Search found 54 matches

by Serenitis
Sat Oct 20, 2018 10:32 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 224471

RE: Master Wishlist Thread

<r> The ability to set up stockpiles of fuel in remote places would be useful.<br/>
This could be achieved by creating a new component that works the opposite way round to the Commerce Centre.<br/>
<br/>
<B><s>[b]</s>Fuel Logistics Facility<e>[/b]</e></B><br/>
Type: Component<br/>
Size: 150<br ...
by Serenitis
Wed Aug 30, 2017 4:55 pm
Forum: Design and Modding
Topic: Map Editing
Replies: 5
Views: 818

RE: Map Editing

<r> <QUOTE><s>[quote]</s>- to specify a system has been explored by the Klingons you simply left click on the system in the map<br/>
<br/>
- to specify a system is unexplored by the Klingons you simply right click on the system in the map.<br/>
<br/>
- exit the editor and you will now see the ...
by Serenitis
Wed Aug 30, 2017 2:34 pm
Forum: Design and Modding
Topic: Map Editing
Replies: 5
Views: 818

Map Editing

<t> This is driving me up the wall.<br/>
When editing a map, how do you set a star system to be 'unexplored'?<br/>
Because I cannot see anything that toggles this anywhere, and the Empire Exploration tab in the editor does not appear to do anything at all.<br/>
The modding guide contains nothing ...
by Serenitis
Sat Aug 19, 2017 5:46 am
Forum: Design and Modding
Topic: New Dawn
Replies: 100
Views: 16172

RE: New Dawn

I like the ship images ripped right from some Starsector mods, which haven't even have had the empty turret placeholders removed or covered up.
Effort/10
by Serenitis
Sat Jul 29, 2017 1:37 pm
Forum: Distant Worlds 1 Series
Topic: What's your favorite galaxy settings?
Replies: 16
Views: 2714

RE: What's your favorite galaxy settings?

<t> Irregular Galaxy<br/>
250 Stars<br/>
15x15 Sectors<br/>
Lots of empty space, travel takes a while, and expansion is very slow.<br/>
<br/>
Kind of torn between prewarp and standard starts.<br/>
Standard gives you the first two tiers of hyperdrives so you don't have to wait to discover ...
by Serenitis
Sat Mar 25, 2017 6:12 am
Forum: Distant Worlds 1 Series
Topic: Getting Started - Need some good tips
Replies: 23
Views: 2878

RE: Getting Started - Need some good tips

<r>
<QUOTE><s>[quote]</s>ORIGINAL: stuart3<br/>
For me, "normal" settings for pirates don't work in prewarp. The answer is to set pirates to few or very few and and pirate strength to weak or very weak.
<e>[/quote]</e></QUOTE>
<br/>
Setting pirates to weak is good advice if you're struggling ...
by Serenitis
Sun Feb 12, 2017 10:55 am
Forum: Distant Worlds 1 Series
Topic: Way to build more mines without god forsaken slow Expansion planner..
Replies: 16
Views: 3369

RE: Way to build more mines without god forsaken slow Expansion planner..

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Loose Cannon<br/>
Freighters aren't going to move gas from one star base to another.
<e>[/quote]</e></QUOTE>
So long as the source starbase has a commerce centre, yes they will.<br/>
You can use this to turn resorts and research stations into pseudo-mines too ...
by Serenitis
Sat Dec 10, 2016 7:56 am
Forum: Tech Support
Topic: max tax rate?
Replies: 4
Views: 526

RE: max tax rate?

<t> It's wierd.<br/>
The max. you can set tax to using the right-click tooltip is 50%. If you try to set it higher it immediately jumps back to 50.<br/>
If you open up the colony screen and set the tax by typing a number in the box or using the arrows, you can set it to anything you like and it ...
by Serenitis
Thu Dec 08, 2016 6:57 pm
Forum: Design and Modding
Topic: Thruster FX
Replies: 9
Views: 1612

Thruster FX

<r> I got a bit fed up with the plain looking thruster effects in vanilla and I couldn't find any others I liked, so I made some.<br/>
<br/>
<IMG src="http://i12.photobucket.com/albums/a224/Tifi78/2016-12-08_214144_zpsqa5hhjr5.jpg"><s>[img]</s><URL url="http://i12.photobucket.com/albums/a224 ...
by Serenitis
Thu Dec 08, 2016 8:57 am
Forum: The War Room
Topic: Collection of common info
Replies: 16
Views: 3045

