Search found 5 matches

by Kastor6767
Sun Jun 14, 2015 10:16 am
Forum: The War Room
Topic: Tax at 0%, but still negative modifier -5 to happiness
Replies: 2
Views: 151

Tax at 0%, but still negative modifier -5 to happiness

<t> Ketarov, Corporate Nationalism, new colony with taxes set at 0%, still -5 to happiness because "The current tax rate is too high [-5]".<br/>
How can 0% be too high?<br/>
<br/>
p.s. Also some planets have this strange thing: "Our poor choice of government is damaging our empire, slowing ...
by Kastor6767
Thu Jun 11, 2015 8:21 am
Forum: The War Room
Topic: Pirate Tips!
Replies: 53
Views: 7830

RE: Pirate Tips!

I double MatBailie question. How much of bugs mentioned in this thread have been fixed already? Can you still research all seven levels by magic of one big research facility and spamming of pirate bases? Is it still feasible to place extractors on a construction ship?
by Kastor6767
Thu Jun 11, 2015 6:50 am
Forum: The War Room
Topic: Pirates becoming Empires
Replies: 7
Views: 351

Pirates becoming Empires

<t> I've got some questions of a broad theoretical nature.<br/>
<br/>
1. Have you ever seen AI pirates finishing "criminal network" and becoming empires?<br/>
1.2 If so, is pirate AI optimized to meaningfully change his playstyle to empire-type? For example, if we had a clear physical experiment ...
by Kastor6767
Wed Jun 10, 2015 2:31 pm
Forum: Tech Support
Topic: Fortified bunkers supporting pirate raiders instead of defenders
Replies: 5
Views: 173

RE: Fortified bunkers supporting pirate raiders instead of defenders

<r> <QUOTE><s>[quote]</s>Remindes me of another annoying bug: <B><s>[b]</s>If you drop troops while an attack is in progress, they will join the wrong side<e>[/b]</e></B>. Just had this recently with the latest patch. No save game as well.<e>[/quote]</e></QUOTE>
Yes, I registered on this forum just ...

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