Search found 97 matches

by Kossatx
Mon Jan 28, 2019 5:20 pm
Forum: Scenario Design and Modding
Topic: What's wrong with this string of scripts?
Replies: 11
Views: 348

RE: What's wrong with this string of scripts?

But if I write more than one "ALIGNMENT_POSITION" they will be read with AND logic, so if I write this it has no sense... not? Is not possible a place to be occupied by Allies and neutrals [&:]

#ALIGNMENT_POSITION= 191,58 [2]
#ALIGNMENT_POSITION= 191,58 [0]
by Kossatx
Sat Jan 26, 2019 12:35 pm
Forum: Scenario Design and Modding
Topic: What's wrong with this string of scripts?
Replies: 11
Views: 348

RE: What's wrong with this string of scripts?

<t> I don't know how to fire the event saying "if positions A and B aren't in Axis hands", so I've used the "CONDITION_POSITION" command to say "if positions A and B are in neutral or allied hands". If I'm not wrong, only one of the "CONDITION_POSITION" commands included in an script must be true to ...
by Kossatx
Sat Jan 26, 2019 11:11 am
Forum: Scenario Design and Modding
Topic: What's wrong with this string of scripts?
Replies: 11
Views: 348

RE: What's wrong with this string of scripts?

<r> I've found why "DE 107" didn't fire. If I change "#TYPE= 2" to "#TYPE= 1" in "DE 106", then "DE 107" fires. I guess there is any incompatibility with "#TYPE= 2" events when included in a string of scripts. If what I say is ok, then I'm not sure if is possible to mod the "Oil shortage" event as I ...
by Kossatx
Thu Jan 24, 2019 2:10 pm
Forum: Scenario Design and Modding
Topic: What's wrong with this string of scripts?
Replies: 11
Views: 348

RE: What's wrong with this string of scripts?

Yes, it works if there is no "DE 106" link, but then the string sequence disappears [:(] I don't understand why the "DE 106" link breaks the string [&:]
by Kossatx
Wed Jan 23, 2019 4:33 pm
Forum: Scenario Design and Modding
Topic: What's wrong with this string of scripts?
Replies: 11
Views: 348

RE: What's wrong with this string of scripts?

<t> I can't solve this string of two scripts [&:] While the first one (#DECISION= 106) triggers ok, the second one (#DECISION= 107) never triggers even though "#CONDITION_POSITION= 191,58 [0,0] [0,0] [2] [0]" or "#CONDITION_POSITION= 191,58 [0,0] [0,0] [0] [0]" are true. Anyone has any idea about ...
by Kossatx
Sun Jan 20, 2019 11:21 am
Forum: Scenario Design and Modding
Topic: Changing supply texts
Replies: 2
Views: 200

RE: Changing supply texts

Thanks very much SIPRES [:)]
by Kossatx
Sat Jan 19, 2019 11:01 am
Forum: Scenario Design and Modding
Topic: Changing supply texts
Replies: 2
Views: 200

Changing supply texts

Hi, in which file it is possible to change the "Primary supply" and "Secondary supply" texts?
by Kossatx
Fri Jan 04, 2019 6:45 pm
Forum: Scenario Design and Modding
Topic: Primary supplies and territory event
Replies: 4
Views: 173

RE: Primary supplies and territory event

Thanks BillRunacre, but I can't use the surrender script because I don't want the country must be surrendered for the transfer. I'll have to look for other solution [8|]
by Kossatx
Thu Jan 03, 2019 4:19 pm
Forum: Scenario Design and Modding
Topic: Primary supplies and territory event
Replies: 4
Views: 173

RE: Primary supplies and territory event

The script attached is a territory script, linked to a decision script not attached.
by Kossatx
Thu Jan 03, 2019 9:24 am
Forum: Scenario Design and Modding
Topic: Primary supplies and territory event
Replies: 4
Views: 173

Primary supplies and territory event

<r> Happy new year people! Now, the problem [:)] I want to make an script to give "B" hex to a country when it occupies "A" hex. The "B" hex is a primary supply of country "Y", but I want when hex "B" is transfered to country "Z" it still remains as a primary supply for country "Z". With this script ...
by Kossatx
Sat Dec 22, 2018 4:50 pm
Forum: Scenario Design and Modding
Topic: What's wrong with this string of scripts?
Replies: 11
Views: 348

RE: What's wrong with this string of scripts?

