Search found 184 matches

by cardas
Mon Mar 26, 2018 9:40 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Seeking an explanation
Replies: 36
Views: 1085

RE: Seeking an explanation

<r> <QUOTE><s>[quote]</s>ORIGINAL: BBfanboy<br/>
<br/>
Anything that can be done by either side pretty much equally should not be considered gamey. As you said, it is just a game quirk.
<e>[/quote]</e></QUOTE>
Okay, I would define gamey as something that relies on game mechanics to be possible ...
by cardas
Mon Mar 26, 2018 8:03 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Seeking an explanation
Replies: 36
Views: 1085

RE: Seeking an explanation

<r> <QUOTE><s>[quote]</s>It is a super valid tactic and not gamey at all...but one you need to think about and plan for. <e>[/quote]</e></QUOTE>
<br/>
How is it not gamey? There's no "attack ships at sea OR port" setting for aircraft so a player has to guess which setting they should use. Guess ...
by cardas
Thu Mar 15, 2018 4:42 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Battle of Midway Roundtable
Replies: 14
Views: 587

RE: Battle of Midway Roundtable

<r> <QUOTE><s>[quote]</s>ORIGINAL: Yaab<br/>
<br/>
OK, Wikipedia says AO Neosho shot down three Japanese aircraft with its AA guns during the Coral Sea battle, and "Shattered Sword" says all Jap ships at Midway shot down just two (sic!) US aircraft for the whole June 4, 1942.
<e>[/quote]</e ...
by cardas
Wed Mar 07, 2018 5:17 pm
Forum: Scenario Design and Modding
Topic: Device damage values
Replies: 6
Views: 241

RE: Device damage values

<t> Don't think the developers has said much about how damage is done to ships. I don't think it's sensible to make 1:1 comparison between different device types despite using the same value fields though, a torpedo with an effect value of 100 may very well do more damage than a bomb or naval gun ...
by cardas
Mon Mar 05, 2018 11:26 pm
Forum: After Action Reports
Topic: Islands of Destiny: RA 5.0 Japanese Side
Replies: 6370
Views: 66971

RE: May 1945

<r> Thank you to both John and Canoerebel for keeping two interesting AAR:s going!<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Canoerebel<br/>
I think there may have been a few additional ground units (base forces?) posted somewhere like Darwin or aboard ships near Darwin. Nothing major but a few things ...
by cardas
Mon Mar 05, 2018 10:56 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Plane & Weapon database questions
Replies: 9
Views: 416

RE: Plane & Weapon database questions

<r> From the FAQ thread ( <URL url="http://www.matrixgames.com/forums/tm.asp?m=2260137"><LINK_TEXT text="tm.asp?m=2260137">http://www.matrixgames.com/forums/tm.asp?m=2260137</LINK_TEXT></URL> ):
<QUOTE><s>[quote]</s>7.4.1.1 AIR UNITS –RADAR:<br/>
<br/>
<URL url="http://www.matrixgames.com/forums ...
by cardas
Thu Feb 08, 2018 4:41 pm
Forum: Scenario Design and Modding
Topic: Ohka vs Fritz X, Hs293 ?
Replies: 4
Views: 430

RE: Ohka vs Fritz X, Hs293 ?

<t> No clue as to your question unfortunately. A difference is of course that an Ohka would, I assume, be modelled to hit from the side while a Fritz-X ought to hit more from above. So if a WitP missile device tends to hit the belt rather than the deck you might want to give it more penetration to ...
by cardas
Thu Feb 08, 2018 4:36 pm
Forum: War in the Pacific: Admiral's Edition
Topic: What would you want in War in the Pacific 3?
Replies: 170
Views: 4600

RE: What would you want in War in the Pacific 3?

<t> - Mixed TO&E. Doesn't matter much for the US but for many other countries you are looking at air groups and land formations that should be allowed to mix and match aircraft and guns to a greater degree.<br/>
<br/>
- Not hex based, use a full globe. Clearly this is beyond what you are doing but ...
by cardas
Sun Feb 04, 2018 7:50 pm
Forum: Scenario Design and Modding
Topic: YamatoDamashii_v2 RainyDay - extended Map
Replies: 172
Views: 21482

RE: Yamato Damashii a.k.a. JATM (Stock + Extended)

<r> You have some kind of missmatch between the scenario file, pwhexe.dat and map art.<br/>
<br/>
In a simple way you can look <br/>
Scenario files: Where bases, ships etc are.<br/>
Map data (phexe.dat): Terrain in hexes and hexside types. Also affects where on the map you can click.<br/>
Map ...
by cardas
Sun Feb 04, 2018 7:14 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AI Disappointment
Replies: 25
Views: 625

RE: AI Disappointment

<t> As the other posters have said the unfortunate truth is that the AI just isn't very smart. It has many bad habits that can easily be abused, even unintentionally. The options adarbrauner gave you are pretty much it, though one more option is to simply see how badly and quickly you can defeat the ...
by cardas
Sat Feb 03, 2018 7:47 pm
Forum: Scenario Design and Modding
Topic: B-Mod Update
Replies: 216
Views: 10414

RE: B-Mod, Last Update

ORIGINAL: Big B
I'll take down 198 until I am certain there is no issue.

