Search found 9 matches

by sudwind
Tue Sep 15, 2020 2:31 pm
Forum: Decisive Campaigns: Barbarossa
Topic: 2 questions about supply and Replacement
Replies: 1
Views: 637

2 questions about supply and Replacement

<t> Hi.<br/>
<br/>
I am now playing as German with Eazy mod turn on, and I have some questions.<br/>
<br/>
First, If the Replacement Wave give me 100 Infantry and my whole army request only 10 Infantry, then where do 90 Infantries go? do they remain in Berlin High HQ forever?<br/>
<br/>
Second ...
by sudwind
Thu Apr 26, 2018 9:31 am
Forum: Scenario Design and Modding
Topic: RHS Thread: Planned Update 8.20
Replies: 938
Views: 104146

RE: RHS Update 3.02 (All Historical Files)

Thanks for the great mod. But, I have a simple question. Did you update RHS installer too? I downloaded the RSH Installer.msi in the download link, But I cannot sure if the RHS installer is for 3.03 or must update myself by downloading PWZ,PWH and ART files.
by sudwind
Tue Mar 21, 2017 12:57 pm
Forum: Scenario Design and Modding
Topic: RHS Thread: Planned Update 8.20
Replies: 938
Views: 104146

RE: RHS Level II Update 2.78 (comprehensive)

What do I have to do with Pwzlink file? There is only for winter such as 'RHS41WINTER, RHS42WINTER', so when the winter gone, do I have to change it with the 'Top level Pwzlink' named as 'pwzlink'? [&o]
by sudwind
Sun Aug 21, 2016 1:16 am
Forum: Scenario Design and Modding
Topic: why the Range of torpedoes were not historical?
Replies: 24
Views: 485

RE: why the Range of torpedoes were not historical?

<t> Hi. Alfred.<br/>
<br/>
I appologize that I used the words are misleading and inappropriate. What I really want to ask is "Is there anything to consider when I modify the figures(Accuracy and Range, penetration and Range) of Torpedoes (or Naval Guns)." <br/>
<br/>
For example, DBB and ...
by sudwind
Sat Aug 20, 2016 11:51 am
Forum: Scenario Design and Modding
Topic: why the Range of torpedoes were not historical?
Replies: 24
Views: 485

why the Range of torpedoes were not historical?

<t> ex) 61cm Type 93 Torpedo : In game - 20.12km In real - 22km/52knots 33km/41knots 40km/36Knots<br/>
21in MK 18 Torpedo : In game - 9.14km In real - 5.5km/45knots 13.5km/26knots<br/>
<br/>
<br/>
It seems that there is some reason(=mechanisms betweem Accuracy and Range) but I cant find it. Any ...
by sudwind
Sun Apr 10, 2016 11:11 am
Forum: Scenario Design and Modding
Topic: Any reason for radar facing Left and right?
Replies: 5
Views: 126

RE: Any reason for radar facing Left and right?

Hi Dili.

Oh. I see. Thanks you for kind reply.

Then, I wonder if any difference between Radar 'Facing All Side' and 'Facing right'?
by sudwind
Sun Apr 10, 2016 10:46 am
Forum: Scenario Design and Modding
Topic: Any reason for radar facing Left and right?
Replies: 5
Views: 126

Any reason for radar facing Left and right?

<t> Hi. I have some question about 'Weapon Facing'. I have failed to find any information about it.<br/>
<br/>
1. In DBB, Japanese BBs have their radar on 'left side' and 'right side' while US ships do on 'All Sides'. Is there any reason for that? In original Witpae, IJN and USN have the same ...
by sudwind
Thu Mar 24, 2016 8:40 am
Forum: War in the Pacific: Admiral's Edition
Topic: Question about 'Air Search Mod' of Radar
Replies: 3
Views: 56

RE: Question about 'Air Search Mod' of Radar

Thanks Alfred![:D]. Then, I dont have to install 'air search radar' in the bombers.
by sudwind
Wed Mar 23, 2016 8:31 am
Forum: War in the Pacific: Admiral's Edition
Topic: Question about 'Air Search Mod' of Radar
Replies: 3
Views: 56

Question about 'Air Search Mod' of Radar

<r> <SIZE size="4"><s>[size=4]</s><e>[/size]</e></SIZE><br/>
<br/>
Hi. I have a question about radar.<br/>
<br/>
The question is that, in game, if the radar have been checked 'Air Search mod', would the radar 'ONLY' search the aircrafts? Or could they search the surface ships too?<br/>
<br ...

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