Search found 177 matches

by genesismwt
Sun Nov 06, 2022 12:48 pm
Forum: Tigers on the Hunt
Topic: Some comments!!
Replies: 3
Views: 1585

Re: Some comments!!

Simply put, ASL is an abstraction, not a simulation. ToTH is the closest that the ASL rules have been translated to computer code, but is not complete. The makers of ASL wanted a game that gave you the feel of being at squad level without the tedious accounting of single men, rounds, grenades, who's...
by genesismwt
Wed Apr 28, 2021 8:12 pm
Forum: Tigers on the Hunt
Topic: News!
Replies: 26
Views: 1314

RE: News!

I am glad that you are getting better. Welcome back!
by genesismwt
Wed Apr 28, 2021 7:39 pm
Forum: Tigers on the Hunt
Topic: News!
Replies: 26
Views: 1314

RE: News!

I am glad that you are getting better. Welcome back!
by genesismwt
Fri Oct 30, 2020 2:41 pm
Forum: Tigers on the Hunt
Topic: Those damn halftracks!
Replies: 7
Views: 490

RE: Those damn halftracks!

Hi Rico,

I know that Heroes of Stalingrad has an editor, but it's not in the new LNLTD that came out this year. I am only stating what the developer has said is that an editor/ scenario generator is in the works.
by genesismwt
Fri Oct 23, 2020 9:25 pm
Forum: Tigers on the Hunt
Topic: Those damn halftracks!
Replies: 7
Views: 490

RE: Those damn halftracks!

<t> I feel the whole STUN mechanic is broke in the game. I can't take a tank, let alone a halftrack anywhere unbuttoned, and hope to actually use it. Never in tabletop ASL do I get so many STUNs. If this is following ASL rules, one fire attack should not be able to STUN, only stun. <br/> <br/> I hav...
by genesismwt
Wed Apr 08, 2020 11:41 am
Forum: Tigers on the Hunt
Topic: Question about machine gun fire
Replies: 3
Views: 361

RE: Question about machine gun fire

<t> Just as in ASL, you may fire a squad on its own, or with a support weapon, or just the support weapon. A crew or half-squad can only fire on its own, or the support weapon. So, if you are talking about looking at the enemy, the size of the unit may be a factor in why you are seeing differences. ...
by genesismwt
Sat Feb 24, 2018 11:29 am
Forum: Tigers on the Hunt
Topic: Final Fire Question
Replies: 2
Views: 99

RE: Final Fire Question

<r> From the manual:<br/> <br/> First Fire:<br/> A personnel unit that is not marked First/Final marker fires at full potential. Personnel units (Squad/HS/Crew) once they fire are marked with First Fire marker. If a weapon that has ROF fires and maintains ROF, it can fire again. A weapon that loses ...
by genesismwt
Fri Jan 26, 2018 9:14 pm
Forum: Tigers on the Hunt
Topic: UPDATE5 - WIP - 02/08/2018
Replies: 33
Views: 431

RE: UPDATE5 - WIP

<t> The trick to this game is to get your opponent(AI or human) to take bad shots to open up maneuver opportunities for your other units. I find that in most situations, the AI will take the first shot that presents itself and will continue until it has run out of shots, or the unit is broken/elimin...
by genesismwt
Mon Jan 22, 2018 7:45 pm
Forum: Tech Support
Topic: Tank and Gun crews and APC personel
Replies: 4
Views: 184

RE: Tank and Gun crews and APC personel

<t> I agree with everything wholeheartedly. Adding passengers would greatly expand on this great game.<br/> <br/> I can live without crews that bailed out. It's another layer of complexity that can be filtered out.<br/> <br/> In regards to a circumstance where a crew came back to their vehicle, I am...
by genesismwt
Sun Dec 24, 2017 10:22 am
Forum: Tigers on the Hunt
Topic: XMAS
Replies: 16
Views: 296

RE: XMAS

Merry Christmas and Happy New Year to everyone.

