Search found 18 matches

by Viper81
Wed Mar 30, 2016 6:40 pm
Forum: Mods and Scenarios
Topic: The Lost Province, 2017 Updated 1.1
Replies: 39
Views: 641

RE: New Scenario: The Lost Province, 2017

<r> <QUOTE><s>[quote]</s>ORIGINAL: AlexGGGG<br/>
<br/>
By the way, if I were Chinese, I would have had MOAR RUNWAYS. Taking off 60 aircraft takes an hour. Landing them back actually takes more like three hours. And most bases are single-runway.<br/>
<br/>
NOTE: this is not a request to change ...
by Viper81
Mon Mar 28, 2016 3:48 am
Forum: Mods and Scenarios
Topic: The Lost Province, 2017 Updated 1.1
Replies: 39
Views: 641

RE: New Scenario: The Lost Province, 2017

ORIGINAL: magi

i want to play this from the other side.....
I originally was thinking about making it dual-sided, but with how it is now that isn't possible. I may build a sister scenario to allow players to play as ROC or US.
by Viper81
Fri Mar 25, 2016 5:42 pm
Forum: Mods and Scenarios
Topic: The Lost Province, 2017 Updated 1.1
Replies: 39
Views: 641

RE: New Scenario: The Lost Province, 2017

Thanks all. I like your suggestions, and I'll see about implementing some/all of them in an updated scenario.
by Viper81
Thu Mar 24, 2016 7:45 am
Forum: Mods and Scenarios
Topic: The Lost Province, 2017 Updated 1.1
Replies: 39
Views: 641

RE: New Scenario: The Lost Province, 2017

<r> <QUOTE><s>[quote]</s>ORIGINAL: AlexGGGG<br/>
<br/>
Sub EMCON (for Providence) should be set to radars OFF. It actually went up and started emitting.
<e>[/quote]</e></QUOTE>
You know, I noticed that during testing and meant to fix it, but I must have forgotten. Noted for update.<br ...
by Viper81
Tue Mar 22, 2016 6:56 pm
Forum: Mods and Scenarios
Topic: The Lost Province, 2017 Updated 1.1
Replies: 39
Views: 641

RE: New Scenario: The Lost Province, 2017

<r>
<QUOTE><s>[quote]</s>ORIGINAL: AlexGGGG<br/>
<br/>
A problem of playing with unlimited ammo is that the opponent also has unlimited ammo. This way, targeting ammo bunkers with ballistic missiles has no effect (even when all ammo bunkers are destroyed, enemy still has unlimited ammo). On the ...
by Viper81
Tue Mar 22, 2016 5:24 pm
Forum: Mods and Scenarios
Topic: The Lost Province, 2017 Updated 1.1
Replies: 39
Views: 641

RE: New Scenario: The Lost Province, 2017

Another question I forgot: Do ballistic missiles damage runways? That was the thought behind including DF-15Cs with penetrator warheads, but I couldn't get them to cause any damage, nor could the other conventional warheads.
by Viper81
Tue Mar 22, 2016 2:03 am
Forum: Mods and Scenarios
Topic: The Lost Province, 2017 Updated 1.1
Replies: 39
Views: 641

RE: New Scenario: The Lost Province, 2017

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Dysta<br/>
<br/>
Welcome. <br/>
<br/>
I will try it out soon. There are many scenarios involving with or beyond Taiwan Strait in community already, but yours might be the biggest and more dimensional than the others. I believe it can challenge my computer ...
by Viper81
Mon Mar 21, 2016 10:23 pm
Forum: Mods and Scenarios
Topic: The Lost Province, 2017 Updated 1.1
Replies: 39
Views: 641

The Lost Province, 2017 Updated 1.1

<r> Hello all!<br/>
<br/>
I'm new to this forum, but I've been playing CMANO for about 6 months now and I've put together my first scenario which I would be honored if you would try out. It's another modern fight for Taiwan, but with an additional emphasis on the SRBM aspect I believe is missing ...
by Viper81
Mon Mar 21, 2016 8:03 pm
Forum: Tech Support
Topic: [ANSWERED]Question on Triggers
Replies: 3
Views: 105

RE: Question on Triggers

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Tomcat84<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Viper81<br/>
If they work as "or", is there a way to make both triggers required to fire an event?
<e>[/quote]</e></QUOTE>
<br/>
It's a bit complex but you could make two separate events, one for each ...
by Viper81
Mon Mar 21, 2016 12:16 am
Forum: Tech Support
Topic: [WAD] MANPADS Going 30 Kts
Replies: 3
Views: 68

RE: MANPADS Going 30 Kts

I guess I was wondering why MANPADS (by definition foot troops) get trucks while Inf Platoons do not.
by Viper81
Sun Mar 20, 2016 11:40 pm
Forum: Tech Support
Topic: [WAD] MANPADS Going 30 Kts
Replies: 3
Views: 68

[WAD] MANPADS Going 30 Kts

Noticed that Chinese Army HN-5B MANPADS are moving at 30 knots. I assume they somehow have been given vehicle properties? My other infantry units are moving at 5 knots.
by Viper81
Sun Mar 20, 2016 9:03 pm
Forum: Tech Support
Topic: [ANSWERED]Question on Triggers
Replies: 3
Views: 105

[ANSWERED]Question on Triggers

<t> Hello,<br/>
<br/>
This has probably been asked before, but I'm newer to the forums and didn't find an answer elsewhere. Do triggers work as an "and" tool or "or"? What I mean is that if I have two triggers assigned to an event, will one trigger firing activate the event or will both need to ...
by Viper81
Tue Mar 01, 2016 3:51 pm
Forum: Tech Support
Topic: [NO REPRO v1.11] Consistent Game Crashes
Replies: 5
Views: 118

RE: Consistent Game Crashes

And the autosave.
by Viper81
Tue Mar 01, 2016 3:48 pm
Forum: Tech Support
Topic: [NO REPRO v1.11] Consistent Game Crashes
Replies: 5
Views: 118

RE: Consistent Game Crashes

I tried it again today and got a different crash message.
by Viper81
Tue Mar 01, 2016 3:43 am
Forum: Tech Support
Topic: [FIXED v1.11] Multi Mission Tomahawk
Replies: 5
Views: 132

RE: Multi Mission Tomahawk

I've never been able to successfully retarget with the TACTOM or MMT. Is it simply a matter of selecting the missile, then F1, then a target? Must this be done before a certain distance of its original target?
by Viper81
Mon Feb 29, 2016 5:00 pm
Forum: Tech Support
Topic: [NO REPRO v1.11] Consistent Game Crashes
Replies: 5
Views: 118

RE: Consistent Game Crashes

And here's the autosave. I was playing through the scenario editor.
by Viper81
Mon Feb 29, 2016 4:56 pm
Forum: Tech Support
Topic: [NO REPRO v1.11] Consistent Game Crashes
Replies: 5
Views: 118

[NO REPRO v1.11] Consistent Game Crashes

Hello,

I'm building a scenario and keep running into crashes. I'm not sure if they are all related, but this is the first bug report I thought to screenshot. It may be due to a large number of active missile attacks ongoing? I've attached the bug report.

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