Search found 11 matches

by syntaXerroR
Sun Jul 08, 2018 10:00 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72991

RE: Bacon Mod

<r> <QUOTE><s>[quote]</s>ORIGINAL: RogerBacon<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: syntaXerroR<br/> <br/> Hey Roger,<br/> <br/> Your post numbered #266 mentioned 'Greedy Construction Ships'. Did it make it into 1.5 or a later build as I am playing the latest build and it doesn't seem to be work...
by syntaXerroR
Sun Jul 08, 2018 8:57 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72991

RE: Bacon Mod

<t> Hey Roger,<br/> <br/> Your post numbered #266 mentioned 'Greedy Construction Ships'. Did it make it into 1.5 or a later build as I am playing the latest build and it doesn't seem to be working as mentioned?<br/> <br/> Maybe I missed turning it on in the BaconSettings.txt?<br/> <br/> P.S. Cheers ...
by syntaXerroR
Sun Oct 08, 2017 9:49 pm
Forum: Design and Modding
Topic: Starfall Corrected
Replies: 37
Views: 2666

RE: Starfall Corrected

Sweet, thanks. I give it a try tonight.
by syntaXerroR
Sun Oct 08, 2017 7:00 pm
Forum: Design and Modding
Topic: Starfall Corrected
Replies: 37
Views: 2666

RE: Starfall Corrected

<t> All the various targeting and ecm modules in the research tree give bonuses to targeting and ecm. Depending on the research path you choose you get something like +30% to targetting and +20% to ecm. The problem are with the fleet versions as they currently all read +0% and the actual module also...
by syntaXerroR
Thu Oct 05, 2017 11:02 pm
Forum: Design and Modding
Topic: Starfall Corrected
Replies: 37
Views: 2666

RE: Starfall Corrected

I d/l'd this yesterday and there seems to be a problem with the ecm/eccm and researches/modules. Did another update (since the last ecm update fix) break this again?
by syntaXerroR
Mon Oct 31, 2016 8:51 pm
Forum: Distant Worlds 1 Series
Topic: What are your fleet compositions?
Replies: 16
Views: 1493

RE: What are your fleet compositions?

<r> <QUOTE><s>[quote]</s>Retreat1970: I build Battleships with normal warp speed and huge benefits. Explain more about your opinion. <e>[/quote]</e></QUOTE> <br/> Your right, I just checked it. I remember that being the case a long time ago and have never built Capitals since. Did they change it in ...
by syntaXerroR
Mon Oct 31, 2016 5:23 am
Forum: Distant Worlds 1 Series
Topic: Some questions on defensive bases & Military Ships
Replies: 17
Views: 1107

RE: Some questions on defensive bases & Military Ships

<r> <QUOTE><s>[quote]</s>ORIGINAL: RemoteLeg<br/> I use the Star Base structure to hold the bonus modules (Medical, Recreational, etc.). It's much cheaper and has lower maintenance than a small space port because it does not require construction yards. <e>[/quote]</e></QUOTE> <br/> Nice idea. I use ...
by syntaXerroR
Mon Oct 31, 2016 2:10 am
Forum: Distant Worlds 1 Series
Topic: What are your fleet compositions?
Replies: 16
Views: 1493

RE: What are your fleet compositions?

<t> I used to build escorts and set them to auto empire wide to harass the pirates. As your empires widens, I find the numbers of escorts required to cover it grows too large, so I have stopped using this strategy.<br/> <br/> Now I just have fleets of 30 made of Cruisers, Destroyers and Frigates at ...
by syntaXerroR
Mon Oct 31, 2016 1:41 am
Forum: Distant Worlds 1 Series
Topic: Some questions on defensive bases & Military Ships
Replies: 17
Views: 1107

RE: Some questions on defensive bases & Military Ships

<t> Personally, I only ever build defensive bases around the planet with the 'Bakuras Highspeed Shipyards' wonder built. Otherwise I just build Spaceports at every colony. <br/> <br/> I have a Small Spaceport design that is cheap and fast to build just for the bonus from Medical and Recreational mod...
by syntaXerroR
Mon Oct 31, 2016 1:31 am
Forum: Distant Worlds 1 Series
Topic: Defense base not defending
Replies: 10
Views: 382

RE: Defense base not defending

<r> I've had experiences where bases (whether it be a space station or a mining base) don't seem to fire until the moment something shoots at it, even with 'All weapons' selected. This sucks for when you put the longest range weapon on a base and it doesn't fire until the enemy get to their maximum ...
by syntaXerroR
Mon Oct 31, 2016 1:28 am
Forum: Distant Worlds 1 Series
Topic: AI wont use scaling option?
Replies: 9
Views: 309

RE: AI wont use scaling option?

Scaling only changes the size of the sprites. It has no game play effect other that aesthetics.

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