Search found 59 matches

by somi83
Wed Jan 03, 2018 11:56 am
Forum: Command: Modern Operations series
Topic: How do you sort through scenarios?
Replies: 3
Views: 131

RE: How do you sort through scenarios?

Hi,

You can use this tool
by somi83
Mon Dec 04, 2017 2:57 am
Forum: Tech Support
Topic: Adding Comms to a unit.
Replies: 12
Views: 706

RE: Adding Comms to a unit.

<r> Hi, <br/>
<br/>
Use lua script console with this code:
<CODE><s>[code]</s><i>
</i> unit = ScenEdit_GetUnit ({
side = " " -- between the quotes type in the name of the side of the desired unit you want to check
name = " " -- type the name of the unit you want to check
})
print (unit ...
by somi83
Sun Dec 03, 2017 2:08 am
Forum: Tech Support
Topic: Adding Comms to a unit.
Replies: 12
Views: 706

RE: Adding Comms to a unit.

<r> Hi,<br/>
<br/>
I have attached Component numbers. DB Version is 467.<br/>
<br/>
<LINK link="http://www.matrixgames.com/forums/tm.asp?m=3569867"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=3569867]</s>Explanation how to add components to units with delta template. <e>[/link]</e></LINK ...
by somi83
Fri Nov 03, 2017 5:12 pm
Forum: Mods and Scenarios
Topic: Merchant creation script not working?
Replies: 11
Views: 263

RE: Merchant creation script not working?

<r> Hi,<br/>
<br/>
have you tried putting the name in the loop, maybe something like this:<br/>
<br/>
math.randomseed( os.time() )<br/>
<br/>
DBIDTABLE = { 259, 275, 339, 145, 144, 2776, 2775, 2774, 2773, 2023, 2031, 2029, 2030, 2028, 2027, 339, 2023, 2027 }<br/>
PORTTABLE = {'Singapore Port ...
by somi83
Fri Nov 03, 2017 9:21 am
Forum: Lua Legion
Topic: LAU Question Automatic Evasion as a LAU Script
Replies: 11
Views: 350

RE: LAU Question Automatic Evasion as a LAU Script

<r> Use this:
<CODE><s>[code]</s><i>
</i> unit = ScenEdit_UnitX()

ScenEdit_SetUnit({
side = unit.side,
name = unit.name,
moveto = true,--this must be always set to true, if not unit will jump instantly to altitude or depth it will not descend or ascend.
altitude = '5000 ft'-- Set a ...
by somi83
Wed Nov 01, 2017 11:33 am
Forum: Lua Legion
Topic: LAU Question Automatic Evasion as a LAU Script
Replies: 11
Views: 350

RE: LAU Question Automatic Evasion as a LAU Script

Hi,

Use this code:

Code: Select all

 unit = ScenEdit_UnitX()
 ScenEdit_SetUnit({
 side = unit.side, 
 name = unit.name, 
 throttle = 'Flank' --Name of the throttle:Loiter, Cruise, Full (Military), Flank(Afterburner)
 })

by somi83
Sat Oct 14, 2017 2:20 am
Forum: Command: Modern Operations series
Topic: Bandwith Overloaded on the BalooganWiki?
Replies: 8
Views: 180

RE: Bandwith Overloaded on the BalooganWiki?

<r> Hi, <br/>
<br/>
It happened to me also. Search also doesn't work, categories as well, only thing that works is countries, if you click on a country then it will show you data.<br/>
Alternative to baloogan wiki is <LINK link="http://www.cmano-db.com"><s>[link=http://www.cmano-db.com]</s>cmano ...
by somi83
Thu Oct 12, 2017 5:13 pm
Forum: Lua Legion
Topic: Lua Script help to simulate infantry escaping in a certain direction
Replies: 3
Views: 321

RE: Lua Script help to simulate infantry escaping in a certain direction

<r> Hi,<br/>
<br/>
For action use this code:
<CODE><s>[code]</s>local unit = ScenEdit_SetUnit({
side = '', --between quotes type in the side of the unit you want to move
name = '', --between quotes type in the name of the unit you want to move
course = { {latitude=' ', longitude ...
by somi83
Sun Sep 24, 2017 2:20 am
Forum: Command: Northern Inferno
Topic: "Ignore plotted course" not working
Replies: 3
Views: 143

RE: "Ignore plotted course" not working

<r> Beagle this is Doghouse:<br/>
Manual says this for Ignore Plotted Course:
<QUOTE><s>[quote]</s>Ignore Plotted Course When Attacking: If units are on plotted<br/>
courses and are given an attack order they will fly to the end of their<br/>
plotted course and carry out the attack by default ...
by somi83
Fri Sep 15, 2017 12:58 am
Forum: Lua Legion
Topic: LUA Scripting:- Random Jamming, Possible?
Replies: 11
Views: 452

RE: LUA Scripting:- Random Jamming, Possible?

