Search found 270 matches

by RichardAckermann
Sat Sep 28, 2019 8:47 am
Forum: War in the Pacific: Admiral's Edition
Topic: WITPAE and the future
Replies: 12
Views: 375

RE: WITPAE and the future

<r> <QUOTE><s>[quote]</s>ORIGINAL: BBfanboy<br/>
.... There is no possibility of a complete re-programming of the game engine and rebuilding the game from scratch (keeping only the research reflected in the database) because there is not a big enough market to cover the millions it would cost to re ...
by RichardAckermann
Fri Sep 14, 2018 4:48 am
Forum: War in the Pacific: Admiral's Edition
Topic: Japanese wallpaper or load screens?
Replies: 32
Views: 752

RE: Japanese wallpaper or load screens?

<r> <QUOTE><s>[quote]</s>ORIGINAL: LargeSlowTarget<br/>
Japanese DD<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/1313/C3F6E59E28CA43438A01D6FB810D053A.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/1313/C3F6E59E28CA43438A01D6FB810D053A.jpg"><LINK_TEXT text ...
by RichardAckermann
Tue Sep 04, 2018 3:41 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Uncommon Valor
Replies: 17
Views: 531

RE: Uncommon Valor

<t> There are a few games that require a change in certain settings of the Dosbox config. One example being star trek: a final unity. The game would crash on tactical when using the wrong CPU architecture (or whatever it was)<br/>
There are DosBox forums around with setup data for almost any game ...
by RichardAckermann
Fri Aug 31, 2018 4:56 am
Forum: War in the Pacific: Admiral's Edition
Topic: Uncommon Valor
Replies: 17
Views: 531

RE: Uncommon Valor

My first guess woulde be: Your system is too new. Some older games do not like newer operating systems. Try find an outdated PC from the UV release time, or setup a virtual PC and install an older OS on it.
by RichardAckermann
Thu Aug 30, 2018 4:50 am
Forum: War in the Pacific: Admiral's Edition
Topic: Game remake or any new games like witp:ae
Replies: 26
Views: 1164

RE: Game remake or any new games like witp:ae

ORIGINAL: CaptBeefheart
Richard Ackermann: How's your project coming along?
Cheers.
CB

Steady progress, but still a long way to go.
by RichardAckermann
Wed Aug 29, 2018 4:40 am
Forum: War in the Pacific: Admiral's Edition
Topic: Game remake or any new games like witp:ae
Replies: 26
Views: 1164

RE: Game remake or any new games like witp:ae

I know of 2 developments that intend to be close to WITP AE engine wise. Both are works by individuals, not company programming teams.
by RichardAckermann
Sat Aug 11, 2018 5:18 am
Forum: War in the Pacific: Admiral's Edition
Topic: Query: 32-bit Windows
Replies: 35
Views: 564

RE: Query: 32-bit Windows

<r>
<QUOTE><s>[quote]</s>ORIGINAL: rustysi<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: witpqs
<QUOTE><s>[quote]</s>ORIGINAL: RichardAckermann<br/>
My main PC is using Win 2000, 32 bit. Secondary PC Win98, reserve PC Win95.<br/>
Virtual Win98 on main PC for older programs.<br/>
One Commodore ...
by RichardAckermann
Fri Aug 10, 2018 4:57 am
Forum: War in the Pacific: Admiral's Edition
Topic: Query: 32-bit Windows
Replies: 35
Views: 564

RE: Query: 32-bit Windows

My main PC is using Win 2000, 32 bit. Secondary PC Win98, reserve PC Win95.
Virtual Win98 on main PC for older programs.
One Commodore Amiga 500 for the really old stuff.
by RichardAckermann
Tue Jul 17, 2018 4:30 am
Forum: War in the Pacific: Admiral's Edition
Topic: Naval, Air, ASW Combat
Replies: 22
Views: 576

RE: Naval, Air, ASW Combat

<t> Maybe. But if you have several japanese TFs, like at GC start in Patani/Singora, I fear the engine will have a lot of trouble managing the DD group to make a torpedo run while the big ships keep the enemy busy. I have my doubts if it is possible at all to include the other TFs actions the right ...
by RichardAckermann
Mon Jul 16, 2018 4:36 am
Forum: War in the Pacific: Admiral's Edition
Topic: Japanese '43 infantry squads.
Replies: 28
Views: 824

RE: Japanese '43 infantry squads.

