Search found 23 matches

by Halsey1945
Tue Apr 22, 2025 5:44 pm
Forum: Lua Legion
Topic: What makes a valid GUID?
Replies: 1
Views: 268

What makes a valid GUID?

The Command Lua Docs at https://commandlua.github.io/assets/DataTypes.html#dataType_GUID only says it has to be 32 characters but the example is 36 characters long including the dashes. I am trying to figure out the rules for GUIDs. I've looked around but the only thing that even hinted at a rule ...
by Halsey1945
Tue Apr 15, 2025 6:14 pm
Forum: Lua Legion
Topic: is GUID a certain UUID?
Replies: 0
Views: 218

is GUID a certain UUID?

Hello everyone,

I was wondering if GUIDs were some type of uuid. I am currently building a program that would allow people to enter function information and get out a valid LUA function to use in the script editor or from a file. And I was wondering if I could generate a unique GUID at the user's ...
by Halsey1945
Thu Nov 02, 2017 2:10 pm
Forum: Useful Material
Topic: Import/Export Facilities DB: Get them here
Replies: 275
Views: 26602

RE: Import/Export Facilities DB: Get them here

<t> Not sure if this is the right place, but here are OOBs with units for North America, the Asian Pacific, the UK, and Russia. The older files are based on Baloogan Wiki. While the newer ones are based on Wikipedia and Scramble. Since ships don't work with Insts yet, I included Lua files for adding ...
by Halsey1945
Sat Oct 07, 2017 1:54 pm
Forum: Mods and Scenarios
Topic: Ships not being included in an Import file
Replies: 3
Views: 171

Ships not being included in an Import file

<t> I am trying to create OOB import files. However, when I save the units the bases and aircraft are saved, but not the ships. When I import the file. The airbases, aircraft, and naval bases are there. Is there something I am not doing correctly? Or, is this not able to be done yet? If not, is ...
by Halsey1945
Thu Oct 05, 2017 7:11 pm
Forum: Mods and Scenarios
Topic: LUA code libraries.
Replies: 15
Views: 891

RE: LUA code libraries.

Here is what I have so far.
by Halsey1945
Thu Oct 05, 2017 12:42 pm
Forum: Mods and Scenarios
Topic: LUA code libraries.
Replies: 15
Views: 891

RE: LUA code libraries.

<t> Not sure if this is the place to put this, but I made a program to create ScenEdit_AddUnits in Python. I was wondering if there are any special requirements or suggestions anyone can think of. Also, if I should try and make it in other languages. Here is what I have so far:<br/>
<br/>
A ...
by Halsey1945
Mon Sep 25, 2017 9:30 pm
Forum: Mods and Scenarios
Topic: Russian Aviation Regiment & Squadron Sizes
Replies: 2
Views: 792

RE: Russian Aviation Regiment & Squadron Sizes

Thank you so much for this information. I will definitely be using it. Just looking at it for five minutes has already cleared up a couple issues I've been having.
by Halsey1945
Sat Sep 23, 2017 6:00 pm
Forum: Mods and Scenarios
Topic: Russian Aviation Regiment & Squadron Sizes
Replies: 2
Views: 792

Russian Aviation Regiment & Squadron Sizes

<t> I'm trying to make a script & inst file for the Russian Orbat using data from Baloogan. However, on a lot of the regiments and squadrons it just shows the type of aircraft. I've looked long and hard trying to find concrete information on the size of the various different regiments & squadrons ...
by Halsey1945
Sun Jul 17, 2016 4:18 pm
Forum: Mods and Scenarios
Topic: Trying to make SAR Scenario
Replies: 7
Views: 261

RE: Trying to make SAR Scenario

<t> A bit off topic. However, what are the following scripts? I found them in the script console. And, haven't found anything in the forums, wikis, or documentation about them.<br/>
<br/>
VP_GetSide(table)<br/>
VP_GetUnit(table)<br/>
World_GetCircleFromPoint(table)<br/>
World_GetElevation(table ...
by Halsey1945
Wed Jun 29, 2016 5:14 pm
Forum: Mods and Scenarios
Topic: Trying to make SAR Scenario
Replies: 7
Views: 261

