Search found 36 matches

by RoflCopter4
Tue Oct 30, 2018 6:49 am
Forum: Scenario Design and Modding
Topic: Improved Zoomed Out Unit Counters and Tweaked Colours
Replies: 0
Views: 395

Improved Zoomed Out Unit Counters and Tweaked Colours

<r> I uploaded a similar mod for WITE a while back in which I tweaked the look of the unit counters for that game. After starting playing this one my eyes immediately started to bleed after seeing the counters in their original form, so I updated these ones as well in the same fashion (note ...
by RoflCopter4
Sun Sep 16, 2018 1:29 am
Forum: Scenario Design and Modding
Topic: Updated unit counter and icon info mod
Replies: 11
Views: 944

RE: Updated unit counter and icon info mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: EwaldvonKleist<br/>
<br/>
@Rofl: Do you know if it it is technically possible to edit the counters in a way so that on the most zoomed-out level, motorised forces have a unique counter? It would be quite helpful to see the Axis Schwerpunkt on the view from the ...
by RoflCopter4
Mon Jun 04, 2018 3:33 am
Forum: Scenario Design and Modding
Topic: Updated unit counter and icon info mod
Replies: 11
Views: 944

RE: Updated unit counter and icon info mod

<r> Strange. I made the archive with 7zip, so I think it's possible that it may have created an archive that the built in Windows unzip utility can't unzip for whatever reason. I was able to unzip it with no problems with 7zip, but not with unzip. Sorry about that guys.<br/>
<br/>
I would in ...
by RoflCopter4
Tue May 29, 2018 9:06 pm
Forum: Scenario Design and Modding
Topic: Updated unit counter and icon info mod
Replies: 11
Views: 944

Updated unit counter and icon info mod

<r> I uploaded an extension to the old unit icon info mod a while back, which was based on my constant obsessive tweaking of how the unit counters look. Since then I have been continuing to tweak and modify things. Unfortunately I haven't played much in the past year, so if any large number of new ...
by RoflCopter4
Wed Nov 22, 2017 9:11 am
Forum: Gary Grigsby's War in the East Series
Topic: German manpower production
Replies: 30
Views: 803

RE: German manpower production

<r> EDIT: You posted about the same time I posted this. Someone above mentioned that the modifiers were 9,8,8,6,7 rather than what I used. Apparently I had it right with 7,8,9,6,7 all along. I made this post to show the "updated" values with the given modifiers, but since they were wrong then this ...
by RoflCopter4
Wed Nov 22, 2017 4:29 am
Forum: Gary Grigsby's War in the East Series
Topic: German manpower production
Replies: 30
Views: 803

RE: German manpower production

<r> I did the math on the actual German manpower production for each year a while back, by counting up all of the German, Polish, and Czech manpower centers and just multiplying them by the manpower modifier and the percentage to the eastern front (in addition to the 10% modifier on Polish and Czech ...
by RoflCopter4
Fri Feb 10, 2017 6:56 pm
Forum: Gary Grigsby's War in the East Series
Topic: Public Beta v1.10.00 is Now Available!
Replies: 51
Views: 1429

RE: Public Beta v1.10.00 is Now Available!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Nix77<br/>
<br/>
A little off-topic: is it possible to get the game serial number for WitE purchased from Steam? Seems like there's no CD-key included, so I can't register the game in Member's Club? <E>:(</E>
<e>[/quote]</e></QUOTE>
<br/>
I asked this a ...
by RoflCopter4
Wed Feb 08, 2017 12:28 am
Forum: Gary Grigsby's War in the East Series
Topic: How many losses prevent a Russian recovery
Replies: 11
Views: 631

RE: How many losses prevent a Russian recovery

<r>
<QUOTE><s>[quote]</s>ORIGINAL: sillyflower<br/>
<br/>
Brian G seems to regard R losses as irrelevant - though I suppose his AAR may say different. Also, it is the strength of the opposing forces you are better off considering rather than losses. Capturing just 1 manpower centre in the summer ...
by RoflCopter4
Sun Feb 05, 2017 4:47 pm
Forum: Gary Grigsby's War in the East Series
Topic: Why so few Soviet recon aircraft?
Replies: 6
Views: 224

Why so few Soviet recon aircraft?

<t> The Soviets obviously have a huge production of most kinds of aircraft, dwarfing the Germans in nearly every respect. There is however one notable and obvious exception and that is recon aircraft. The Germans produce numerous types and do so in reasonable numbers, some 30-35 aircaft per turn ...
by RoflCopter4
Sun Feb 05, 2017 3:36 pm
Forum: Gary Grigsby's War in the East Series
Topic: Extreme newbie question
Replies: 5
Views: 164

RE: Extreme newbie question

<t> Please note also that when this happens all of the supply dumps in that HQ are lost, with some actually stolen by the perfidious enemy for his own use. This is pretty devastating for Germany in the first few turns because your supply will not catch up for a little while at least and those dumps ...
by RoflCopter4
Sun Feb 05, 2017 3:55 am
Forum: Scenario Design and Modding
Topic: Modified soft factor colors, size markings, and zoomed out counters
Replies: 2
Views: 290

