Randomising Help
Replies: 4
Views: 232

Randomising Help

<t> Arrrgh this is driving me bonkers [8|]<br/>
<br/>
Can anyone possibly help, my scenario works on the basis of at the loading each time, a number of countries decide one of three paths, <br/>
<br/>
Siding with NATO, in which cases there ships and bases are assigned to the US/NATO<br ...
by butch4343
Sun Apr 18, 2021 3:06 pm
Forum: Mods and Scenarios
Topic: Scoring advice
Replies: 7
Views: 195

RE: Scoring advice

<t> Gunner <br/>
<br/>
Thanks for this I use higher scoring points so that I can better vary the scoring, it might be that the only way I can really score it for players is to do it by WP forces end games in area X then deduct ten points from NATO kinda thing. The scenarios that the table top ...
by butch4343
Sat Apr 17, 2021 1:32 pm
Forum: Mods and Scenarios
Topic: Scoring advice
Replies: 7
Views: 195

Scoring advice

<t> Hi all,<br/>
<br/>
Am looking for some advice regards scoring. I'm currently in the early phases of developing a series of scenarios based on an old table top game. <br/>
<br/>
One of the scenarios is a 14 day game where the scenario is quite dynamic, ie in one game France is neutral, or ...
by butch4343
Wed Apr 14, 2021 8:54 am
Forum: Lua Legion
Topic: Loading A Scenario
Replies: 5
Views: 251

RE: Loading A Scenario

Folks

Thanks for all the help with this, am starting to delve deep into the U tube videos avaialble, think I really need to get my head around LUA

Regards

Butch
by butch4343
Mon Apr 12, 2021 6:22 am
Forum: Lua Legion
Topic: Loading A Scenario
Replies: 5
Views: 251

Loading A Scenario

<t> Morning Folks,<br/>
<br/>
I was wondering is it possible to load a scenario via Lua? I have a idea where a side has 3 possible force levels, I was thinking of perhaps randomising the force levels when the scenario starts so I was thinking the way to achieve that is have 3 different scenarios ...
by butch4343
Wed Apr 07, 2021 11:14 am
Forum: Command: Modern Operations series
Topic: Submarine Towed Array Questions
Replies: 3
Views: 285

RE: Submarine Towed Array Questions

Folks

Thanks for this much obliged [:)]
by butch4343
Wed Apr 07, 2021 4:49 am
Forum: Command: Modern Operations series
Topic: Submarine Towed Array Questions
Replies: 3
Views: 285

Submarine Towed Array Questions

<t> Folks, <br/>
<br/>
I fear I am about to show my lack of Submarine knowledge here, I was thinking whilst trying to create a script for submarines about this. <br/>
<br/>
Many submarines have towed sonar arrays that are used to passively recievce sounds in the water. I also understand that ...

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