Search found 180 matches

by gbaby
Thu Aug 27, 2020 6:05 pm
Forum: Mods and Scenarios
Topic: [Tool] Command Scenario Browser - CMANO Scen View
Replies: 125
Views: 27045

RE: [Tool] Command Scenario Browser - CMANO Scen View

<t> It has been awhile, and I've used CMANO and now CMO for awhile and didn't know this tool existed until by chance I saw it mentioned on a Steam discussion.<br/>
<br/>
Lunex, you did great, a very useful tool. I didn't pick up my custom scenarios, so I moved to the folder I pointed your tool to ...
by gbaby
Thu Dec 12, 2019 5:08 pm
Forum: Command: Modern Operations series
Topic: Community Scenario Pack (Official)
Replies: 82
Views: 5444

RE: Community Scenario Pack (Official)

Never MIND, I found them in the "standalone" section. Duh!

<Deleted>
by gbaby
Fri Feb 09, 2018 6:47 pm
Forum: Command: Modern Operations series
Topic: Advanced Mission Planner (AMP)
Replies: 186
Views: 6410

RE: Advanced Strike Planner

<t> I've had this game and all it's expansions/DLCs for some time, but got excited way back on the first hint of an AMP was mentioned. Just never seemed to happen.<br/>
<br/>
I don't think I have posted on this forum ever, though I have been monitoring it for years, catching news of things like ...
by gbaby
Sun Jan 28, 2018 10:22 am
Forum: The Operational Art of War IV
Topic: Thinking of trying TOAW - need some advice...
Replies: 7
Views: 453

RE: Thinking of trying TOAW - need some advice...

<t> I have all the Panzer Campaign games and love them all. Almost all the east front games are now "gold" level, where all titles are being planned for gold versions to update the tool bars, graphics, etc. A new Panzer Battles (south front) title is also just around the corner to be released.<br ...
by gbaby
Sat Jan 20, 2018 2:12 am
Forum: Campaign Series: Middle East 1948-1985
Topic: Campaign Series: Middle East Version 2.0 is OUT!
Replies: 57
Views: 4799

RE: Campaign Series: Middle East Version 2.0 is OUT!

<t> I downloaded tonight and it took about a minute to complete the download. Hmm.. Time to get some services upgraded.<br/>
<br/>
No problems on install if the directions followed as prescribed. As previous owner, uninstall first and install new, and it works fine.<br/>
<br/>
And it is free as ...
by gbaby
Thu Jan 18, 2018 12:55 am
Forum: Tech Support
Topic: Crash on Large Scenario
Replies: 0
Views: 110

Crash on Large Scenario

Playing "europecowVer61", very large, lots of units. Latest 4.0.1.23 installed.

Usually play for hours and no issues, and have played a lot of scenarios. On turn 54 of this one. Twice it crashed when AI took over. I've attached the crash log.

by gbaby
Wed Jan 03, 2018 10:59 am
Forum: The Operational Art of War IV
Topic: In Hex Rivers Revisited...Yet Again.
Replies: 87
Views: 2228

RE: In Hex Rivers Revisited...Yet Again.

<r>
<QUOTE><s>[quote]</s>What Bob and Ralph have done in the latest release is nothing less than fantastic. But there are still logic issues and even if all of the logic were cleaned up it is still an IGOUGO turn based game with all that that implies.
<e>[/quote]</e></QUOTE>
<br/>
Oh, I ...
by gbaby
Tue Jan 02, 2018 5:42 pm
Forum: The Operational Art of War IV
Topic: In Hex Rivers Revisited...Yet Again.
Replies: 87
Views: 2228

RE: In Hex Rivers Revisited...Yet Again.

If I got revisited as much as this subject does, I'd move.

I don't get it, the rivers as implemented do not bother me in the slightest. TOAW IV plays well, and I have a great time playing it, even with these in hex rivers! How can that be?

by gbaby
Fri Dec 22, 2017 12:34 pm
Forum: The Operational Art of War IV
Topic: Time consuming effort to fire artillery in large game
Replies: 34
Views: 1182

RE: Time consuming effort to fire artillery in large game

<r>
<QUOTE><s>[quote]</s>ORIGINAL: JapLance<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: rtropp<br/>
<br/>
What I thought would help was a button, like the HQ button, so I could take anything with ranged artillery to the top if its stack so it was easily visible.<br/>

<e>[/quote]</e></QUOTE ...
by gbaby
Fri Dec 22, 2017 12:45 am
Forum: The Operational Art of War IV
Topic: Attrition Divider stuff
Replies: 13
Views: 827

RE: Attrition Divider stuff

<t> The term casualties in TOAW, or any war game for that matter, is always one of contention. Are they truly "destroyed", or just reflect dead, wounded, captured, and battle weary? I don't know if the results are too bloody, I know a lot of it is abstracted.<br/>
<br/>
There is no allowance for ...
by gbaby
Wed Dec 20, 2017 10:50 am
Forum: Mods and Scenarios
Topic: Bocage Hell - 1944
Replies: 48
Views: 2358

RE: Bocage Hell - 1944

Larger monitor and higher resolutions will change your mind fast.