Now get out there and shoot some pixels! Or, melee some pixels, or rally, or repair. Do what you want. Have fun!
by genesismwt
Thu Dec 21, 2017 1:47 am
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 210229

RE: Seoul Brothers

<t> In the scenario as posted, I only have the AI controlled units set to defend the hex with the AI special command defend.<br/> <br/> I just adjusted the scenario locally to have more units set to defend the hex, namely the top leader. He did not set up in the hex, and it only led to him getting c...
by genesismwt
Wed Dec 20, 2017 10:05 pm
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 210229

RE: Seoul Brothers

<t> I am certainly glad that those that played it have liked it. It took awhile to get the NK set up so that they would primarily defend 16,24, the 20 point hex. In first couple iterations, they would set up way in the back and leave 16,24 wide open. I truly dislike forcing pieces to specific hexes....
by genesismwt
Tue Dec 19, 2017 12:16 am
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 210229

Seoul Brothers

<t> Seoul Brothers<br/> <br/> Gun Duel 2001 GD6<br/> <br/> Seoul, S. Korea, 26 September 1950: <br/> Days earlier the 1st Marine Division combined 2 of the most difficult military operations, an amphibious<br/> landing and urban warfare, in theri successful assault landing at the city of Inchon on K...
by genesismwt
Tue Dec 19, 2017 12:09 am
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 210229

Keeping up with the Rico's

<r> My gosh, Rico is industrious. It's hard to keep up just playing them all, let alone trying to keep up with new scenarios to post. <br/> <br/> I have converted one I found that I liked. In anticipation of MMP's release of their Korean war module, this one takes place in Seoul, SK. <br/> <br/> It'...
by genesismwt
Mon Dec 18, 2017 1:43 am
Forum: Tigers on the Hunt
Topic: Is Ammo Supply Knowable?
Replies: 6
Views: 131

RE: Is Ammo Supply Knowable?

<t> Thank you for the kind words, Rico.<br/> <br/> In answer to your first question, I don't find much advantage to a hill in TotH. It should give the same TEM as a woods hex (+1) if LOS crosses a crest line. In ASL, the big advantage is being able to go hull down for tanks. This mechanic is not pre...
by genesismwt
Fri Dec 15, 2017 9:30 pm
Forum: Tigers on the Hunt
Topic: Is Ammo Supply Knowable?
Replies: 6
Views: 131

RE: Is Ammo Supply Knowable?

<t> If ToTH follows the ASL model, there is usually about a 1 in 4 chance of apcr, and about 50-50 for he and heat. Once a roll results in no special ammo, it's lost to that unit for the rest of the battle. These numbers are vehicle specific and may vary. RNG may grace you with 3 apcr shots in a gam...
by genesismwt
Wed Dec 13, 2017 12:58 am
Forum: Tigers on the Hunt
Topic: MG Malfunction
Replies: 6
Views: 148

RE: MG Malfunction

<t> If TOTH follows ASL's example, most MG's and ordinance have about a 3% chance(rolling 12 on 2die6) to malfunction per firing. Some MG's and ordinance may have an approximate 8%(11 or 12 on 2d6) or 17%(10, 11 or 12 on 2d6) chance to malfunction. Though it feels like it happens more often than tha...
by genesismwt
Mon Dec 11, 2017 1:35 am
Forum: Tigers on the Hunt
Topic: Future plans for TotH
Replies: 8
Views: 138

RE: Future plans for TotH

I am glad to hear that the Italians and the French are being added. Since that is happening, can the British get some love? I would love to see some Matildas, Cruisers and a few other early war vehicles.
by genesismwt
Mon Dec 11, 2017 1:17 am
Forum: Tigers on the Hunt
Topic: SL & ASL Mod differences?
Replies: 1
Views: 86

RE: SL & ASL Mod differences?

The mods are for the skins only. They only give the look of SL or ASL. Game play cannot be modded. Just the skins for the units. Maps can be made.
by genesismwt
Sat Nov 25, 2017 1:21 pm
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 210229

RE: Submitted Scenarios

<r> Yeah, it choked on the size of the original file. Then the next thing I knew, I had posted with no attachment.<SM sm="00000055.gif">[sm=00000055.gif]</SM><br/> <br/> <br/> But anyhows, here is Rico's collection, consolidated to a single zip file.<br/> <br/> Thanks for playing!<br/> <br/> </r>

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