Search found 157 matches

by salemonz
Wed Jun 03, 2026 1:31 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Tweaking the component engine values, I didn't account for the additional boost from improvement research. With these two levers of modification, the prior movement pass increased main-thrust engine output to roughly 3x vanilla levels while fighter speeds remained near vanilla.

At high tech this ...
by salemonz
Mon Jun 01, 2026 4:53 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

I'm noticing I've buffed sub-light engines too much (not accounting for both the component value increases and the "improvement" research increases coming together).

As a result, my balance work has increased sub-light speeds by 3-4x of vanilla.

That in and of itself isn't terrible, but two main ...
by salemonz
Tue Apr 28, 2026 2:59 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released


Resource availability to help the AI. Very interesting!


Yeah I'm interested to see how it goes, from an overall game-quality standpoint.

I've already established certain "tiers" when it comes to races...some races have better bonuses, some are more/less aggressive in general. Policies in game ...
by salemonz
Mon Apr 27, 2026 4:22 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Updated to DWUR 1.5.3 and DWUR-EM to 1.0.3

I was noticing AI empires stalling out and often not performing well. I wondered if it might be some bad behaviors in the AI. I wanted to confirm galaxy resources were distributed well enough to let AI empires have a chance. They were not.

Resource ...
by salemonz
Sun Apr 26, 2026 8:15 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

CaesarAug wrote: Fri Apr 24, 2026 1:59 pm These correct a “data not found" error in the Colonies - Facility Building section of the Empire Policy in-game screen.
Oooh thank you, I'll add this to my next release for EM-version
by salemonz
Fri Apr 24, 2026 3:08 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

CaesarAug wrote: Fri Apr 24, 2026 12:08 am Are these the latest updated versions 1.01 and 1.5.1?
The latest versions are now:
1.0.2 for EM Version
https://github.com/salemonz/DWUR-EM

1.5.2 for regular Version
https://github.com/salemonz/DWUR

I need to edit OP on this thread.
by salemonz
Thu Apr 23, 2026 10:10 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Updated DWUR and DWUR-EM.

Removed TroopCompartment from all non-troop-transport ship designs across all 46 races. This includes capital ships, cruisers, and carriers (both regular and pirate variants). 126 design template files modified.

RATIONALE: The DWU AI does not load troops onto warships. It ...
by salemonz
Fri Apr 17, 2026 8:39 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released


GREAT NEWS! :mrgreen: Alvek has released the latest Expansion Mod v2.2.1.6 (as of 2 April 2026), which fixes the multiple shipset image selection bug (and also corrects the v2.2.1.5 game-start-up crash bug).

[02.04.2026]
Version 2.2.1.6
https://github.com/DW-UX/DistantWorldsExpanded/releases/tag ...
by salemonz
Tue Mar 24, 2026 9:25 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

CaesarAug wrote: Tue Mar 24, 2026 9:18 pm It seems that DWUR v1.5 (non-EM) is not online for download. DWUR EM v1.0 is downloadable.
Can you try again with DWUR (non-EM)? I noticed a problem with my files (I didn't strip out the EM-only pirate stuff). I think you caught me right as I was trying to sneakily swap out the .7z file :D
by salemonz
Tue Mar 24, 2026 6:51 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

v1.0 of EM version released!

24 March 2026 -- New engine exhaust graphics (last time!). New ground-unit icons. New race pics (group shots).
https://github.com/salemonz/DWUR-EM/releases/tag/v1.0

Enjoy!
by salemonz
Fri Mar 20, 2026 4:45 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Did a weapon's balance pass.

v0.9.6 -- 19 March 2026 -- Component balance pass incorporated. 14 game files edited. Weapons/fighters changed. Tech research orders altered for 10 races.

All changes listed here
Component_Balance_Changelog.txt
(18 KiB) Downloaded 14 times
by salemonz
Fri Mar 20, 2026 3:21 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released


YES!!! I think you've got it! There were four races which referenced non-existent pirate families, 47 and 49, just the ones reported "missing" in the error messages which crashed the game. This should correct the issues. Excellent find. THANK YOU! DWU is still an awesome game!


Great! I'm glad ...
by salemonz
Fri Mar 20, 2026 3:08 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released


Just thought I'd check and see. I keep hoping that someone will as I think my only really big complaint about DW are the weapons but the only modder that I remember that was going to tackle this left in a huff years ago taking his mod offline with him. :roll:


I can take a look at some things ...
by salemonz
Thu Mar 19, 2026 4:09 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released


Ah, now that is interesting. Did not occur to me to consider pirate ship families. Your explanation provides insight into the workings of the game engine. Now that you mention this, I recall that another player chimed in something about pirate ship families as well. Fascinating. Will look into ...
by salemonz
Thu Mar 19, 2026 3:53 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released


Out of curiosity do you have any plans to expand or drastically alter ship weapons?


Not at this time. The recent balance patch jostled a lot of things and did modify a few weapons (the Keterov Krusher got brought in line with similar tier weapons for range/damage...it was nearly two tiers above ...
by salemonz
Thu Mar 19, 2026 3:48 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released


I thought to ask a question in this forum since it seems to be the most active…

In fact, I’ve checked everything I can think of, and am really puzzled by this error message that crashes the game.

Any ideas? Thanks!


Screenshot 2026-03-19 104540.png

Check all of your race text files for ...
by salemonz
Tue Mar 17, 2026 3:00 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released


Application info follows:

Could not read Type at line 120 of file D:\Program Files (x86)\Steam\steamapps\common\Distant Worlds Universe\Customization\DWUR\facilities.txt[/i]

Any idea what the problem might be?


Like CaesarAug mentioned, if you're using DWUR-EM version you'll need EM (Expanded ...
by salemonz
Mon Mar 16, 2026 3:35 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Released v0.9.3 with new balance changes incorporated. Details/links in the OP.
by salemonz
Sun Mar 15, 2026 4:31 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82987

Re: [MOD] Distant Worlds Universe Refreshed 1.2.0 and DWUR Expansion Mod Version

So I have finished my initial "balance pass" (design templates, policies, race stats, resource profiles, tech components, even dialog).

Aim is to make all 46 races feel/act different, not to make them all "balanced". I did nerf and boost things per my opinions/rationale. Attaching the zip in case ...

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