Search found 35 matches

by sepp3gd
Sun Sep 19, 2021 12:15 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Resizing Map Editor Window 10
Replies: 1
Views: 776

Resizing Map Editor Window 10

<r> I am trying to use the Map Editor Close Combat Bloody First and I needed to resize the window.<br/>
Version : 1.01.08.00 <br/>
Build : 1.0.3 <br/>
OS : Window 10 <br/>
<br/>
+ folder : CloseCombatTheBloodyFirst <br/>
<br/>
- file : EditorOptions <br/>
RezX 1024<br/>
RezY 768<br/>
<br ...
by sepp3gd
Wed Jan 30, 2019 11:56 am
Forum: Cross of Iron Support
Topic: Help Please. 'Battlemaker' Fails to Run
Replies: 5
Views: 946

RE: Help Please. 'Battlemaker' Fails to Run

Still nothing as of yet...
by sepp3gd
Sat Jan 19, 2019 12:32 am
Forum: Cross of Iron Support
Topic: Help Please. 'Battlemaker' Fails to Run
Replies: 5
Views: 946

RE: Help Please. 'Battlemaker' Fails to Run

<r> Kanov,<br/>
<br/>
Thank you for replying.<br/>
<br/>
To answer your question, as far as I am aware, no there are not any custom maps. To discover yes or no to your question, I have checked the actual saved games (within the game menu) and there are none. Also, there are no user created maps ...
by sepp3gd
Thu Jan 10, 2019 9:00 pm
Forum: Cross of Iron Support
Topic: Help Please. 'Battlemaker' Fails to Run
Replies: 5
Views: 946

RE: Help Please. 'Battlemaker' Fails to Run

<t> I should have never misplaced my 'Close Combat III: The Russian Front' CD-ROM...<br/>
<br/>
(Immitating Ben Stein from 'Ferris Bueller's Day Off') - "Anyone? Anyone? Anyone? Anyo..."<br/>
<br/>
[:'(]<br/>
[;)]<br/>
[:D]<br/>
[:)]<br/>
<br/>
(Just posting to let you all know I am still ...
by sepp3gd
Sat Jan 05, 2019 3:17 pm
Forum: Cross of Iron Support
Topic: Help Please. 'Battlemaker' Fails to Run
Replies: 5
Views: 946

Help Please. 'Battlemaker' Fails to Run

<t> Hello there,<br/>
I just downloaded 'Close Combat: Cross of Iron' and cannot use the 'Battlemaker' to create my own user scenarios, etc. <br/>
<br/>
When I click the 'Battlemaker' on the Main Menu, an error message appears titled 'Close Combat Error' and states: "One or more of the parameters ...
by sepp3gd
Fri Aug 31, 2018 12:50 am
Forum: Close Combat – The Bloody First
Topic: Why teams instead of squads?
Replies: 5
Views: 298

RE: Why teams instead of squads?

<r> <URL url="http://www.matrixgames.com/products/686/details/Close.Combat.-.The.Bloody.First"><LINK_TEXT text="www.matrixgames.com/products/686/detail ... oody.First">www.matrixgames.com/products/686/details/Close.Combat.-.The.Bloody.First</LINK_TEXT></URL><br/>
<br/>
I am looking at this photo ...
by sepp3gd
Fri Aug 31, 2018 12:36 am
Forum: Close Combat – The Bloody First
Topic: Destructable Terrain
Replies: 6
Views: 239

RE: Destructable Terrain

<t> I really am pushing for the ability to create defense in depth for maps which are behind the front line. The ability to add trenches, AT obstacles, mines, barb-wire, bunkers, AT ditches. I would like to have gameplay following the Grand Campaign wherein the ability to fall back to prepared lines ...
by sepp3gd
Fri Aug 31, 2018 12:20 am
Forum: Close Combat – The Bloody First
Topic: Reverse move command
Replies: 4
Views: 202

RE: Reverse move command

<r> We all die while playing this game for reasons out of our control, no matter how we have planned, organized, and executed combat actions - that driver cannot see the same thing that we can see - he can only see what is directly in front of him through a narrow field of vision, relying on some ...
by sepp3gd
Mon Aug 27, 2018 8:05 am
Forum: Close Combat – The Bloody First
Topic: Reverse move command
Replies: 4
Views: 202