Modified soft factor colors, size markings, and zoomed out counters

<r> I've made a lot of little fiddly modifications to the counter sheets in this game as I've been playing it. I really did not like the unit size markings (the XX for division, XXX for corps etc) in particular. They are very blurry and my OCD and I couldn't stand looking at them. So I made them ...
by RoflCopter4
Sun Feb 05, 2017 3:06 am
Forum: Scenario Design and Modding
Topic: (Ugly) Combined Unit Icon Mod Additions
Replies: 4
Views: 250

RE: (Ugly) Combined Unit Icon Mod Additions

<r> I've re-uploaded the file yet again after changing an awful lot of the icons to better match the way the devs have them configured. Lots of units have combined icons now, even more than I first thought. For example, all Pz IV's armed with the short 75mm gun have the same icon, and all T-34/76 ...
by RoflCopter4
Sun Feb 05, 2017 12:55 am
Forum: Opponents Wanted
Topic: First ever online/PBEM game, looking for Soviet opponent. [FOUND]
Replies: 1
Views: 44

First ever online/PBEM game, looking for Soviet opponent. [FOUND]

<t> I've spent a while in this game fiddling around against the (brainless) AI and have finally decided that doing so is utterly pointless and boring. So I thought I'd post here to see if there is anyone relatively inexperienced like myself looking to play a game against me as the Soviets. <br ...
by RoflCopter4
Wed Feb 01, 2017 4:29 am
Forum: Gary Grigsby's War in the East Series
Topic: HQ Buildup Rules
Replies: 2
Views: 123

RE: HQ Buildup Rules

<r> You should download the condensed rules manual <LINK link="http://www.matrixgames.com/forums/tm.asp?m=4083700"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=4083700]</s>from here<e>[/link]</e></LINK>. It's not 100% up to date (1.08.09 vs 1.09.02) but it's a hell of a lot better than the ...
by RoflCopter4
Thu Jan 05, 2017 5:24 am
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 62312

RE: WitE 2

<r> <QUOTE><s>[quote]</s>ORIGINAL: HardLuckYetAgain<br/>
<br/>
Forgive me if someone posted something similar.<br/>
<br/>
"Morale gain and loss National Level"<br/>
<br/>
War is a Political act with a political purpose. To achieve this goal a military strategist would have to devise the best ...
by RoflCopter4
Tue Jan 03, 2017 5:07 pm
Forum: Gary Grigsby's War in the East Series
Topic: A few modest questons and request
Replies: 7
Views: 161

RE: A few modest questons and request

<r> I once successfully bombed the last port supplying Leningrad. Granted it took me 6 turns of bombing, and took moving tons of bombers north from other fronts, and took a <I><s>[i]</s>significant<e>[/i]</e></I> (nearly shameful) amount of save scumming to do so. I probably saved, reloaded, and ...
by RoflCopter4
Sat Dec 31, 2016 2:24 pm
Forum: Gary Grigsby's War in the East Series
Topic: A few modest questons and request
Replies: 7
Views: 161

RE: A few modest questons and request

<r> <QUOTE><s>[quote]</s>Actually I still do not understand why RR , Eng battalions and HQ count against stacking anyway. <e>[/quote]</e></QUOTE>
<br/>
I'm obviously not on the dev team and I have never nor will I ever see the code, but I can fully imagine that the idea of a 3 unit stacking limit ...
by RoflCopter4
Tue Dec 27, 2016 8:12 pm
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 62312

RE: WitE 2

<r>
<QUOTE><s>[quote]</s>ORIGINAL: tortugapower<br/>
<br/>
First of all, I'm just getting into the Gary Grigsby experience, so I want to say I haven't been following this forum or this thread or anything until just a couple of days ago. That said, I am immediately encouraged by a thread that is ...
by RoflCopter4
Fri Dec 23, 2016 6:34 am
Forum: Scenario Design and Modding
Topic: (Ugly) Combined Unit Icon Mod Additions
Replies: 4
Views: 250

RE: (Ugly) Combined Unit Icon Mod Additions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Peter Zimmermann<br/>
<br/>
Thanks for your efforts, I like it! [:)]
<e>[/quote]</e></QUOTE>
<br/>
Glad you like it!<br/>
<br/>
I actually made a couple more changes and once again re-uploaded the files. I am sorry I did not double and triple check before ...
by RoflCopter4
Mon Dec 19, 2016 9:09 pm
Forum: Scenario Design and Modding
Topic: (Ugly) Combined Unit Icon Mod Additions
Replies: 4
Views: 250

(Ugly) Combined Unit Icon Mod Additions

<r> This mod:<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=2879848"><LINK_TEXT text="tm.asp?m=2879848">http://www.matrixgames.com/forums/tm.asp?m=2879848</LINK_TEXT></URL><br/>
<br/>
is very nice. It changes the art so that all of the various units that pop up at the bottom of ...

Go to advanced search