Search found 4 matches

by Wheem
Wed Aug 05, 2015 7:04 am
Forum: Distant Worlds 1 Series
Topic: Inciting Revolutions
Replies: 2
Views: 190

Inciting Revolutions

<r> So I ended up getting a couple intelligence agents that had decent PsyOps, so I figured I'd try my hand at setting up some more favorable governments among the AI. And I mean "more favorable" in two different ways: governments that will be more friendly to me (using Way of the Ancients), and ...
by Wheem
Thu Jul 30, 2015 2:47 am
Forum: Distant Worlds 1 Series
Topic: I have a few questions.
Replies: 6
Views: 69

RE: I have a few questions.

<r> So I experimented a bit more, and it appears that I was wrong about passenger ship compartments: it's 2400k, NOT 24000k, per Massive Passenger Compartment (baseline version, not improved), and there isn't an arbitrary hard cap on migrants as far as I can tell (ships with 30 compartments would ...
by Wheem
Tue Jul 21, 2015 9:23 pm
Forum: Distant Worlds 1 Series
Topic: New Player Saying Hi
Replies: 34
Views: 657

RE: New Player Saying Hi

<r> <QUOTE><s>[quote]</s>ORIGINAL: LordArkham<br/>
Also, does the game get confused? I started a new game, told constructors to hit some gas giants and they went in another direction somewhere else. Everything is set to manual.
<e>[/quote]</e></QUOTE>
The ships were probably going to your space ...
by Wheem
Tue Jul 21, 2015 5:56 am
Forum: Distant Worlds 1 Series
Topic: I have a few questions.
Replies: 6
Views: 69

I have a few questions.

<r> Between reading about the game in various places, watching a couple of youtube videos, and playing around a bit (with automation turned off), I think I have a pretty decent grasp of how most things work. But there are a few lingering questions that I haven't been able to find answers to:<br ...

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