Search found 1282 matches

by mroyer
Sun May 24, 2026 6:48 pm
Forum: Tech Support
Topic: [v1.32a] Two air bases in the same hex
Replies: 0
Views: 154

[v1.32a] Two air bases in the same hex

In the following image, there are two airbases in the same hex. This happens at least two times in the game depicted.
I have e-mailed the .se1 game file separately. We are playing with v1.32a, but the game was built along time ago on perhaps v1.26 or something like that.

Untitled1.jpg

On Discord ...
by mroyer
Wed May 13, 2026 2:21 pm
Forum: Shadow Empire
Topic: Clarification on combat calculation vs. Riots/Strikes/Protesters
Replies: 3
Views: 722

Re: Clarification on combat calculation vs. Riots/Strikes/Protesters

I've wondered this too. It's why I avoid positioning expensive equipment (artillery, armor, etc...) in restless cities.
by mroyer
Sat May 09, 2026 11:27 pm
Forum: Suggestions and Feedback
Topic: Can we have steam overlay implemented?
Replies: 2
Views: 3661

Re: Can we have steam overlay implemented?

I've always struggled to understand the value of steam and so I play the SE direct from Matrix/Slitherine.

In general, for games that are properly "integrated" with steam, what does it add to the player experience besides being a one-stop-shop retail outlet?

-Mark R.
by mroyer
Mon May 04, 2026 10:53 am
Forum: Graphic Mods
Topic: Documentation for graphics modding
Replies: 17
Views: 6116

Re: Documentation for graphics modding

samspackman wrote: Mon May 04, 2026 4:27 am Thanks. I was also hoping for an updated version of Vics spreadsheet.
me too ;)
by mroyer
Fri May 01, 2026 3:15 am
Forum: Graphic Mods
Topic: Documentation for graphics modding
Replies: 17
Views: 6116

Re: Documentation for graphics modding


Is it possible to get an updated version of this?



================================================================================
SHADOW EMPIRE GRAPHICS DIRECTORY -- v1.31r2 ...
by mroyer
Mon Apr 20, 2026 3:14 am
Forum: Graphic Mods
Topic: Terrain Mod v3.5 - mroyer base + DasTactic Icon Overlays
Replies: 101
Views: 57758

Re: Terrain Mod v3.5 - mroyer base + DasTactic Icon Overlays



That looks right. What isn't working about it? Are you still seeing the vanilla graphics?

Inside the GraphicsAlt/ folder you should see the following sub-folders:

Untitled.jpg

Thanks. Yes I'm still seeing the vanilla graphics. It looks as though I'm missing a couple of files inside my ...
by mroyer
Mon Apr 20, 2026 2:30 am
Forum: Graphic Mods
Topic: Terrain Mod v3.5 - mroyer base + DasTactic Icon Overlays
Replies: 101
Views: 57758

Re: Terrain Mod v3.5 - mroyer base + DasTactic Icon Overlays

That looks right. What isn't working about it? Are you still seeing the vanilla graphics?

Inside the GraphicsAlt/ folder you should see the following sub-folders:
Untitled.jpg
Untitled.jpg (192.67 KiB) Viewed 1032 times
by mroyer
Sun Apr 19, 2026 10:07 pm
Forum: Graphic Mods
Topic: Das Terrain Icons Mod
Replies: 36
Views: 16620

Re: Das Terrain Icons Mod


In newest version i see:
"First of all, install MRoyer's Terrain Mod into the game root."

??

Does this mean that the new version of the mod no longer works independently and there is no point in updating it since version 1.1 works fine for me?


As far as I know, there is no requirement to use ...
by mroyer
Thu Apr 02, 2026 11:07 am
Forum: Graphic Mods
Topic: Documentation for graphics modding
Replies: 17
Views: 6116

Re: Documentation for graphics modding

I put the following together a while ago:


Shadow Empire Graphics Directory


TOP-LEVEL FOLDERS
Folder Summary

shadow/ Standard-resolution game-specific art assets including terrain, units, UI, portraits, factions, and map features (~2,200+ files across 64 subfolders).

shadowBIG/ High ...
by mroyer
Sat Feb 28, 2026 2:13 am
Forum: Tech Support
Topic: [v1.30] Mysterious +30 Skill Feat Bonus
Replies: 2
Views: 686

[v1.30] Mysterious +30 Skill Feat Bonus

All the leaders now have a skill feat bonus of +30 for Administration, Diplomacy and Operational Command, when v1.30 is loaded.

The following image shows v1.27f2 on top and v1.30 underneath. Both are from the same exact save file.