<r> <QUOTE><s>[quote]</s>ORIGINAL: BillBrown<br/>
But, notice that the load cost goes down. If I remember right, the IJA reduced the number of men in a squad, so firepower AND load cost went down
<e>[/quote]</e></QUOTE>
<br/>
I've heard the same thing. IJA thinned out it's troops, so I guess the ...
by RichardAckermann
Sun Jul 15, 2018 6:10 am
Forum: Scenario Design and Modding
Topic: Japanese engine unknown?
Replies: 4
Views: 220

RE: Japanese engine unknown?

Build rate also seems wrong. I'd guess at a corrupted scenario file.
by RichardAckermann
Sun Jun 24, 2018 5:11 am
Forum: Scenario Design and Modding
Topic: ARTPACK -- A WITP:AE Plane Art Repacker
Replies: 57
Views: 3304

RE: ARTPACK -- A WITP:AE Plane Art Repacker

Most excellent! Many thanks for it.
by RichardAckermann
Sat Jun 23, 2018 4:37 am
Forum: War in the Pacific: Admiral's Edition
Topic: Another legend passes
Replies: 25
Views: 608

RE: Another legend passes

<r>
<QUOTE><s>[quote]</s>ORIGINAL: rustysi<br/>

<QUOTE><s>[quote]</s>LOL - the language all programmers know best is CURSING .<e>[/quote]</e></QUOTE>
<br/>
Yeah, that's not just programmers. It applies to us 'hard heads' too. I was a hardware tech my whole career. Started getting into ...
by RichardAckermann
Wed Jun 20, 2018 4:43 am
Forum: War in the Pacific: Admiral's Edition
Topic: Naval, Air, ASW Combat
Replies: 22
Views: 576

RE: Naval, Air, ASW Combat

<t> What I tend to criticise myself, is the 1 on 1 combat of TFs. Even if you have 3 or more cover TFs for surface combat, only 2 TFs can combat each other at a time. I do not have the feeling that the other TFs are taken into account during battle.<br/>
The actual combat outcome seems fine to me ...
by RichardAckermann
Wed Jun 20, 2018 4:19 am
Forum: Scenario Design and Modding
Topic: ARTPACK -- A WITP:AE Plane Art Repacker
Replies: 57
Views: 3304

RE: ARTPACK -- A WITP:AE Plane Art Repacker

A list of names for other nations would be helpful for me, too.
by RichardAckermann
Tue Jun 19, 2018 4:52 am
Forum: War in the Pacific: Admiral's Edition
Topic: What would you want in War in the Pacific 3?
Replies: 170
Views: 4620

RE: What would you want in War in the Pacific 3?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Yaab<br/>
Wait, can you implement it? Can you cure restartitus?
<e>[/quote]</e></QUOTE>
<br/>
Only for my own project. Though it would certainly be possible to create such a feature for WITP AE in relatively short time (took me ~3 days), I am afraid the persons ...
by RichardAckermann
Mon Jun 18, 2018 4:59 am
Forum: War in the Pacific: Admiral's Edition
Topic: What would you want in War in the Pacific 3?
Replies: 170
Views: 4620

RE: What would you want in War in the Pacific 3?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Yaab<br/>
A device that would let you load a pre-saved first turn setup to a new game.
<e>[/quote]</e></QUOTE>
<br/>
Thanks for this idea. It has become more helpful than I expected, although it is not possible to import every type of order, especially those ...
by RichardAckermann
Mon Jun 18, 2018 4:26 am
Forum: War in the Pacific: Admiral's Edition
Topic: Arg! How do I deactivate auto-notification feature?
Replies: 31
Views: 539

RE: Arg! How do I deactivate auto-notification feature?

Disregarding is a more delicate task in my view, as you need to carefully read every word in order to properly execute the command to disregard the content during the course of your further life.

Thus, I highly recommend to ignore any request to disregard.
by RichardAckermann
Fri Jun 15, 2018 8:03 am
Forum: War in the Pacific: Admiral's Edition
Topic: What's with the Japanese 37mm Type4 AAA?
Replies: 9
Views: 182

RE: What's with the Japanese 37mm Type4 AAA?

Thnks for the wiki link. I am not perfectly sure right now, but I think to remember the device in the game to have a ceiling.
The mount is fore, but the picture shows a gun in the rear top of the conning tower.
by RichardAckermann
Fri Jun 15, 2018 6:37 am
Forum: War in the Pacific: Admiral's Edition
Topic: What's with the Japanese 37mm Type4 AAA?
Replies: 9
Views: 182

RE: What's with the Japanese 37mm Type4 AAA?

Shipclass 1985 Type Yu SST is using a 37mm type 4 AAA in the stock scenarios I looked in.

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