<t> Thanks BillRunacre, but the decision 107 even don't work with a dummy "#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]". The #CONDITION_POSITION are different between 106 and 107 because (if I'm not wrong) is not possible to include the four condition position in the same script and obtain the ...
by Kossatx
Sat Dec 22, 2018 11:09 am
Forum: Scenario Design and Modding
Topic: What's wrong with this string of scripts?
Replies: 11
Views: 348

What's wrong with this string of scripts?

<r> Hi, I've made this string of two scripts. The first one (#DECISION= 106) works perfectly, but the second one (#DECISION= 107) don't. I have done a lot of testings, but I can't find any error [&:] The coordinates are ok, and the #TRIGGER value is changed to 100% for testings. Anyone has ...
by Kossatx
Sat Dec 22, 2018 7:31 am
Forum: Scenario Design and Modding
Topic: Questions about scripts
Replies: 5
Views: 425

RE: Questions about scripts

<t> Well, after testing I can say #LINK= X[0] works with dummy decisions when are played by AI, but not with humans. With the AI #AI_RESPONSE determines if 1 or 0, but with humans is not played, so if triggered dummy events are always 1 [:(]<br/>
<br/>
It would be great if for dummy decisions #AI ...
by Kossatx
Fri Dec 21, 2018 3:34 pm
Forum: Scenario Design and Modding
Topic: Questions about scripts
Replies: 5
Views: 425

RE: Questions about scripts

Thanks a lot for the information!
by Kossatx
Fri Dec 21, 2018 1:48 pm
Forum: Scenario Design and Modding
Topic: Problem with #CONDITION_POSITION
Replies: 2
Views: 125

RE: Problem with #CONDITION_POSITION

Maybe it would work with #ALIGNMENT_POSITION command... I'll try.
by Kossatx
Fri Dec 21, 2018 12:16 pm
Forum: Scenario Design and Modding
Topic: Problem with #CONDITION_POSITION
Replies: 2
Views: 125

Problem with #CONDITION_POSITION

<r> Hi! I written this script with the intention if Axis doesn't control any of the four specified #CONDITION_POSITION, then the script is switched on. But if more than one #CONDITION_POSITION are included in the script they are supposed to be connected with the "OR" command, so this script will not ...
by Kossatx
Fri Dec 21, 2018 10:39 am
Forum: Scenario Design and Modding
Topic: Questions about scripts
Replies: 5
Views: 425

RE: Questions about scripts

<t> - Is it possible to link an script with a NOT dummy decision event? I mean you can link with a #LINK= X[1] any script with a dummy decision, but not with a #LINK= X[0]... not? A dummy decision event will trigger if the command #TRIGGER is satisfied with independence of #AI_RESPONSE, not? That's ...
by Kossatx
Fri Dec 21, 2018 8:17 am
Forum: Scenario Design and Modding
Topic: Questions about scripts
Replies: 5
Views: 425

Questions about scripts

- Is it possible to include two or more #LINK= commands in one decision script?

- Is it possible to include an specific command of an script in other script type? For example, the commands #MPP_UPDOWN= and #MPP_TURNS= (decision script) in a territory script.
by Kossatx
Thu Dec 20, 2018 5:20 pm
Forum: Scenario Design and Modding
Topic: What does #FLAG_ID command mean?
Replies: 5
Views: 186

RE: What does #FLAG_ID command mean?

I'll auto-answer me: it didn't worked with the USSR because it was still neutral. I've tested the script with France and it works too. Thanks!

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