Search found 13 matches

by MikePN
Sat Dec 19, 2015 12:41 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 32269

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<r> <B><s>[b]</s>Ahah<e>[/b]</e></B>! <I><s>[i]</s>Now I see<e>[/i]</e></I>. I was thinking you could deploy them anywhere then if not at a source, freighters would then ferry the fuel there. There's my problem with them! So an idea would be deploying one in the system of a blockaded enemy about to ...
by MikePN
Fri Dec 18, 2015 12:41 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 32269

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> Hmm, Resupply ships have a 'deploy' mode (30 second set up if I read right) I just can not seem to grasp. Is it maybe some click option in the ship info panel when you have it selected? A keyboard 'shortcut' keystroke to get them into, and out of, 'basemode'? Refueling just outside, or even ...
by MikePN
Tue Dec 15, 2015 12:42 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 32269

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> LOL, ironically, they were the big rival in my first game I never got to finish. Pausing to add a few new federation ships.. (I just love the nova and replacing one of the galaxies as an ambassador for more variance) then time for game 2!<br/>
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Maybe i should leave victory conditions ...
by MikePN
Sun Dec 13, 2015 11:45 pm
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 32269

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

So, I made it that I could use the ships in the original game. [;)]

Though soon, I realized I couldn't go back to DWU (almost) vanilla. Why? The characters.

I'm hook'd more than I had thought I believed myself to be. [&o]
by MikePN
Sat Dec 12, 2015 3:26 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 32269

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> Thank you! My initial messages I was a total new player to DW.. I'm starting to get the idea of it now. Didn't realize that one yet. Reactors = Speed Okay, five more of those and then stack on more troop modules yet, try to manage a balance of 3 "emergency speed" which should triple the pace of ...
by MikePN
Fri Dec 11, 2015 2:01 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 32269

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> I have tons of transport modules on my troop transports, so much so that the "emergency fuel" speed was 0 at a point. I managed to get it up to 1 by sacrificing some troop carry ability, any tip on increasing emergency fuel speed without dropping any more "efficiency" on bringing the troops to ...
by MikePN
Fri Dec 11, 2015 1:54 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 32269

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> Ahh, that's why every game I must design the "prototype" troop transport. <br/>
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Of all the reasons someone could explain, tis the best. <br/>
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In cannon, Feds use more science and exploration as it is lol (though as said, im not after total canon here either)<br/>
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Not all ...
by MikePN
Tue Dec 08, 2015 1:21 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 32269

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<r> The mods so great, and I so lack skills I went with merely bringing some of the extra ships to fam0 and moved extra fam0 ships back into extras folder. Took care to rename accordingly, and Intrepid Class destroyers aside the Galaxies and Sovereigns look .. well intrepid. Though they do perform ...
by MikePN
Fri Nov 27, 2015 4:04 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 32269

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> DW2? [X(] Clearly I don't follow the latest and greatest in gaming, but I might stick with DW1 until all the initial bugs of 2 are remedied, most games release with some of those still in then fix them with updates. Keep us notified on your stellar work!<br/>
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P.S. I could copy and paste ...
by MikePN
Thu Nov 26, 2015 12:30 pm
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 32269

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> Thank you ehsumrell for the proper link, there are some 'deadzones' in this matrix. [:D]<br/>
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Very interesting mod and reads on where you pointed me to, thanks much. <br/>
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I appreciate the work you and the team put in making this mod. <br/>
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I have one last thing to say ...
by MikePN
Wed Nov 25, 2015 8:21 am
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 14898

RE: Star Trek The Picard Era Mod for DW:Universe

<r> Excellent work.. yet some of the race selections made .. makes it daunting for me.<br/>
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Andorians and Benzites ... are these races not member worlds of the Federation? Why include them and not say, the Vulcans, Tellarites, Betazeds, and Trill? Haven't the Son'a come back to the Ba'ku ...
by MikePN
Wed Nov 25, 2015 6:46 am
Forum: Design and Modding
Topic: [REL][RotS] Archer Era - Star Trek v1.2a - Updated Music
Replies: 148
Views: 5144

RE: [REL] Archer Era - Star Trek v1.2

Nothing since Aug 30th, 2014. This still alive? I really hope so, I'd like to find a great Star Trek Archer era gameplay experience. One thing though! No Xindi? They're my favs from Enterprise.

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