Search found 177 matches

by wqc12345
Wed Jul 08, 2020 6:50 pm
Forum: Mods and Scenarios
Topic: New Beta Release (RC-3): Cuban Cigars Sir?, Angola 1989
Replies: 3
Views: 225

RE: New Beta Release (RC-2): Cuban Cigars Sir?, Angola 1989

Final update posted today, be curious if others think it's too easy, hard, or fun?
by wqc12345
Mon Jul 06, 2020 7:57 pm
Forum: Command: Modern Operations series
Topic: Buying CMO, but need to know the truth
Replies: 41
Views: 1293

RE: Buying CMO, but need to know the truth

Not really buggy, tho I occasionally find weird ones (like cargo drops in Lua, odd to me). Its a solid game, speed vastly improved with large unit scenarios, it's a fun game to develop scenarios with..
by wqc12345
Sun Jul 05, 2020 7:18 pm
Forum: Mods and Scenarios
Topic: New Beta Release (RC-3): Cuban Cigars Sir?, Angola 1989
Replies: 3
Views: 225

RE: New Beta Release: Cuban Cigars Sir?, Angola 1989

Check the update, which I uploaded today
by wqc12345
Thu Jul 02, 2020 5:54 pm
Forum: Mods and Scenarios
Topic: New Beta Release (RC-3): Cuban Cigars Sir?, Angola 1989
Replies: 3
Views: 225

New Beta Release (RC-3): Cuban Cigars Sir?, Angola 1989

<r> This is a new scenario I've been working on. It based on the Angolan Bush War, with this engagement taking place in early 1989.<br/>
<br/>
It's a fluid and dynamic scenario with, I hope, good AI reaction to movements by the player. Please let me know your thoughts and comments, and if you ...
by wqc12345
Mon Jun 29, 2020 3:00 pm
Forum: Mods and Scenarios
Topic: Scenarios with newer db's
Replies: 2
Views: 252

Scenarios with newer db's

<t> Quick question.. some scenarios posted here are designed to work with db 485/486/487 and the most current version of CMO is 11474 (db 483). Not sure if this was an oversight in the update, but when I played around with the beta (11462) it has newer db versions? (485). Did they just not include ...
by wqc12345
Mon Jun 29, 2020 1:49 pm
Forum: Mods and Scenarios
Topic: Leathernecks Are Watching, 2025 -- new beta for testing
Replies: 16
Views: 726

RE: Leathernecks Are Watching, 2025 -- new beta for testing

I can't play this.. the newest version of command is 11474 and this is using db's from 4746.2, which oddly are NOT included in the latest update.. not sure how to even get these? If I downgrade down to 1146.2 I can get the newer db, but not sure I want to do that?
by wqc12345
Sat Jun 27, 2020 1:42 am
Forum: Lua Legion
Topic: Quick Turnaround Selector
Replies: 7
Views: 356

RE: Quick Turnaround Selector

Thanks Knight. Figured as much.

Do you know how to turn on that check box in my screen shot?
by wqc12345
Fri Jun 26, 2020 3:56 pm
Forum: Lua Legion
Topic: Quick Turnaround Selector
Replies: 7
Views: 356

RE: Quick Turnaround Selector

<r> Thanks Knight.. again, I'm not saying you are not seeing a check-box clicked, but I'm not.. I run the exact code above on an aircraft with NO mission assigned (please note, NO mission, just sitting ready).. and no check-box is clicked. I pass in the guid and I can get it to disable, but I can ...
by wqc12345
Thu Jun 25, 2020 4:18 pm
Forum: Lua Legion
Topic: Dump the properties of Lua wrapper
Replies: 18
Views: 4134

RE: Dump the properties of Lua wrapper

Getting a crash with this on [object] = base
ERROR: Object reference not set to an instance of an object.

This is for a an aircraft dump.
by wqc12345
Thu Jun 25, 2020 4:03 pm
Forum: Lua Legion
Topic: Quick Turnaround Selector
Replies: 7
Views: 356

RE: Quick Turnaround Selector

ok, tried that with just adding it as an attribute to the above code and no joy.