RE: Collection of common info

<r> <QUOTE><s>[quote]</s>Similarly, I believe, though I am not positive of this, that the damage lost by a shot is determined by the total distance traveled from time of firing to time of impact, not by the instantaneous range from weapon to target. Thus, ships will deal more than the expected ...
by Serenitis
Tue Nov 29, 2016 5:10 am
Forum: Tech Support
Topic: Damage Control Components
Replies: 0
Views: 397

Damage Control Components

<r> Damage control components, specifically repair bots seem to ignore thier "timer" settings in components.txt and research.txt and behave as if any non-zero value for the time taken to fix one component were set to 1 second.<br/>
It doesn't seem to matter if you put 1 or 100 in this value, if it ...
by Serenitis
Sun Nov 20, 2016 8:20 am
Forum: The War Room
Topic: Collection of common info
Replies: 16
Views: 3045

RE: Collection of common info

<r> <QUOTE><s>[quote]</s>#4 - Boarding pods are bugged, and every time a ship is destroyed while a ship is trying to board it, it will lose some boarding pods until it is refit, therefore ships with boarding pods will keep getting worse over time. <e>[/quote]</e></QUOTE>
This only applies to ships ...
by Serenitis
Fri Nov 18, 2016 7:07 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 224471

RE: Master Wishlist Thread

<r> The option to entirely <I><s>[i]</s>turn off<e>[/i]</e></I> diplomacy/event music and just let the bgm run constantly would be nice.<br/>
I've found that more often than not the diplo music interrupting the background music is more annoying than anything else, especially given that other ...
by Serenitis
Sun Oct 30, 2016 5:04 pm
Forum: Distant Worlds 1 Series
Topic: Some questions on defensive bases & Military Ships
Replies: 17
Views: 2403

RE: Some questions on defensive bases & Military Ships

<t> Advising them to tank thier economy and put themselves in the red by voluntarily handing over all thier money is worse advice. [:'(]<br/>
<br/>
I will admit I am dead set against paying "protection" as my first ever game against the updated pirates I did exactly that because that's what ...
by Serenitis
Sat Oct 29, 2016 3:32 pm
Forum: Distant Worlds 1 Series
Topic: Some questions on defensive bases & Military Ships
Replies: 17
Views: 2403

RE: Some questions on defensive bases & Military Ships

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
...I would not fight pirates until I am able to bust their bases. <e>[/quote]</e></QUOTE>
<br/>
I always had the oposite experience with pirates, feeding them anything only makes them stronger and more of a nuisance.<br/>
You can police ...
by Serenitis
Sat Oct 22, 2016 7:50 am
Forum: Design and Modding
Topic: [REL] Phisari's Human Character Mod (2400 unique names, 38 portraits)
Replies: 22
Views: 2617

RE: [REL] Phisari's Human Character Mod (2400 unique names, 38 portraits)

<r> I wouldn't worry.<br/>
There is zero mention of this anywhere outside this thread. Nothing on twitter, devart, or the artists blog, which if it was such a huge problem that folk had a big issue with does not jive at all.<br/>
<br/>
This DawnPatrol dude made an account to post here. Posted a ...
by Serenitis
Fri May 13, 2016 8:10 am
Forum: Distant Worlds 1 Series
Topic: My Shipdesigns and maybe yours
Replies: 15
Views: 630

RE: My Shipdesigns and maybe yours

<t> 'Bare bones' Escorts are underrated.<br/>
<br/>
That is, an escort class ship with one or two of the longest range weapons you have (torpedoes are good, missiles are better) and everything else is engines for maximum speed.<br/>
Minimum defences - 1 shield, 5 armour.<br/>
Enough fuel to keep ...
by Serenitis
Sat May 07, 2016 9:35 pm
Forum: Distant Worlds 1 Series
Topic: My Shipdesigns and maybe yours
Replies: 15
Views: 630

RE: My Shipdesigns and maybe yours

<r> Some things the same, others not so much....<br/>

<QUOTE><s>[quote]</s>The Explorer/ AWACS Ship<e>[/quote]</e></QUOTE>
No.<br/>
I prefer these as separate roles. My explorers are basically a survey scanner attached to a huge pile of fuel tanks and engines with a couple of shields to soak up ...
by Serenitis
Sat Jan 30, 2016 12:19 pm
Forum: Distant Worlds 1 Series
Topic: Is there anyway to delay pirates?
Replies: 28
Views: 985

RE: Is there anyway to delay pirates?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>
I honestly have never had an agent destroy my spaceports. Ever.
<e>[/quote]</e></QUOTE>
<br/>
Lucky you.<br/>
Pirate spies are trivial to get to comically OP levels which the AI just spams you death with. And you can do absolutely nothing ...

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