-Mark R.
Untitled.jpg
Untitled.jpg (715.98 KiB) Viewed 686 times
by mroyer
Mon Feb 23, 2026 3:58 pm
Forum: Shadow Empire
Topic: Shadow Empire to run natively on Mac?
Replies: 2
Views: 10347

Re: Shadow Empire to run natively on Mac?

When asked, Vic (talking about getting it to work under Linux) said he was a Windows guy.

Yeah, I'm pretty sure Shadow Empire is hardcoded against an old Windows .NET library known as WinForms. WinForms is a graphical user interface library developed by Microsoft specifically for Windows perhaps ...
by mroyer
Sat Jan 10, 2026 1:24 pm
Forum: Graphic Mods
Topic: Is there a mod to edit out the RUN RUN RUN?
Replies: 2
Views: 3653

Re: Is there a mod to edit out the RUN RUN RUN?

Below are the only two sound mods I've seen for Shadow Empire. I've never used either of them, so I'm not sure if' the issue you cite is modified or not, but if you're so inclined they might at least guide you on how to do it. I suspect it may be as easy as substituting a .wav sound file in a ...
by mroyer
Wed Dec 31, 2025 12:49 pm
Forum: Tech Support
Topic: [v1.27e2] Can't Upgrade Delegated Assets
Replies: 1
Views: 248

[v1.27e2] Can't Upgrade Delegated Assets

Even though all normal criteria for an asset upgrade is met, if the asset is delegated it cannot be upgraded. However, if the delegation is revoked, the asset can be upgraded and then the delegation re-established accomplishing the original intent.

This feels unintentional.

Probably should either ...
by mroyer
Sun Dec 21, 2025 4:18 pm
Forum: Graphic Mods
Topic: Multicolor Pack for The Eddy Vegas UI Mod
Replies: 19
Views: 10097

Re: Multicolor Pack for The Eddy Vegas UI Mod


After reviewing both of your instructions, uninstalling and reinstalling the game, I was able to make the mod work! Thanks so much for the help! And Mark, where is your Kofi? You deserve a gift for the work you've put in here. Thanks so much, loving this Olive Green pattern!

Michael


I do ...
by mroyer
Sun Dec 14, 2025 2:12 am
Forum: Graphic Mods
Topic: Multicolor Pack for The Eddy Vegas UI Mod
Replies: 19
Views: 10097

Re: Multicolor Pack for The Eddy Vegas UI Mod


Can anyone offer clearer instructions on getting this mod to unzip and download for me? I'm by no means a computer expert, and try as I might, I can not find a directory named 'install.' I do, however, really enjoy this game and would desperately like to see some different colors on the UI. Any ...
by mroyer
Mon Nov 17, 2025 1:32 am
Forum: Shadow Empire
Topic: Manual 1.27
Replies: 6
Views: 1358

Re: Manual 1.27

eddieballgame wrote: Mon Nov 17, 2025 12:16 am In the main directory of the game is a folder with all the updated manuals.
The e-book there is v1.25. JeanleChauve is asking for v1.27 manual. I've never heard of anything later than v1.25 but I just missed a manual update.
by mroyer
Wed Oct 01, 2025 10:18 am
Forum: Suggestions and Feedback
Topic: Thopters fighters on the front line not intercepting eny fighters
Replies: 2
Views: 888

Re: Thopters fighters on the front line not intercepting eny fighters

Don_Kiyote is talking about this (if it's set to "Never", an air unit won't intercept):
Untitled.png
Untitled.png (771.39 KiB) Viewed 823 times
by mroyer
Tue Aug 26, 2025 10:56 am
Forum: Suggestions and Feedback
Topic: Poll on the new features ....
Replies: 7
Views: 1323

Re: Poll on the new features ....



Where was diplomacy mentionned?

https://www.vrdesigns.net/?p=2254

https://www.vrdesigns.net/wp-content/uploads/2024/01/sePlan2.jpg


In the poll you linked, for Politics I understood it meant Politic between factions (international) ... maybe because it was mentioned on this quite long Vic ...
by mroyer
Mon Jul 07, 2025 10:50 am
Forum: Tech Support
Topic: [v1.27a Oceania] New Capital Island Logistics
Replies: 2
Views: 846

[v1.27a Oceania] New Capital Island Logistics

Oceania scenario built on v1.26m, currently playing with v1.27a

In a multiplayer game I'm involved in, another player reports the following issue. I'm forwarding it to here since I'm not sure he's on the Matrix forums.

Situation: the player's original capital was conquered, and the game ...

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