Is this another method? SetUnit? or something else other than doctrine?
by wqc12345
Thu Jun 25, 2020 1:48 pm
Forum: Lua Legion
Topic: Quick Turnaround Selector
Replies: 7
Views: 356

Quick Turnaround Selector

<r> I'm not sure how the "Enable Quick Turnaround" check box gets selected for a given unit via Lua?<br/>
<br/>
I tried the following:<CODE><s>[code]</s><i>
</i> m = ScenEdit_GetUnit({name='Kimberley #1',side='SA'})
ScenEdit_SetDoctrine({side=m.side, unitname=m.name}, {quick_turnaround_for ...
by wqc12345
Tue Jun 23, 2020 2:01 pm
Forum: Lua Legion
Topic: add_sensor
Replies: 1
Views: 151

add_sensor

<r> Hi All,<br/>
<br/>
I'm getting a lua casting error on an add_sensor parameter? I'm sure I'm not doing this add right, but here is my code:<br/>

<CODE><s>[code]</s>local u = ScenEdit_GetUnit({ side = 'RAF' , name = 'Rainbow #1' })
print(u)
local a = ScenEdit_GetLoadout({ side = 'RAF ...
by wqc12345
Sun Jun 21, 2020 2:59 am
Forum: Lua Legion
Topic: setting the scenario db?
Replies: 0
Views: 128

setting the scenario db?

I just realized today that there are no methods to set the db at scenario pre-populate? I'm guessing, they want you to make sure you change it before running scripts (which fail on the wrong DB, Cold War or DB3000).. anyway, thought I'd ask.
by wqc12345
Sat Jun 20, 2020 3:13 pm
Forum: Lua Legion
Topic: setting a hostFacility property
Replies: 4
Views: 230

RE: setting a hostFacility property

Thanks. That worked.

by wqc12345
Fri Jun 19, 2020 7:45 pm
Forum: Lua Legion
Topic: setting a hostFacility property
Replies: 4
Views: 230

setting a hostFacility property

<r> Ok, this took me a while.. but I finally was able to dump all properties of the Unit object.<br/>

<CODE><s>[code]</s>local a = ScenEdit_GetUnit({ side = 'USSR' , name = 'Roxy #1' })
print(a.fields)
for k,v in pairs(a.fields) do
if string.find(k,'property_') ~= nil then
local t = string ...
by wqc12345
Fri Jun 19, 2020 4:26 pm
Forum: Lua Legion
Topic: strikeRadarUasge=2
Replies: 5
Views: 253

RE: strikeRadarUasge=2

ah, thanks..
by wqc12345
Fri Jun 19, 2020 4:01 pm
Forum: Lua Legion
Topic: strikeRadarUasge=2
Replies: 5
Views: 253

RE: strikeRadarUasge=2

<r> Hi Knight, I fixed the spelling of the setting and tried again..(thanks, fail)<br/>

<CODE><s>[code]</s>local mission = ScenEdit_AddMission ( 'RAF', 'RAF Nairobi Strike', 'strike',{ type = 'land', TankerUsage=1})
for i = 1, Count
do
ScenEdit_AssignUnitToMission(unitsToAdd[i], mission.name ...
by wqc12345
Fri Jun 19, 2020 1:32 pm
Forum: Lua Legion
Topic: strikeRadarUasge=2
Replies: 5
Views: 253

strikeRadarUasge=2

<t> Hi All, this selector doesn't seem to work? Anyone have the correct number values for this setting?<br/>
<br/>
If I want to set Active Radar from IP to Winchester? is this "1" ? If so, NO number works to change the value.. so, not sure if this is a bug? or something is missing<br/>
<br ...
by wqc12345
Fri Jun 19, 2020 1:17 pm
Forum: Lua Legion
Topic: Targets to missions
Replies: 8
Views: 452

RE: Targets to missions

Makes total sense and I thank you both.. just tested and it worked flawlessly.

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