Search found 122 matches

by jacozilla
Sun Jan 03, 2016 5:15 pm
Forum: Distant Worlds 1 Series
Topic: Troops - Max strength, clones vs robotic troops, cost blance, training..
Replies: 10
Views: 1572

RE: Troops - Max strength, clones vs robotic troops, cost blance, training..

<t> Correct me if i am wrong, but isn't duration of ground combat based on pure number of troops, not strength?<br/>
<br/>
Which is why you can land overwhelming troop strength against a smaller defending force, but it still takes time for the battle animation to reduce the defending force. If so ...
by jacozilla
Fri Jan 01, 2016 4:38 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43723

RE: AI Improvement Mod (1.05 Extended Release)

<t> After playing quite awhile with DW Extended, upgraded to this AI mod recently and really enjoying the additional challenge, very well balanced so far (e.g. I am getting beaten lol)<br/>
<br/>
But one confusing question - why are there so few manufacturing plants per spaceport design?<br/>
<br ...
by jacozilla
Tue Nov 03, 2015 8:20 pm
Forum: Distant Worlds 1 Series
Topic: Keeping Up With AI
Replies: 7
Views: 292

RE: Keeping Up With AI

<t> Only way i have been able to handle massive, many-many fronts of attack AI combat is to<br/>
1. Defend only systems - mines and stations outside inhabited systems can be rebuilt, forget about them unless so obvious can defend it and not get lost with other conflict<br/>
<br/>
2. Set a defense ...
by jacozilla
Fri Oct 30, 2015 11:17 pm
Forum: Distant Worlds 1 Series
Topic: Steam achievements after Victory screen?
Replies: 2
Views: 137

RE: Steam achievements after Victory screen?

<t> Updating answer to question - at least for some, and most likely all but i cant claim guarantee on that - achievements on steam are possible after victory screen pops up and game is continued.<br/>
<br/>
But it appears it can be quite laggy. I killed ancient guardians for first time after ...
by jacozilla
Fri Oct 30, 2015 11:09 pm
Forum: Distant Worlds 1 Series
Topic: Silver mists - only ion or ion slows down?
Replies: 6
Views: 248

RE: Silver mists - only ion or ion slows down?

<t> I don't dislike space creatures in games per se, but i just find them nonsensical in DW.<br/>
<br/>
As noted by others, they are bottom line fairly trivial, so exist as non-factors other than more pop up message spam. So other than for chasing this achievement, i turn creatures off not because ...
by jacozilla
Fri Oct 30, 2015 3:13 pm
Forum: Distant Worlds 1 Series
Topic: Bombard = Diabolical = Convenient
Replies: 3
Views: 267

RE: Bombard = Diabolical = Convenient

<t> With caveat my sample size isnt that large given not much play with disasters enabled before, but planet quality due to disaster seems to rebound lot more slowly than from bombardment. Disaster dmg seems worth it to build terraform facility vs bombard it seems quick enough with or without ...
by jacozilla
Fri Oct 30, 2015 1:36 am
Forum: Distant Worlds 1 Series
Topic: Bombard = Diabolical = Convenient
Replies: 3
Views: 267

Bombard = Diabolical = Convenient

<t> So previously I held back using bombard to take out AI empires, even when I planned on exterminating them via complete takeover anyways, not so much because of the diplo hit - I'm with machiavelli re: better to be feared than loved vs 4x AI - but because of the nuclear dmg to planet quality ...
by jacozilla
Thu Oct 29, 2015 9:24 pm
Forum: Distant Worlds 1 Series
Topic: Ship movement
Replies: 4
Views: 187

RE: Ship movement

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Twigster<br/>
<br/>
Glad you found the resolution flowerpunk! [:)]<br/>
<br/>
The megawar in my megagame has begun and its just ginormous! [:D] The game works perfectly well for me, fleets and ships move (or not) where and when I tell them and I am not having ...
by jacozilla
Thu Oct 29, 2015 4:46 pm
Forum: Distant Worlds 1 Series
Topic: Retrofit hell = end game = less DW interest
Replies: 9
Views: 1083

RE: Retrofit hell = end game = less DW interest

<t> As update and quasi workaround to core game issue of not really supporting manual vs auto retrofit tagged ships, classes, and/or fleets -e.g. Hybrid auto + manual retrofit system working smoothly and well - the only way i have been able to semi-achieve a rough hybrid system is:<br/>
<br/>
1 ...
by jacozilla
Thu Oct 29, 2015 4:11 pm
Forum: Distant Worlds 1 Series
Topic: Pesky non-spawning Shakturi
Replies: 6
Views: 267

RE: Pesky non-spawning Shakturi

<t> Complete segueway to your AI mod but since you mentioned it - was saving that till i had worked up through standard difficulty settings. Right now am overcoming one step down from the highest, extreme.<br/>
<br/>
But inevitably I will get past that, quick question - I use and have become used ...
by jacozilla
Thu Oct 29, 2015 3:59 pm
Forum: Tech Support
Topic: Saving takes forever
Replies: 4
Views: 246

RE: Saving takes forever

<t> I would sanity check your ssd health just in case by using whatever speed test tool came with it to reverify that current read write MB/s is within oem range.<br/>
<br/>
Also, while ssd used to mean great read/write speeds when they first came out, nowadays it is almost meaningless due to ...
by jacozilla
Thu Oct 29, 2015 12:31 am
Forum: Distant Worlds 1 Series
Topic: Silver mists - only ion or ion slows down?
Replies: 6
Views: 248

RE: Silver mists - only ion or ion slows down?