<r> Hi,<br/>
<br/>
You can activate or deactivate that jamming support mission at the start of the scenario with this:<br/>
use scenario has started trigger<br/>
and for action use this Lua code:
<CODE><s>[code]</s>math.randomseed(os.time())
math.random(); math.random()
local num = math ...
by somi83
Tue Aug 22, 2017 4:02 pm
Forum: Command: Modern Operations series
Topic: Issue with the side briefing
Replies: 5
Views: 142

RE: Issue with the side briefing

Hi,

Try to delete secondary window settings in command.ini in CMANO install folder, or delete file command.ini
If you delete command.ini file, be aware all of your settings will be deleted, you will have to set them up again.
[:)]
by somi83
Tue Aug 22, 2017 3:08 pm
Forum: Command: Modern Operations series
Topic: LUA Scripting:- Time On Target/On Station
Replies: 6
Views: 208

RE: LUA Scripting:- Time On Target/On Station

<r> Hi,<br/>
<br/>
I think I managed to accomplish what you asked for<br/>
<br/>
Set up event like this:<br/>
Trigger: unit remains in area I have just set up side, you can specify what unit exactly trigger's the event.<br/>
<br/>
Condition: I used Lua with the code like this
<CODE><s>[code ...
by somi83
Wed Aug 16, 2017 3:43 pm
Forum: Command: Modern Operations series
Topic: Setting course/speed with lua script?
Replies: 24
Views: 1834

RE: Setting course/speed with lua script?

<r> If you add units with lua, you have to add waypoints via lua also, if not there is no need to do it. <br/>
Here is the code if you want tho add it with LUA.<br/>

<CODE><s>[code]</s>ScenEdit_SetUnit({side="Guatemala", unitname="tank1",course={{latitude='17.0565979083558', longitude='-89 ...
by somi83
Tue Aug 15, 2017 4:47 am
Forum: Command: Modern Operations series
Topic: Setting course/speed with lua script?
Replies: 24
Views: 1834

RE: Setting course/speed with lua script?

<r> Hi, <br/>
<br/>
As far as I know, you cant set speed for groups (if I am wrong correct me), but you can set speed of individual unit's, just make sure to set speed for the leading unit, the rest of the group will follow him.
<CODE><s>[code]</s>ScenEdit_SetUnit({side="", unitname ...
by somi83
Tue Aug 15, 2017 3:24 am
Forum: Tech Support
Topic: Cannot Update Game
Replies: 3
Views: 218

RE: Cannot Update Game

I saw it in tech forum among the answers in one of the tread's, I can't remember exactly where to be honest. [:)]
by somi83
Mon Aug 14, 2017 1:02 pm
Forum: Tech Support
Topic: Cannot Update Game
Replies: 3
Views: 218

RE: Cannot Update Game

Hi,

Go to FTP Matrix games, you will find everything in there. [:)]
by somi83
Wed Aug 09, 2017 6:24 pm
Forum: Tech Support
Topic: Loaded Matrix Image files, now won't launch
Replies: 1
Views: 103

RE: Loaded Matrix Image files, now won't launch

Hi,

Maybe you wont need to delete images, try to move them to another folder. If that doesnt work, try to verify game files in steam. Do you have some antivirus running, if you have maybe it is checking image files, there is a lot of them, maybe it needs time. [:)]
by somi83
Sun Aug 06, 2017 12:29 pm
Forum: Tech Support
Topic: [RESOLVED] Problem with v 1.12.
Replies: 23
Views: 335

RE: Problem with v 1.12.

<t> Hi,<br/>
<br/>
You don't need to execute file in the game directory it is complete 1.12 install, you don't need to have even 1.11 installed. Just execute Command-MANO-NI-CoW-SetupRelease-v112.exe and you will be fine, you can start it from desktop it does not matter.<br/>
Those two other ...

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