WinRAR didn't extract it for me for whatever reason, 7-Zip did though without any problems.
by cardas
Thu Feb 01, 2018 9:21 am
Forum: War in the Pacific: Admiral's Edition
Topic: What would you want in War in the Pacific 3?
Replies: 170
Views: 4600

RE: What would you want in War in the Pacific 3?

<r> Well, if we are discussing gameplay changes as well then I'll add some. Even though it might sound like I'd want a more complicated game I really don't, I want a "smarter" game.<br/>
<br/>
- Less distinction between ships in port and in task forces. A ship can suddenly become invulnerable ...
by cardas
Thu Feb 01, 2018 7:19 am
Forum: Scenario Design and Modding
Topic: Scen 169 - fantasy
Replies: 2
Views: 168

Scen 169 - fantasy

<r> Latest version of my fantasy scenario, STILL VERY MUCH UNFINISHED.<br/>
<br/>
WARNING! Will overwrite some of the map art and the pwhexe.dat, so make sure to backup anything it overwrites in case you want to test it out.<br/>
<URL url="http://www.mediafire.com/file/iz6wciacw8803ji/scen169 ...
by cardas
Tue Jan 30, 2018 7:39 pm
Forum: After Action Reports
Topic: Islands of Destiny: RA 5.0 Japanese Side
Replies: 6370
Views: 66971

RE: April 1945

1st September 1945 of course. Bunch of hopeless defeatists posting in this thread ;)
by cardas
Sat Jan 27, 2018 4:02 am
Forum: Scenario Design and Modding
Topic: Data Modding
Replies: 53
Views: 2001

RE: Data Modding

Any chance we're still going to see a new DBB version? Still looking forward to it if so.
by cardas
Sat Jan 27, 2018 3:37 am
Forum: Scenario Design and Modding
Topic: Naval Guns: Penetration vs Anti-Armor
Replies: 14
Views: 614

RE: Naval Guns: Penetration vs Anti-Armor

Aren't they just the penetration at 5000 yards from Facehard against US class 'A' armor?
by cardas
Sat Jan 27, 2018 3:27 am
Forum: War in the Pacific: Admiral's Edition
Topic: What would you want in War in the Pacific 3?
Replies: 170
Views: 4600

RE: What would you want in War in the Pacific 3?

<r> <QUOTE><s>[quote]</s>Also, try to keep away from the play balance debate if you please!<e>[/quote]</e></QUOTE>
Damn, I was all ready to go ranting about this and that! <E>:)</E> Guess you are talking mainly about the interface then which is, without a doubt, an area that could be improved upon ...
by cardas
Tue Jan 23, 2018 3:45 pm
Forum: War in the Pacific: Admiral's Edition
Topic: What ship ...?
Replies: 16
Views: 652

RE: What ship ...?

<t> Building on what Lecivius said I'm guessing a German Norddeutscher Lloyd ship. Either the liner Scharnhorst, Gneisenau or Potsdam? Don't know if there is any way of telling the two apart.<br/>
<br/>
Edit:<br/>
Oh, right, you talked about its function in the Pacific War so that'd be ...
by cardas
Sun Jan 21, 2018 1:42 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Torpedo Question
Replies: 20
Views: 870

RE: Torpedo Question

<t> The question as to why they are treated so specially was answered, but not the one about the 20 torpedoes at a time limit. A charitable guess from my side is that it's there to protect the player, torpedoes cost quite a lot of supply (relatively) after all. Imagine somehow accidentally ordering ...
by cardas
Thu Jan 18, 2018 10:58 am
Forum: Tech Support
Topic: SeaBee Alpha - WitP:AE Install & Configuration Application
Replies: 174
Views: 33988

RE: SeaBee Alpha - WitP:AE Install & Configuration Application

<t> In a somewhat similar vein how about checksums of the exe and data files. Reading AARs it seems surprisingly common that even veteran WitP players don't manage to get the same version of everything (say, pwhexe.dat file or scenario files) when starting up a PBEM game. Doing checksums on them ...

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