Search found 18 matches

by jeffdeham1
Tue Dec 13, 2016 12:28 am
Forum: Tigers on the Hunt
Topic: Feature Request
Replies: 366
Views: 16990

RE: Feature Request

<t> I really think the artillery really needs work. I have found it to be next to useless. 2 variables for calling it in and if by the off chance they are both go then usually the artillery misses the mark sometimes by a huge margin. It was suggested you should have the ability to at least correct ...
by jeffdeham1
Sun Dec 11, 2016 10:54 pm
Forum: Tech Support
Topic: Playing War of Rats flame thrower crashing game
Replies: 12
Views: 362

RE: Playing War of Rats flame thrower crashing game

I have the 1.0.52 update and it is during the prep fire phase. No chance to save as the game crashed.
by jeffdeham1
Sat Dec 10, 2016 5:15 pm
Forum: Tech Support
Topic: Playing War of Rats flame thrower crashing game
Replies: 12
Views: 362

Playing War of Rats flame thrower crashing game

<t> To start off with I have the latest update. I was playing the scenario "War of Rats" with the Squad Leader mod. I played the scenario twice and when I used the flamethrower it crashed the game both times. Now it might be that when I use it a second time the game crashes. I know that I used it at ...
by jeffdeham1
Sun Mar 27, 2016 10:26 pm
Forum: Tigers on the Hunt
Topic: Feature Request
Replies: 366
Views: 16990

RE: Feature Request

The more I play the Russians, the more I think they need Molotov Cocktails.

Jeff
by jeffdeham1
Thu Mar 24, 2016 2:23 am
Forum: Mods and Scenarios
Topic: Submitted Maps
Replies: 46
Views: 5361

RE: Submitted Maps

Just wanted to say THANKS EVERYONE for all the maps. It is much appreciated out here in Tigers on the Hunt land!!!!!!!!!!!!!! [&o]

Jeff
by jeffdeham1
Sun Mar 06, 2016 8:45 pm
Forum: Tigers on the Hunt
Topic: LOS?
Replies: 21
Views: 365

RE: LOS?

<t> There was a LOS bug reported similar to this. However the problem turned out to the be the MOD was slightly different than the standard icons. So while it looks like there isn't a LOS path there is in fact is. You could try reverting to the standard and see if the problem repeats itself. <br ...
by jeffdeham1
Sun Mar 06, 2016 7:55 pm
Forum: Tech Support
Topic: Stug staying in close combat
Replies: 2
Views: 142

RE: Stug staying in close combat

Well that explains it. Too wrapped up in the game I guess. [:)]

Thanks.

Jeff
by jeffdeham1
Sun Mar 06, 2016 4:47 pm
Forum: Tech Support
Topic: Stug staying in close combat
Replies: 2
Views: 142

Stug staying in close combat

In the scenario "With a little help from the stugs" my stug was close assaulted. It stayed in melee and on the next fire turn I shot at it and either killed or broke the unit that was close assaulting the stug. After that it stayed in melee and I couldn't move it.

Jeff
by jeffdeham1
Wed Mar 02, 2016 2:03 pm
Forum: Mods and Scenarios
Topic: Hill 621
Replies: 32
Views: 1337

RE: Hill 621

Thanks for creating Hill 621! I was waiting for this to show up! Knew it was a matter of time. [:)]

Jeff
by jeffdeham1
Wed Mar 02, 2016 4:48 am
Forum: Mods and Scenarios
Topic: Player Aids for Movement & Terrain
Replies: 9
Views: 665

RE: Terrain Movement Chart

I made a jpeg out of the spreadsheet as that might be easier for some to access in the heat of battle. Of course it is a living document so the jpeg could go out date fairly quickly. [:)]

Jeff
by jeffdeham1
Tue Mar 01, 2016 5:05 pm
Forum: Tigers on the Hunt
Topic: How use mouse scroll wheel in editor?
Replies: 2
Views: 103

RE: How use mouse scroll wheel in editor?

Thanks that did the trick!

Jeff
by jeffdeham1
Tue Mar 01, 2016 2:46 am
Forum: Tigers on the Hunt
Topic: Where we are & where we are going
Replies: 137
Views: 13644

RE: Where we are & where we are going

<t> Thanks Peter for creating this game! I believe you have created quite a following here. Not even a week old and already 1 patch, new mods and additional scenarios have been created. The forums are lively and on top of it all we get to play the game too! All of this a result of your hard work ...
by jeffdeham1
Mon Feb 29, 2016 4:33 pm
Forum: Tech Support
Topic: Possible bug in scenario 001 (stugs)
Replies: 1
Views: 168

Possible bug in scenario 001 (stugs)

<t> I was playing as the Russians and I saw a possible bug in the AI. The victory hex nearest the bottom of the map had a squad with a LMG killed in it. All that was left of in the hex was the LMG. Next turn both Stugs went right next to the hex and both were facing the LMG hex even though there ...
by jeffdeham1
Mon Feb 29, 2016 4:53 am
Forum: Tigers on the Hunt
Topic: How use mouse scroll wheel in editor?
Replies: 2
Views: 103

How use mouse scroll wheel in editor?

In the you tube editor tutorial you were able to scroll the icons for the terrain using the mouse scroll wheel. I tried doing the same thing and it would not scroll. I am hoping there is a simple setting you used.

Thanks,

Jeff
by jeffdeham1
Mon Feb 29, 2016 12:10 am
Forum: Tigers on the Hunt
Topic: Feature Request
Replies: 366
Views: 16990

RE: Feature Request

I would like to see where you click on the one or more units you want with out using the control key. Click again on any units you don't want again to deselect. Control key saved for special clicks.

Thanks for the great work!

Jeff
by jeffdeham1
Sun Feb 28, 2016 3:17 am
Forum: Tigers on the Hunt
Topic: Help With a little help from the StuGs
Replies: 13
Views: 425

RE: Help With a little help from the StuGs

<t> I just got a major victory. Like they said be aggressive with the stugs. I also made sure I minimized their use of the heavy and medium machine guns as they are pretty nasty. Had multiple attacks when possible on their individual stacks without them doing the same to me. Methodically took one ...
by jeffdeham1
Sat Feb 27, 2016 3:17 am
Forum: Tigers on the Hunt
Topic: Thoughts on AI
Replies: 20
Views: 643

RE: Thoughts on AI

<t> I also saw in the first scenario (with the two stugs) that the AI sat when it was two hexes away from a victory point hex that it easily could have taken preventing me from a major victory. I think the AI could still use a little tweaking here and there. I have seen that Peter already making ...
by jeffdeham1
Fri Feb 26, 2016 5:48 am
Forum: Tigers on the Hunt
Topic: Well, that didn't take long
Replies: 13
Views: 197

RE: Well, that didn't take long

<t> I also had the same thing happen with a stug. I clicked on it after it had used up all of it's ability to fire in scenario 0001. I also got the famous"little screen that pops up" appeared with everything greyed out - and all froze. Other than that the game has been pretty stable. Been playing ...

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