Some of us play 2D Huge only. The 2d Large is not very large at all and almost unplayable on higher resolutions, but still a good view to get a broader view of the situation.
by gbaby
Wed Dec 20, 2017 10:33 am
Forum: The Operational Art of War IV
Topic: Do Helicopters Slow Down AI Play?
Replies: 14
Views: 639

RE: Do Helicopters Slow Down AI Play?

<t> I don't think this has anything to do with AI, but rather long distance travel and the animation. <br/>
<br/>
It seems there is a threshold of how long the move takes. If you speed up the animation, you can avoid the hang/black screen impacts.<br/>
<br/>
Click the mouse when it goes black ...
by gbaby
Sun Dec 17, 2017 10:44 am
Forum: Mods
Topic: Request - better placed and sized sea/airport icons
Replies: 41
Views: 1449

RE: Request - better placed and sized sea/airport icons

Thank you, this helps a heap!
by gbaby
Thu Dec 14, 2017 12:00 pm
Forum: Mods
Topic: Red Borders (frontlines)
Replies: 2
Views: 287

RE: Red Borders (frontlines)

Thank you. I've come to love your visibility mods, can't play without them now. They are a HUGE help.
by gbaby
Thu Dec 14, 2017 11:54 am
Forum: The Operational Art of War IV
Topic: Naval Improvements in old updated scenarios
Replies: 12
Views: 497

RE: Naval Improvements in old updated scenarios

<r> <QUOTE><s>[quote]</s>To increase the naval attrition divider to 100 eliminates any meaningful naval action. If that is desired then that is the way to do it. Otherwise there would be no naval activity.
<e>[/quote]</e></QUOTE>
<br/>
Thanks for the info, appreciated. However, setting 100 doesn ...
by gbaby
Wed Dec 13, 2017 3:54 pm
Forum: The Operational Art of War IV
Topic: Naval Improvements in old updated scenarios
Replies: 12
Views: 497

RE: Naval Improvements in old updated scenarios

<t> Good point, but I'm okay with the backing off on attrition. I mean, it impacts both sides and extends the use of naval forces. Also, the results don't seem that odd, some get sunk, some get damaged, and given a chance to pull back.<br/>
<br/>
Mostly its the coastal defenses taking out any ...
by gbaby
Wed Dec 13, 2017 8:55 am
Forum: The Operational Art of War IV
Topic: Naval Improvements in old updated scenarios
Replies: 12
Views: 497

RE: Naval Improvements in old updated scenarios

<t> I have found that loading any scenario (those included with TOAW IV and other user scenarios) via the game editor and checking the Naval Attrition Divider and setting to 100 (default is 10) as a general rule of thumb works very well. May not meet the scenario designer's intent, but it tones ...
by gbaby
Wed Dec 13, 2017 1:25 am
Forum: The Operational Art of War IV
Topic: Fire in the East 2 - No WAY!
Replies: 29
Views: 1322

RE: Fire in the East 2 - No WAY!

<t> I love the monster scenarios, and smaller ones. Love them all. <br/>
<br/>
At 61 and retired, reading and playing war games all day, hell yea I have time to play!!! TOAW beats the heck out of work any day! Actually, anything beats the heck out of work any day.<br/>
<br/>
FITE2 is a joy to ...
by gbaby
Sun Dec 10, 2017 10:20 pm
Forum: Mods
Topic: Request - better placed and sized sea/airport icons
Replies: 41
Views: 1449

RE: Request - better placed and sized sea/airport icons

<t> What if the runway was changed from a three way runway to a two way? Take the diagonal one out and it might not block so much (the one you have vertically flipped).<br/>
<br/>
Also TOAW III runway was fine, thinner. But again, it is a matter of individual taste.<br/>
<br/>
Looking better ...
by gbaby
Sun Dec 10, 2017 7:37 pm
Forum: Mods
Topic: Request - better placed and sized sea/airport icons
Replies: 41
Views: 1449

RE: Request - better placed and sized sea/airport icons

<r>
<QUOTE><s>[quote]</s>ORIGINAL: DanNeely<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/18496/119E55EF49E24126A3EFE9FAE63E7839.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/18496/119E55EF49E24126A3EFE9FAE63E7839.jpg"><LINK_TEXT text="https://www.matrixgames ...

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