<t> Actually maybe I'm being unfair and have misunderstood what the game is telling me.<br/> <br/> Based on the Pulse time and the way the game seems to move in time it seems as though the underlying simulation model is updating at a rate of 50-100+ updates per second. The graphics are updating ...
<t> It looks like the simulation is running fine. It's the graphics that are letting it down.<br/> <br/> It seems like the shapes are drawn with basic code libraries rather than DirectX or OpenGL. Similar performance can be found using a Java application and JPane with a canvas and basic shape ...
<t> So now my performance issues are 70% addressed. I still get lag, but it's more consistent. What I can't do however is advance time faster than 60x. If I got to 300x the map freezes. If I slow time back down it unfreezes, but a massive amount of stuff happens all at once. It's like time freezes ...
<t> Speed override doesn't seem to work for tanker ferry missions. They just ignore it. Or at least they did in v1.10. Assigning them a lower altitude to slow them down is "hacky".<br/> <br/> I know I can assign tankers normally using the 2 reference point system, but that doesn't account for the ...
<t> Yea I had tried that mission, but it was a bit flaky. I tried it again this morning with the beta build and it worked better.<br/> <br/> Seems the approach is to create two ferry flights, one of the assets, one of the tankers and just delay the tankers slightly. They do, in this configuration ...
<t> So I wanted to play with long haul air missions, using tankers to extend their range for the likes of trans-Atlantic hops.<br/> <br/> I created a little scenario with 12xA10s at Eglin AFB Florida with 2 KC-46 Pegasus tankers.<br/> <br/> I created a Ferry mission for the A10s to fly to Lajes ...
<t> So I installed the game on Saturday morning and my weekend disappeared completely.<br/> <br/> I've managed to get the basic idea of how to play it, completed all the tutorials and had a play with some of the missions.<br/> <br/> My main problem is the lag in the UI. Watching YouTube videos ...