Search found 75 matches

by snowbird
Thu Nov 17, 2016 7:04 pm
Forum: Strategic Command WWII War in Europe
Topic: Just bought Love it but. If i could have two tweaks
Replies: 20
Views: 1127

RE: Just bought Love it but. If i could have two tweaks

I do want to mention one thing. Holding the left mouse button down while moving the map around lets a person scroll at a very controlled rate (faster or slower).
by snowbird
Thu Nov 17, 2016 7:00 pm
Forum: Strategic Command WWII War in Europe
Topic: Just bought Love it but. If i could have two tweaks
Replies: 20
Views: 1127

RE: Just bought Love it but. If i could have two tweaks

I set the Scrolls Before Text Hides to 50 but still scrolls fairly rapid. It would be nice to have a slider (or some other method) that would adjust the scroll speed. I would like to slow down the scroll rate.
by snowbird
Thu Nov 17, 2016 5:56 pm
Forum: Tech Support
Topic: Suggestion: Map Scroll Speed Adjustment
Replies: 1
Views: 226

Suggestion: Map Scroll Speed Adjustment

Just a suggestion -- allow the map scroll speed to be adjusted up or down. I would adjust it down to a slower scroll speed. May even want to consider an option to turn it off if a person desires and just use the arrow keys to scroll the map.
by snowbird
Thu Nov 17, 2016 5:51 pm
Forum: Strategic Command WWII War in Europe
Topic: Just bought Love it but. If i could have two tweaks
Replies: 20
Views: 1127

RE: Just bought Love it but. If i could have two tweaks

Totally agree on adjusting the scroll speed. Was looking for the setting within the options :)
by snowbird
Sun Mar 27, 2016 12:14 pm
Forum: Tech Support
Topic: Routing Units
Replies: 0
Views: 144

Routing Units

<t> I noticed that a wounded leader had 6 MF not 3 MF. Having less MF would make sense due to the injury. Should a wounded leader have 3 MF for routing?<br/>
<br/>
Also, should a Broken unit be allowed to route when in a woods, building, or rubble hex (legal route destination) and not adjacent to ...
by snowbird
Wed Mar 23, 2016 7:19 pm
Forum: Mods and Scenarios
Topic: Alternate Method to Display Setup Hex
Replies: 10
Views: 450

RE: Alternate Method to Display Setup Hex

Last file #4
by snowbird
Wed Mar 23, 2016 7:17 pm
Forum: Mods and Scenarios
Topic: Alternate Method to Display Setup Hex
Replies: 10
Views: 450

RE: Alternate Method to Display Setup Hex

<t> I have attached terrain files containing multiple combinations from the existing ASL mods with a few of my own modifications (hakenkreuz and setup hex mod). Multiple versions of terrain are included. The black SS counters were corrected so the underscore was removed under the first number. <br ...
by snowbird
Wed Mar 23, 2016 11:01 am
Forum: Mods and Scenarios
Topic: Alternate Method to Display Setup Hex
Replies: 10
Views: 450

RE: Alternate Method to Display Setup Hex

Totally agree. The graphic elements need to be split into multiple files for easier modding and easier future expansions. A bit of a pain right now.
by snowbird
Wed Mar 23, 2016 1:26 am
Forum: Mods and Scenarios
Topic: Alternate Method to Display Setup Hex
Replies: 10
Views: 450

RE: Alternate Method to Display Setup Hex

<t> I will upload the mod tomorrow. I have now modified every nationality setup hex for easier viewing for all the mods I currently use. I am thinking that I will create a zip with multiple terrain file combinations that contain elements from the uploaded mods. This will include all the mods I am ...
by snowbird
Wed Mar 23, 2016 12:15 am
Forum: Mods and Scenarios
Topic: Alternate Method to Display Setup Hex
Replies: 10
Views: 450

Alternate Method to Display Setup Hex

<r> I sometimes find that the numbers for the German setup hexes blend into the background. See the attached screenshot as an example of how the hex can be modified if desired so the number is clearly displayed. Food for thought ...<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles ...
by snowbird
Tue Mar 22, 2016 11:13 pm
Forum: Mods and Scenarios
Topic: TOTH-ASL Conversion Values
Replies: 6
Views: 360

RE: TOTH-ASL Conversion Values

Confirmed that the following order is correct (updated my conversion chart):

(Best to Worst) Veteran, Seasoned, Average, Inexpert

There will be changes to Russian counters for assault fire in the upcoming patch.
by snowbird
Tue Mar 22, 2016 10:58 pm
Forum: Tech Support
Topic: Russian Assault Fire
Replies: 2
Views: 127

RE: Russian Assault Fire

Thanks Peter
by snowbird
Tue Mar 22, 2016 10:47 pm
Forum: Tech Support
Topic: Experience Level
Replies: 2
Views: 104

RE: Experience Level

Thanks Peter
by snowbird
Tue Mar 22, 2016 10:09 pm
Forum: Mods and Scenarios
Topic: Submitted Mods
Replies: 285
Views: 32787

RE: Submitted Mods

A quick comment re: black SS 6-5-8 counter -- you may want to remove the underline under the "6" for the black SS 6-5-8 counter to indicate that the unit is not capable of assault fire. I love the mods but used Gimp to remove the underline [:)]
by snowbird
Tue Mar 22, 2016 9:29 pm
Forum: Tech Support
Topic: Russian Assault Fire
Replies: 2
Views: 127

Russian Assault Fire

<r> Is the following correct: Should Assault Fire capability be available for the Russian Engineer and 1st Line squads and not the Russian Guards SMG and 1st Line SMG squads as shown in the image below?<br/>
<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/53734 ...
by snowbird
Tue Mar 22, 2016 8:31 pm
Forum: Tech Support
Topic: Experience Level
Replies: 2
Views: 104

Experience Level

In the manual, the following is stated - Experience (from the best to worst): Veteran, Average, Seasoned, and Inexpert. Is the order correct, or should the order be changed to: Veteran, Seasoned, Average, Inexpert?
by snowbird
Tue Mar 22, 2016 8:24 pm
Forum: Mods and Scenarios
Topic: TOTH-ASL Conversion Values
Replies: 6
Views: 360

RE: TOTH-ASL Conversion Values

<t> You are correct. The assault fire values appear to be incorrect. I will check the original and modified terrain files tonight to be sure. Seems to me there is a mixup in some of the Russian units. The Russian SMG units should have assault fire.<br/>
<br/>
The ELR revision makes sense. I will ...
by snowbird
Mon Mar 21, 2016 9:43 pm
Forum: Tech Support
Topic: "Tired" British squad not allowed to advance into CC
Replies: 6
Views: 248

RE: "Tired" British squad not allowed to advance into CC

I am adding the information into my sequence of play sheet for the Advance phase:

A Tired Squad/HS/CREW cannot advance without a leader into a Medium or High defensive value terrain hex (e.g. wood/stone building, wood/stone rubble).

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