Search found 27 matches

by gehrig38
Tue Dec 06, 2022 3:26 am
Forum: Tech Support
Topic: Can"t Install upgrade Tigers on The Hunt V. 1.1.9
Replies: 6
Views: 1475

Re: Can"t Install upgrade Tigers on The Hunt V. 1.1.9

Hey Paulus!
I am trying to install the latest version, when I get to the folder I've unzipped and try to execute the run, the screen says it doesn't detect TotH and to install it first? I can't seem to get the game to install
by gehrig38
Sun Aug 25, 2019 7:02 am
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

RE: Guderian's March v4

<t> Ok, huge rework. Worked on adding defensive orders to every russian unit inc reinforcements. I am playing with FOW off and see all units to see if the AI changes I made actually look and act like an opponent.<br/>
As always feedback is welcome. BTW if anyone cares here is my list of "stuff" I'd ...
by gehrig38
Fri Aug 23, 2019 6:37 pm
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

RE: Guderian's March v2

The T-26's are all set up to defend the objectives. Also, did you know if you let the AI setup guns it can and will set them up with bad CA and NOT change them?
by gehrig38
Fri Aug 23, 2019 6:35 pm
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

RE: Guderian's March v2

I hear ya. It's actually a game engine problem and not a scenario problem. I truly hope the game gets started up from a coding perspective again. It's a FANTASTIC product and with some additional things could be as good a game as has ever been made for this level of combat
by gehrig38
Thu Aug 22, 2019 6:38 pm
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

RE: Guderian's March v2

Here is v3, I'm going to start it now as well.
by gehrig38
Thu Aug 22, 2019 6:36 pm
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

RE: Guderian's March v2

the Russian defense is centered on holding the VP locations, you'll run into their OBA eventually.Their MMC's are now more in a 'defense in depth' strategy.
The exit stuff has been fixed.
by gehrig38
Thu Aug 22, 2019 3:59 am
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

Guderian's March v2

Hey guys. Went into this scenario, after playing it to contact, and re-did the defensive setup for the Russians. If you've played it I'd argue it's absolutely playable again as my defensive setup (As an ASL player :) is vastly different than the initial setup
by gehrig38
Tue Aug 20, 2019 9:39 pm
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

Defenders of Stalingrad v2

<t> Defenders of Stalingrad (ASL RO3) v2<br/>
The Red October Factory 25 October 1942<br/>
The Germans were in tenous control of the southern half of the Krasny Oktyabr factory complex at sunrise on the 25th. <br/>
They were however in a bind. Their forward artillery observers could not get good ...
by gehrig38
Tue Aug 20, 2019 2:20 am
Forum: Tech Support
Topic: crash to desktop
Replies: 9
Views: 580

RE: crash to desktop

<r> Am unable to post any pics for account reasons I guess. <br/>
But I found a bug, and it is in the newer version you told me to update to.<br/>
Even stranger? It's in the exact place the earlier bug was crashing<br/>
Turn 2 RPh and my side was allowed 2 self rallies.....<br/>
In the earlier ...
by gehrig38
Tue Aug 20, 2019 1:37 am
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

RE: Submitted Scenarios

<t> Men of Steel v8<br/>
Men of Steel (ASL Scenario RO 5)<br/>
The Red October Factory, Stalingrad 11 November 1942<br/>
Operation Hubertus would be the battered 6th Armies final attempt to capture the smoldering ruins known as the Stalingrad Factory District. <br/>
Every building and every pile ...
by gehrig38
Tue Aug 20, 2019 1:34 am
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

RE: Submitted Scenarios

<t> Red October 3 v1<br/>
Defenders of Stalingrad <br/>
(Nice 'smallish' bloody 5.5 turn game)<br/>
Defenders of Stalingrad (ASL RO3) v1<br/>
The Red October Factory 25 October 1942<br/>
The Germans were in tenuous control of the southern half of the Krasny Oktyabr factory complex at sunrise on ...
by gehrig38
Mon Aug 19, 2019 2:21 pm
Forum: Tech Support
Topic: crash to desktop
Replies: 9
Views: 580

RE: crash to desktop

Crashing after 1st German Self rally of Turn 2
by gehrig38
Mon Aug 19, 2019 12:10 am
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

RE: Submitted Scenarios

Version 6.
Visibility upped to 12 hexes
I have a repeatable bug. My game crashes every time, the same way, after my 1st self rally of turn 2.
It crashes to the launcher. Every single time.
by gehrig38
Mon Aug 19, 2019 12:06 am
Forum: Tech Support
Topic: crash to desktop
Replies: 9
Views: 580

RE: crash to desktop

<t> I've got a repeatable bug, which from being in the industry for 6 years I know is gold to coders:) Is there anyone still tinkering with this gem of a game? If so I can zip up the saved game file and post it. It's crashing at the exact same spot. After my 1 self rally attempt top of turn 2, that ...
by gehrig38
Mon Aug 19, 2019 12:03 am
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

RE: Submitted Scenarios

<t> I've got a repeatable bug, which from being in the industry for 6 years I know is gold to coders:) Is there anyone still tinkering with this gem of a game? If so I can zip up the saved game file and post it. It's crashing at the exact same spot. After my 1 self rally attempt top of turn 2, that ...
by gehrig38
Sun Aug 18, 2019 9:42 pm
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

RE: Submitted Scenarios

Hmm. Game is crashing to desktop during admin phase of t2...
by gehrig38
Sun Aug 18, 2019 6:43 am
Forum: Mods and Scenarios
Topic: Maximum Maps and Units
Replies: 18
Views: 1160

RE: Maximum Maps and Units

<t> FYI I have a massive Stalingrad map and exactly 200 units (which means squads, leaders, crew). You can add AFV and as many SW as you like above 200. The scenario is in v2 testing and up on the scenario page, with notes. I played 2 turns and the game runs insanely quick, far quicker than I ...
by gehrig38
Sun Aug 18, 2019 6:40 am
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 250011

RE: Submitted Scenarios

Paullus thanks for that!
by gehrig38
Sun Aug 18, 2019 5:42 am
Forum: Tigers on the Hunt
Topic: Where we are & where we are going
Replies: 137
Views: 13443

RE: Where we are & where we are going

Given the density of the Red Factories map and my own experience playing the Last Bid and a few others (when a single unit move can take up to 5 minutes) I set the vis to 10 hexes. Still tweaking, but I was honestly surprised how fast I played 2 turns.
by gehrig38
Sun Aug 18, 2019 3:23 am
Forum: Tigers on the Hunt
Topic: Where we are & where we are going
Replies: 137
Views: 13443

RE: Where we are & where we are going

Two turns in of the first real playing and it's both bloody and enjoyable

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