<t> I'm an achievement junkie so for the silver mists i plan to get it using specialized ships with game setting as me, silver mists and no AI empires or pirates. Basically sandbox game to farm mists only.<br/>
<br/>
Love all aslects of DW except space creatures. Just seems nonsensical so normally ...
by jacozilla
Wed Oct 28, 2015 5:26 pm
Forum: Distant Worlds 1 Series
Topic: Silver mists - only ion or ion slows down?
Replies: 6
Views: 248

Silver mists - only ion or ion slows down?

<t> Starting chase for silver mists kill achievements. Read dev post that says new format is creatures on and disasters enabled to have them spawn, so got that. <br/>
<br/>
But galactopedia entry re silver mists seens to imply only ion weapons woll hurt them. But googled old posts from players ...
by jacozilla
Wed Oct 28, 2015 3:44 pm
Forum: Distant Worlds 1 Series
Topic: Ship movement
Replies: 4
Views: 187

RE: Ship movement

<t> Not sure if this is complete list but the 3 settings i am aware of via trial and error of facing this same issue myself is that the 'default' ve when you first install game includes some automation via:<br/>
<br/>
1. Organize fleet setting - label is bit confusing. It implies the setting is ...
by jacozilla
Wed Oct 28, 2015 3:26 pm
Forum: Distant Worlds 1 Series
Topic: Pesky non-spawning Shakturi
Replies: 6
Views: 267

RE: Pesky non-spawning Shakturi

<t> Oh ol, so no prompt to explore beacon, just at some point the beacon shows up and you have to find it. How do you avoid needlessly scanning the entire galaxy, even with using the filters? Do you just wait till you sort of expect the beacon ought to have spawned, and then filter hunt for it? E.g ...
by jacozilla
Wed Oct 28, 2015 8:57 am
Forum: Distant Worlds 1 Series
Topic: "Fleet" modules...solo and/or on bases?
Replies: 5
Views: 231

RE: "Fleet" modules...solo and/or on bases?

<t> Agree re putting fleet modules on all ships that will be in a fleet to give greater redundancy. I just used the flagship example to make the scenario described easier to understand.<br/>
<br/>
I've been putting fleet modules on every class of ship that i normally put in fleets - cruiser and up ...
by jacozilla
Wed Oct 28, 2015 3:02 am
Forum: Distant Worlds 1 Series
Topic: "Fleet" modules...solo and/or on bases?
Replies: 5
Views: 231

"Fleet" modules...solo and/or on bases?

<t> The description as far as affect on other units in an organized Fleet for both fleet combat targeting and fleet countermeasure modules seem self evident.<br/>
<br/>
But two slightly vague scenarios I'm not sure of - anyone know or has a dev commented on this in past?<br/>
<br/>
1 - Do fleet ...
by jacozilla
Tue Oct 27, 2015 11:10 pm
Forum: Distant Worlds 1 Series
Topic: Pesky non-spawning Shakturi
Replies: 6
Views: 267

Pesky non-spawning Shakturi

<t> I try and search forum / google before posting a question so will skip to the chase and simply enumerate what I've already tried / confirmed I am doing:<br/>
<br/>
Definitely:<br/>
1. Have RoTS storyline checked as enabled<br/>
2. Tried enabling / disabling all other storylines in every ...
by jacozilla
Mon Oct 26, 2015 6:45 pm
Forum: Distant Worlds 1 Series
Topic: Stealth tech - why on bases?
Replies: 2
Views: 439

RE: Stealth tech - why on bases?

<t> Yea, thats all i could think of too. For small base stations, like monitoring stations or maybe even a research station. But I find research stations are better off being as well shielded and weaponized as you can to kill light attacks and hold out for the calvary long enough v strong attacks ...
by jacozilla
Mon Oct 26, 2015 1:55 pm
Forum: Distant Worlds 1 Series
Topic: Stealth tech - why on bases?
Replies: 2
Views: 439

Stealth tech - why on bases?

<t> IIRC there are only two stealth tech research boxes on tech tree - first one opens up stealth cloak with 500 rating, the second one gives improvement to stealth rating 800.<br/>
<br/>
Galactopedia says stealth formula is simple - (basically stealth rating / tonnage) * 50% is reduction to range ...

Go to advanced search