Search found 15 matches

by dynaman216
Tue Mar 15, 2016 9:12 pm
Forum: Tigers on the Hunt
Topic: Most important improvements
Replies: 61
Views: 2006

RE: Most important improvements

The thing with improving the AI is that it will never end, adding MP is do it once and it is done.
by dynaman216
Sun Mar 13, 2016 2:22 pm
Forum: Tigers on the Hunt
Topic: Quick Update
Replies: 20
Views: 406

RE: Quick Update

<t> Will the sounds off option speed up the arty landing routine? First couple times seeing (and hearing it) is great, after that it is mostly a drag (Unless your targets are in all 7 target hexes of course).<br/>
<br/>
The ability to speed up the arty landing routine would be nice as a separate ...
by dynaman216
Sat Mar 12, 2016 11:09 pm
Forum: Tigers on the Hunt
Topic: So, is it worth it?
Replies: 22
Views: 957

RE: So, is it worth it?

<t> For single player gaming it is one of the best out there, once you get past the clunky UI. The AI in defense is usually pretty decent and since I have not seen an AI that can handle offensive action in a wargame (chess is another matter) I can't fault it for falling for stupid tricks.<br/>
<br ...
by dynaman216
Sat Mar 12, 2016 11:05 pm
Forum: Tigers on the Hunt
Topic: Problem with 1 Tank per Hex
Replies: 30
Views: 1268

RE: Problem with 1 Tank per Hex

An extra tank was normally a simple +1mp in ASL (with some other penalties firing out and on bridges etc...). There was no stacking limit as such
by dynaman216
Fri Mar 11, 2016 2:19 pm
Forum: Tigers on the Hunt
Topic: Ok, so how's the most important thing in the game?.....
Replies: 13
Views: 341

RE: Ok, so how's the most important thing in the game?.....

I beat the AI all the time. It gives a reasonable account of itself in defense but so far it ALWAYS falls for the blind spot ambush - repeatedly.
by dynaman216
Thu Mar 03, 2016 11:51 pm
Forum: Tigers on the Hunt
Topic: The Case for PBEM
Replies: 15
Views: 562

RE: The Case for PBEM

<t> Something similar to ASL's normal PBEM procedure could be used. A player plots out all of his moves in advance (or as many as he wants for this particular email exchange) and checks a box that will stop an opponent's playing back of the file. Options could include.<br/>
<br/>
1 - Go through ...
by dynaman216
Mon Feb 29, 2016 10:12 pm
Forum: Tigers on the Hunt
Topic: Combat Values
Replies: 168
Views: 4312

RE: Combat Values

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Angiel<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Peter Fisla<br/>
<br/>
I'm thinking about adding percentage tool, which would help the human (when enabled) to determine if it's a good idea to fire at a target or not. Example, should the human player fire ...
by dynaman216
Sun Feb 28, 2016 2:40 pm
Forum: Tigers on the Hunt
Topic: Thoughts on AI
Replies: 20
Views: 623

RE: Thoughts on AI

AI is not that good, I have not seen it skulk even once. (ASL joke)
by dynaman216
Sun Feb 28, 2016 2:39 pm
Forum: Tigers on the Hunt
Topic: Top Down Counters?
Replies: 4
Views: 245

RE: Top Down Counters?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: kylania<br/>
<br/>
The covered arcs are just image overlays, so if you limited yourself to a single type of vehicle you could maybe fake it with a custom terrain.png file. <E>:)</E> Otherwise, no, that would be a great feature but since the game isn't really ...
by dynaman216
Sun Feb 28, 2016 2:34 pm
Forum: Tech Support
Topic: 2560x1440 Graphics Problem
Replies: 30
Views: 838

RE: 2560x1440 Graphics Problem

Had the same problem, can report it is working for me as well.
by dynaman216
Sun Feb 28, 2016 12:06 pm
Forum: Tigers on the Hunt
Topic: Top Down Counters?
Replies: 4
Views: 245

Top Down Counters?

Any chance of getting ROTATING type down counters. I know there is a mod out there with top down tank counters but they do not appear to rotate - and the dissonance between the way the counter is pointing and the way it actually is facing would drive me nuts.
by dynaman216
Sun Feb 28, 2016 12:04 pm
Forum: Tigers on the Hunt
Topic: how does this compare to JT Squad Battles?
Replies: 2
Views: 167

RE: how does this compare to JT Squad Battles?

<t> Here is what I can remember.<br/>
<br/>
SB has the better UI, Not nearly so much clicking going on. If I remember correctly it also shows possible movement paths before you move units and it does show line of sight. In addition it has PBEM and online play. <br/>
<br/>
TotH has a FULL map and ...
by dynaman216
Sun Feb 28, 2016 11:51 am
Forum: Tech Support
Topic: UHD monitor Support
Replies: 1
Views: 202

UHD monitor Support

This was probably lost in the other thread about setting resolution. Any chance of having 3840x2160 support added. This is 4K TV monitor definition - and yup that is what I have. They are rapidly coming down in price so will be more and more prevalent.

by dynaman216
Fri Feb 26, 2016 11:52 am
Forum: Tigers on the Hunt
Topic: Graphic settings
Replies: 17
Views: 250

RE: Graphic settings

ORIGINAL: Vin53

What?You know it's not even supported by this game.

Yes, which is why I asked for it to be added.
by dynaman216
Thu Feb 25, 2016 10:48 pm
Forum: Tigers on the Hunt
Topic: Graphic settings
Replies: 17
Views: 250

RE: Graphic settings

Please add 3840 by 2160 - standard UHD. It will become a standard definition in a few years (and I have that now...)

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