Search found 230 matches

by LordMM
Wed Nov 13, 2024 8:17 am
Forum: Distant Worlds 2
Topic: Can the ai handle bombardment or slavery?
Replies: 7
Views: 408

Re: Can the ai handle bombardment or slavery?

Beta 1.2.7.1 maybe earlier versions too: AI bombard colonies even on easy - great work, thx - this is how it should be! Any news on slavery? We're intending to make improvements to how the AI interacts with population policies in the future. In Distant Worlds -Universe, Dhayuts enslaved other races...
by LordMM
Thu May 16, 2024 8:41 am
Forum: Distant Worlds 2
Topic: I just got my butt handed to me....
Replies: 10
Views: 745

Re: I just got my butt handed to me....

First of all. Its nice to hear some nice butt kicking players receive every now and then. I had a similar game where I was surrounded by Dhayuts and Gizzureans on both sides, both top two empires as well. I ended up researching the Dhayut diplomacy Techs, which gives you a bonus. That was in additio...
by LordMM
Mon Jan 01, 2024 9:42 pm
Forum: Distant Worlds 2
Topic: Happy New Year 2024
Replies: 2
Views: 280

Happy New Year 2024

Space_faring_spiders_holding_a_banner_saying____'happy_new_year_2024___'._Cyberpunk_picture.png
Space_faring_spiders_holding_a_banner_saying____'happy_new_year_2024___'._Cyberpunk_picture.png (1.55 MiB) Viewed 280 times
Happy New Year, everyone, May this year be bright for both the devs and its players.
by LordMM
Sat Jul 15, 2023 5:02 pm
Forum: Distant Worlds 2
Topic: Difference between "Raid" and "Attack"
Replies: 6
Views: 1378

Re: Difference between "Raid" and "Attack"

Has any found any distinct difference in behavior or target priority being "Raid" Fleets and "Attack" Fleets? Does one prioritize some targets over others? Does Raid harass but not fire to total descrution? Where "Attack" fires until everything is destroyed? LB Raid fl...
by LordMM
Fri Mar 03, 2023 11:40 am
Forum: Design and Modding
Topic: Realistic Empire Names - [Mod Release - Steam workshop/GOG]
Replies: 3
Views: 679

Realistic Empire Names - [Mod Release - Steam workshop/GOG]

I was really upset with the rather unimaginative, forgetful Empire names formed within DW2. The problem is the names are so common among so many Empires, you cannot really tell them apart from the names. Personally, the name of the Empire should along describe the character an the type of Space Civi...
by LordMM
Thu Mar 02, 2023 1:36 pm
Forum: Design and Modding
Topic: [RELEASED ON STEAM WORKSHOP] - NEW GALAXY BACKGROUND with colorful Nebulae
Replies: 4
Views: 679

Re: [MOD RELEASE] - NEW GALAXY BACKGROUND with colorful Nebulae

image.png
image.png (1.32 MiB) Viewed 603 times
modified galaxy map Nebulae, less white swirls & much brighter colored special Nebulae
by LordMM
Wed Mar 01, 2023 12:20 pm
Forum: Design and Modding
Topic: [RELEASED ON STEAM WORKSHOP] - NEW GALAXY BACKGROUND with colorful Nebulae
Replies: 4
Views: 679

[RELEASED ON STEAM WORKSHOP] - NEW GALAXY BACKGROUND with colorful Nebulae

Got bored of the normal galaxy background so created my own which is slightly lighter and personally easier on the eyes. https://i.ibb.co/QPJF5K8/Fq-Er-ABg-WIAA8gjz.png Just copy paste into the data folder Pst - I don't know how to upload this to steam, so anyone here is free to upload it themselves...
by LordMM
Thu Jan 26, 2023 6:18 am
Forum: Distant Worlds 2
Topic: 1.1.0.0 Weird derelict ship design
Replies: 4
Views: 667

Re: 1.1.0.0 Weird derelict ship design

Radamanthe wrote: Fri Jan 20, 2023 3:37 pm This weapon slot orientation is likely wrong.

wrong_design.jpg
Captain - " Open FIRE !! "

** Bridge explodes **
by LordMM
Sat Oct 29, 2022 7:34 am
Forum: Distant Worlds 2
Topic: Please: add option to kill star flickering
Replies: 5
Views: 611

Re: Please: add option to kill star flickering

I have been able to use reshade software to dull the background stars down a bit. I am guessing that the purpose of the speckles and lit dust-ish visuals are for the player to be able to surmise, visually, that a hull is moving relative to the galaxy. Flickering may be a stay alert protocol, or a p...
by LordMM
Fri Oct 28, 2022 5:09 am
Forum: Distant Worlds 2
Topic: Please: add option to kill star flickering
Replies: 5
Views: 611

Re: Please: add option to kill star flickering

I have been able to use reshade software to dull the background stars down a bit.
by LordMM
Fri Jul 01, 2022 6:09 pm
Forum: Design and Modding
Topic: DW-Comixverse
Replies: 4
Views: 609

Re: DW-Comixverse

This is great...
by LordMM
Mon Jun 13, 2022 9:10 pm
Forum: Distant Worlds 2
Topic: 3D Game
Replies: 24
Views: 1993

Re: 3D Game

90% are disappointed, their dream pops like a balloon filled with dreams but then there is nothin in it... I would avoid making such gross generalizations or generously assuming your views are accepted by 90%. Yes, there are issues. It will be fixed in due course. Yes, the Initial game was launched...
by LordMM
Mon Jun 13, 2022 8:59 pm
Forum: Distant Worlds 2
Topic: 3D Game
Replies: 24
Views: 1993

Re: 3D Game

I would argue DW2 is a remake/remaster with fewer features than DWU but I digress. I have to really disagree with this. Ship design, tactical combat, exploration, 3D space, scale of the universe has definitely seen an improvement. As for the extra races, Pirates and end game crisis. We will eventua...
by LordMM
Mon Jun 13, 2022 8:56 pm
Forum: Distant Worlds 2
Topic: 3D Game
Replies: 24
Views: 1993

Re: 3D Game

I would argue DW2 is a remake/remaster with fewer features than DWU but I digress. Doubt its that easy to remake all of DW-U with all its features in DW2. DW-U alone took more than 4 years to make for the Initial game + 3 expansions. Please keep in mind this is not a AAA studio with a huge work for...
by LordMM
Sun Apr 10, 2022 8:12 am
Forum: Design and Modding
Topic: Immersive Empire Names
Replies: 9
Views: 2296

Re: Immersive Empire Names

UPDATE.

Have added a some Empire names for a few government types.
by LordMM
Sun Apr 10, 2022 6:33 am
Forum: Design and Modding
Topic: Securans.
Replies: 1
Views: 712

Re: Securans.

Doubt you can play it now as there will not be any ships assigned to that race. Unless you have a way to assign the ships of the existing race...
by LordMM
Sat Apr 09, 2022 7:01 pm
Forum: Graphic Mods
Topic: Graphic Mod - Released(somewhat)
Replies: 14
Views: 5769

Re: Graphic Mod - Released(somewhat)

Raagun wrote: Wed Mar 30, 2022 7:18 pm Mod link is not working
https://drive.google.com/drive/folders/ ... CJnUYthZhN

This link should work. Sry for the late reply.
by LordMM
Thu Mar 31, 2022 7:09 pm
Forum: After Action Reports
Topic: The Phoenix Republic (Human)
Replies: 38
Views: 6433

Re: The Phoenix Republic (Human)

Great read, I hope the crash bug gets fixed. Having a lot of fun reading this.

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