Search found 56 matches

by BlindGuyNW
Sat May 24, 2025 1:14 am
Forum: Command: Modern Operations series
Topic: Exploring the Command series Totally Blind
Replies: 11
Views: 1066

Re: Exploring the Command series Totally Blind

I'm happy to be here. :)
Some plans for the weekend, if I can manage them:

I'd like to record a demo soon. I’m still refining the Lua stuff bit by bit—I’ve built a few commands I can run from the console to handle things that are otherwise hard (or flat-out impossible) for me to do via the standard ...
by BlindGuyNW
Thu May 22, 2025 3:22 pm
Forum: Command: Modern Operations series
Topic: Exploring the Command series Totally Blind
Replies: 11
Views: 1066

Re: Exploring the Command series Totally Blind

Hi all,

Just wanted to drop a thank you to rvseydlitz for pointing out the editor gameplay functionality—that’s been a huge help. I've now been able to interact meaningfully with reference points, plot courses, create missions, and more.

The challenge now is figuring out how to balance using Lua ...
by BlindGuyNW
Thu May 22, 2025 11:58 am
Forum: Command: Modern Operations series
Topic: Exploring the Command series Totally Blind
Replies: 11
Views: 1066

Re: Exploring the Command series Totally Blind

Wait. I didn't know one could do gameplay in the editor. That will hopefully solve 90% of my problems. :)

Thanks so much for mentioning it.
by BlindGuyNW
Thu May 22, 2025 2:59 am
Forum: Command: Modern Operations series
Topic: Exploring the Command series Totally Blind
Replies: 11
Views: 1066

Re: Exploring the Command series Totally Blind

rvseydlitz,

My best wishes to you. I can only imagine how disorienting that must be. I’m genuinely glad if anything I’ve shared helps even a little.

In terms of game stuff, I’ve been thinking a lot about areas where I don’t yet have a great solution.
Reference points are one of the big ones. I ...
by BlindGuyNW
Wed May 21, 2025 2:21 pm
Forum: Command: Modern Operations series
Topic: Exploring the Command series Totally Blind
Replies: 11
Views: 1066

Re: Exploring the Command series Totally Blind

Further experimentation 🙂

I've been mucking about with the strike tutorial. As far as I can tell, the main method for manually selecting multiple targets is by holding Shift and dragging with the mouse. That’s a perfectly reasonable mechanism for sighted users, but it’s tricky to do reliably with a ...
by BlindGuyNW
Wed May 21, 2025 2:42 am
Forum: Command: Modern Operations series
Topic: Exploring the Command series Totally Blind
Replies: 11
Views: 1066

Re: Exploring the Command series Totally Blind

I will look into that. :)

For the moment some of the major areas of frustration revolve around getting range information to contacts. Some of it is shown in the unit info but it's not 100% reliable. My current technique is to select a contact, move the mouse around to find it, and go back to the ...
by BlindGuyNW
Tue May 20, 2025 6:09 pm
Forum: Command: Modern Operations series
Topic: Exploring the Command series Totally Blind
Replies: 11
Views: 1066

Exploring the Command series Totally Blind

Hi all,

I wanted to share something unusual that I’ve been working on with Command: Modern Air/Naval Operations. I know this title is no longer under active development and that most players have moved on to the sequel—but I thought this work might still be of interest to the community and possibly ...
by BlindGuyNW
Wed Mar 22, 2023 3:25 am
Forum: Requested Features and Ideas
Topic: Improving Accessibility for the Blind
Replies: 3
Views: 1301

Re: Improving Accessibility for the Blind

It would help if the forum let me know I had a reply :)

I currently own Red Storm, which I know is slightly older UI-wise, though I think a lot of the principles are similar.

Basically at the moment the hex info in the status line and/or unit display is the primary way of getting information to me ...
by BlindGuyNW
Sat Mar 18, 2023 2:54 am
Forum: Requested Features and Ideas
Topic: Improving Accessibility for the Blind
Replies: 3
Views: 1301

Improving Accessibility for the Blind

Hi All,

I'm creating this topic to keep track of ideas on how to improve the game accessibility for the blind/visually impaired, such as myself. A lot of the current UI is already at least partially readable, including components such as the event diary and various reports.