RE: Reverse move command

<t> Yes this feature already exists; it teaches how to do this is boot-camp. It has always been a feature of Close Combat series so far as I know, dating back to 'A Bridge Too Far' from the 90's. <br/>
<br/>
OK, by selecting 'Move' or 'Sneak' and not 'Move Fast' the AFV will use all due-caution to ...
by sepp3gd
Mon Aug 27, 2018 7:58 am
Forum: Close Combat – The Bloody First
Topic: Victory Conditions
Replies: 1
Views: 273

RE: Victory Conditions

<r> The battle is a time limit of 60 minutes involving <U><s>[u]</s>close combat<e>[/u]</e></U> wherein front-line infantry and armored fighting vehicles are pressed to defend or attack in a sector of maybe 500 meters by 500 meters (give or take a few hundred meters); <I><s>[i]</s>everyone<e>[/i]</e ...
by sepp3gd
Wed Sep 20, 2017 2:10 am
Forum: Close Combat – The Bloody First
Topic: Close Combat August Update - Screenshot 2 & 3
Replies: 59
Views: 2093

RE: Close Combat August Update - Screenshot 2 & 3

<t> This is definately Close Combat.<br/>
<br/>
Frankly, I could care less about the ability to rotate the camera 360 degrees. With trees and one story buildings not creating an issue whatsoever with seeing units. I would simply combine what works with Close Combat Gateway to Caen and what works ...
by sepp3gd
Sat May 20, 2017 4:21 pm
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 7415

RE: Close Combat - The Bloody First, dates update

<r>
<QUOTE><s>[quote]</s>ORIGINAL: mickxe5<br/>

<QUOTE><s>[quote]</s>ORIGINAL: sepp3gd<br/>
Regarding the 360 degree view vs the current LOS "radar sweeping" as you named it - I am not in favor of a 360 degree viewshed during unit deployment as this seems unrealistic. To know when and where ...
by sepp3gd
Sat May 20, 2017 3:43 pm
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 7415

RE: Close Combat - The Bloody First, dates update

Also, 45 degree view of 1/8 angle is 5.625 degrees. XD
by sepp3gd
Sat May 06, 2017 10:22 pm
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 7415

RE: Close Combat - The Bloody First, dates update

<t> It is already so in Ambush and Defend. Move Fast is already so as well. What is the question is being capable of seeing this now to have some sort of affirmation that you can see the targets? I might not understand what is being discussed.<br/>
<br/>
I had different experiences than you. They ...
by sepp3gd
Mon May 01, 2017 10:09 am
Forum: Close Combat – The Bloody First
Topic: Medics
Replies: 48
Views: 1028

RE: Medics

<t> CGGrognard -<br/>
<br/>
Yes, in the event that poison sumac, snake bites, or heat stroke cause a combat casualty. XD<br/>
<br/>
But seriously, why not just have Religion in the game? We could add a feature that allows the soldiers to pray to their respective diety and then there is a chance ...
by sepp3gd
Mon May 01, 2017 9:39 am
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 7415

RE: Close Combat - The Bloody First, dates update

<t> Close Combat is a great game because of the metrics that the developers have input into the game which make the experience real with respect to combat stress injury, histrocial accuracy, ballistics, and armor effect. It matters none about the graphics in as far as I still am playing A Brige Too ...
by sepp3gd
Sun Mar 12, 2017 11:48 am
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 7415

RE: Close Combat - The Bloody First, dates update

<r> Hexagon,<br/>
<br/>
That you read a reply within the context of this thread, without understanding the fundamentals thereof, and then in turn argued that I was unaware of the context of the article I posted within, neverminding within the very context of this forum alone, escapes me as to how ...
by sepp3gd
Tue Mar 07, 2017 10:56 am
Forum: Close Combat – The Bloody First
Topic: Close Combat - The Bloody First, dates update
Replies: 203
Views: 7415

RE: Close Combat - The Bloody First, dates update

<t> Anybody who is becoming angry over not obtaining a game when they want it who is not under the age of 10, please cease with the posts. It is ironic that certain people who would benefit the least from owning another video game are the same ones that "suffer" the most.<br/>
<br/>
To all those ...

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