RE: Trying to make SAR Scenario

<t> Thank you Randomizer. The script console is great. I am currently playing around with it and learning quite a bit. And, you are right Apache. Notepad++ is great.I have used it for other programming, but didn't realize it can help with Lua, too. I just wish it was more accessible. Since, I am ...
by Halsey1945
Mon Jun 27, 2016 7:43 pm
Forum: Mods and Scenarios
Topic: World OOB Project
Replies: 9
Views: 424

RE: World OOB Project

I would be more than happy to help. Just let me know what you would like me to do.
by Halsey1945
Mon Jun 27, 2016 7:40 pm
Forum: Mods and Scenarios
Topic: Trying to make SAR Scenario
Replies: 7
Views: 261

RE: Trying to make SAR Scenario

<t> Thank you Apache! That worked like a charm.<br/>
<br/>
Good point Randomizer. However, I can't seem to get the reference points to follow the rafts after they teleport. And, I can't seem to create a trigger and event after the scenario is loaded. I can create reference points surrounding the ...
by Halsey1945
Sun Jun 26, 2016 10:12 pm
Forum: Mods and Scenarios
Topic: Trying to make SAR Scenario
Replies: 7
Views: 261

Trying to make SAR Scenario

<t> Hello Everyone,<br/>
<br/>
I am trying to make a SAR scenario in the Gulf of Mexico. It has the USCG searching for four randomly placed lifeboats. I am using a neutral side. This is to keep you from knowing where they are. I have gotten the lifeboats to randomly spawn. Now I am trying to have ...
by Halsey1945
Wed Jun 22, 2016 7:11 pm
Forum: Mods and Scenarios
Topic: Amphibious Operations
Replies: 1
Views: 123

Amphibious Operations

<t> I am trying to do an amphibious operation by the U.S. against North Korea. However, how do I get the units there? Is this something for the "host unit" feature? Or, do we still need to use the teleport unit feature? Finally, is there a way to store units in the magazines and drain an amphibious ...
by Halsey1945
Mon Jun 22, 2015 7:24 pm
Forum: Command: Modern Operations series
Topic: Towed array sonar...?
Replies: 29
Views: 1467

RE: Towed array sonar...?

<t> I know that generally the towed sonar arrays are towed under the layer. However, is there a way for the towed array to be brought just above the layer in Command? If the sub is just underneath the layer. I know for a fact that this can be done in real life; since, my former NJROTC SNSI was a ...
by Halsey1945
Mon Jun 22, 2015 6:14 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 285870

RE: Stickied thread for minor database issues?

Hello everyone,

Is it possible to get tomahawks with cluster munitions added?
by Halsey1945
Fri Jun 19, 2015 3:12 pm
Forum: Mods and Scenarios
Topic: Stylized icon mods
Replies: 5
Views: 109

RE: Stylized icon mods

These look great. I do have a couple quick questions though.

What is the difference between the mobilegroup_(posture).png and mobilegroup_(posture)_org.png? Should I put them both in the stylized folder?
by Halsey1945
Mon Jun 15, 2015 6:34 pm
Forum: Mods and Scenarios
Topic: Question about Mission Activation
Replies: 5
Views: 149

RE: Question about Mission Activation

<t> Great ideas guys! Thank you for the input. I did not know that the set x units would keep only that amount up. I will try that. I did try the set contact to hostile and it worked perfectly. I haven't played around with the event scores very much, but I will look into that idea, as well.<br ...
by Halsey1945
Sun Jun 14, 2015 4:20 pm
Forum: Mods and Scenarios
Topic: Question about Mission Activation
Replies: 5
Views: 149

Question about Mission Activation

<t> Hello Everyone,<br/>
<br/>
I am currently designing a scenario involving U.S. attacks on North Korean military sites. However, I am running into a problem.<br/>
<br/>
I am trying to set up the CAP missions for the North Koreans. However, I don't want them launching all at once or using the 1 ...

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