The most important ...
by BlindGuyNW
Tue Mar 29, 2022 5:21 pm
Forum: Distant Worlds 2
Topic: Playing DW2 as a totally blind/visually impaired player
Replies: 8
Views: 1418

Re: Playing DW2 as a totally blind/visually impaired player

Hi there,

I've also been playing DW2 with OCR for the past while. I tend to agree that the ship design screen could use a little help. In general, anything that is identified by color alone is a little hard for us to deal with.
In the longer term, one of the areas I wonder about is a way to get a ...
by BlindGuyNW
Thu May 20, 2021 1:03 am
Forum: WIF School
Topic: Check my Understanding of Hexes and Sea Areas and SUch
Replies: 5
Views: 397

Check my Understanding of Hexes and Sea Areas and SUch

<r> Hi ALl,<br/>
<br/>
So I'm trying to understand how sea areas work, particularly concerning convoys and related matters. I'd appreciate it if anyone could tell me whether the below is accurate.<br/>
<br/>
Sea areas are named, Hawaiian Islands, or Red Sea, for instance. They are made up of hex ...
by BlindGuyNW
Thu May 20, 2021 12:52 am
Forum: WIF School
Topic: WIF Accessibility for the BLind
Replies: 16
Views: 653

RE: WIF Accessibility for the BLind

<r> Paul,<br/>
<br/>
Thanks for the reminder. I think I saw the explanation of those files at one point but forgot about it. I'll certainly give it a read as I continue to explore the game.<br/>
<br/>
If nothing else, so far exploring the game map has given me an appreciation for geography. It's ...
by BlindGuyNW
Wed May 19, 2021 10:07 pm
Forum: World in Flames
Topic: Beta vs. Stable release?
Replies: 1
Views: 164

Beta vs. Stable release?

<t> Hi ALl,<br/>
<br/>
As a new player who's primarily interested in solitaire play, I'm wondering about playing version 3.0 as compared to 4.0. I wasn't able to find an obvious description of the changes anywhere, but I may have missed something on the forum.<br/>
<br/>
Is 3.0 still fairly ...
by BlindGuyNW
Mon May 17, 2021 12:21 am
Forum: WIF School
Topic: WIF Accessibility for the BLind
Replies: 16
Views: 653

RE: WIF Accessibility for the BLind

<t> Hey All,<br/>
<br/>
It's been ages since I was last on this forum, but I thought folks might be interested to know that I haven't forgotten about this game. It's been nagging at me off and on for a while, and I finally decided to do some more explorations this past few days. This is what I've ...
by BlindGuyNW
Sat Oct 03, 2020 2:12 pm
Forum: Shadow Empire
Topic: Enjoying Shadow Empire While Totally Blind
Replies: 59
Views: 1769

RE: Enjoying Shadow Empire While Totally Blind

<r> Hey,<br/>
<br/>
Thank you for the good wishes and humor. <E>:)</E><br/>
<br/>
The game is definitely still challenging. I intend to try and do some more exploration this weekend and see if I can figure out a predictable way to handle unit movement at the moment.<br/>
<br/>
Textractor helps ...
by BlindGuyNW
Wed Sep 30, 2020 4:07 pm
Forum: Shadow Empire
Topic: Enjoying Shadow Empire While Totally Blind
Replies: 59
Views: 1769

RE: Enjoying Shadow Empire While Totally Blind

Understood, and thanks for checking. :) I'll do some more experiments myself.
by BlindGuyNW
Wed Sep 30, 2020 3:50 pm
Forum: Shadow Empire
Topic: Enjoying Shadow Empire While Totally Blind
Replies: 59
Views: 1769

RE: Enjoying Shadow Empire While Totally Blind

<r> Yeah. <E>:)</E> I was playing around with it last night, and while it was hard to consistently get text all the time, I did get it most of the time..<br/>
<br/>
The keyboard accessibility is the other piece I'd love to get working, but we probably can't do that without help from Vic. Until I ...
by BlindGuyNW
Wed Sep 30, 2020 3:27 pm
Forum: Shadow Empire
Topic: Enjoying Shadow Empire While Totally Blind
Replies: 59
Views: 1769

RE: Enjoying Shadow Empire While Totally Blind

<r> YEah. <E>:)</E><br/>
<br/>
The art of game accessibility for me is in many ways just throwing things at the wall and seeing what sticks. I'm a huge fan of strategy games in general but until I discovered OCR was unable to do much of anything with them. I just wish more had better keyboard ...
by BlindGuyNW
Tue Sep 29, 2020 11:15 pm
Forum: Shadow Empire
Topic: Enjoying Shadow Empire While Totally Blind
Replies: 59
Views: 1769

RE: Enjoying Shadow Empire While Totally Blind

<r> Hey,<br/>
<br/>
Okay, the Textractor program is really cool from what I can see thus far. I'm not sure how to start customizing it to do what I need, but it's amazing just not having constant OCR typos and missing information. I was looking at all the unit data for instance, it was awesome to ...
by BlindGuyNW
Tue Sep 29, 2020 10:34 pm
Forum: Shadow Empire
Topic: Enjoying Shadow Empire While Totally Blind
Replies: 59
Views: 1769

RE: Enjoying Shadow Empire While Totally Blind

<r> Hey,<br/>
<br/>
Thanks so much for confirming that. <E>:)</E><br/>
<br/>
I'm going to download textractor and give it a look, hopefully it will ease my dependence on OCR, at least. <br/>
<br/>
THe key piece missing for now is easy navigation of hexes, and unit movement. If I can get that ...

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