Search found 15 matches

by AVN
Mon Aug 01, 2016 5:04 am
Forum: Distant Worlds 1 Series
Topic: Losing freighters and mining ships
Replies: 1
Views: 191

Losing freighters and mining ships

<t> I'm losing freighters and mining ships. And I don't know how.<br/>
<br/>
I am not at war. I even haven't been at war at all in this game.<br/>
I have all messages turned on, but I haven't seen a message that a freighter or mining ship was under attack of a space creature. And I'm friendly ...
by AVN
Thu Jul 28, 2016 6:34 pm
Forum: After Action Reports
Topic: Zenox Ascendancy- A RetreatUE AAR
Replies: 119
Views: 7115

RE: 12/30/2233

ORIGINAL: Retreat1970

I hope you're not done with this Twig. I was enjoying it.

+1
by AVN
Fri Jul 22, 2016 7:58 am
Forum: Distant Worlds 1 Series
Topic: Wiki pages - (edit) at Wikispot
Replies: 75
Views: 12897

RE: Wiki pages - at Wikispot

<t> joeyeti<br/>
<br/>
First of all I have never seen the previous wiki, so I don't know what it contains or have any idea of the quality of its contents.<br/>
Secondly the number of people who can/will contribute in updating the wiki is very limited (based on the activity on this forum).<br ...
by AVN
Fri Jul 15, 2016 7:36 pm
Forum: After Action Reports
Topic: Zenox Ascendancy- A RetreatUE AAR
Replies: 119
Views: 7115

RE: Pharus system view

I just want to let you know that I'm still following your AAR.

I believe (although I'm not 100% sure) that the main part of your strategy is to minimize losses of ships/mines/bases as much as possible.
Am I correct ?
by AVN
Fri Jul 15, 2016 7:27 pm
Forum: Distant Worlds 1 Series
Topic: Wiki pages - (edit) at Wikispot
Replies: 75
Views: 12897

RE: Wiki pages - at Wikispot

ORIGINAL: Damiac

Oh! Well that's a surprising turn of events!

This game would benefit SO MUCH from a wiki...

I absolutely agree that this game would benefit much from a decent wiki.
by AVN
Fri Jul 15, 2016 7:10 pm
Forum: Distant Worlds 1 Series
Topic: Colony with Advanced Medicomplex not growing
Replies: 7
Views: 302

RE: Colony with Advanced Medicomplex not growing

Thanks for the link.
I also understand now why Bingeling was able to guess the quality of my planet correctly.
by AVN
Fri Jul 15, 2016 6:01 am
Forum: Distant Worlds 1 Series
Topic: Colony with Advanced Medicomplex not growing
Replies: 7
Views: 302

RE: Colony with Advanced Medicomplex not growing

<t> No, I didn't build a colony ship.<br/>
<br/>
I wanted to post some testdata here, but that's impossible because the forum software interprets them as phone numbers and I'm not allowed yet to post phone numbers. The forum already ate my post twice.<br/>
<br/>
Anyway the reported population ...
by AVN
Thu Jul 14, 2016 1:05 pm
Forum: Distant Worlds 1 Series
Topic: Colony with Advanced Medicomplex not growing
Replies: 7
Views: 302

RE: Colony with Advanced Medicomplex not growing

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
Is it likely that the max pop is around that level? That would require quality to be in the 60s or thereabouts.<br/>
<br/>
Do you see passenger ships shipping out migrants?
<e>[/quote]</e></QUOTE>
<br/>
Thanks for your reply. It helped ...
by AVN
Thu Jul 14, 2016 8:37 am
Forum: Distant Worlds 1 Series
Topic: Colony with Advanced Medicomplex not growing
Replies: 7
Views: 302

Colony with Advanced Medicomplex not growing

<t> I have a colony with the Advanced Medicomplex. Growth at the colony should be 34%.<br/>
However it has a population of 4879M, which isn't changing.<br/>
12 years earlier in the game the population also was 4879M.<br/>
The number changes slightly (a little bit higher) during the month, but ...
by AVN
Thu Jul 14, 2016 2:38 am
Forum: Distant Worlds 1 Series
Topic: Resort Bases on Colonized Worlds
Replies: 3
Views: 194

RE: Resort Bases on Colonized Worlds

I have built one on my home planet early in my current game.
And it was a big contributor to my income in the early stages of my game.

So based on that I would say the answer is yes.
by AVN
Tue Jul 12, 2016 9:49 am
Forum: After Action Reports
Topic: Zenox Ascendancy- A RetreatUE AAR
Replies: 119
Views: 7115

RE: Review

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Twigster<br/>
<br/>
9/15/2214<br/>
<br/>
The planet's defenders have been cleared, the Invasion Fleet is en route, and war has finally been declared. Ultimately, nine empires declared war on the Zenox.<br/>

<e>[/quote]</e></QUOTE>
<br/>
So nine empires ...
by AVN
Sat Jul 09, 2016 3:29 am
Forum: After Action Reports
Topic: Zenox Ascendancy- A RetreatUE AAR
Replies: 119
Views: 7115

RE: Review

<t> Interesting [:)]<br/>
<br/>
I bought this game 2 months ago and I'm still struggling with it on hard difficulty, but it's interesting to read how an expert is handling this game on extreme difficulty.<br/>
<br/>
It's a pity your top tech stealing spy died/was neutralized. I'm sure he could ...
by AVN
Sat Jul 02, 2016 4:42 pm
Forum: Distant Worlds 1 Series
Topic: How to destroy a hidden pirate base?
Replies: 2
Views: 388

RE: How to destroy a hidden pirate base?

<t> You need to destroy it with your troops.<br/>
You have invaded the planet, so I assume you have some troops on the planet.<br/>
Go to this planet and select the facilities tab. Select the hidden pirate base and then press the "Attack"- button.<br/>
<br/>
And then hope your troops are strong ...
by AVN
Mon Jun 27, 2016 12:10 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 58012

RE: Possible AI Improvement Mod

Icemania
Thanks for your explanation [:)]
It makes sense now ...
by AVN
Mon Jun 27, 2016 7:05 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 58012

RE: Possible AI Improvement Mod

<t> I bought this game a few weeks ago and decided to give this mod a try.<br/>
When I checked the weapons tech tree I noticed that the expensive "Super Area Weapons" tech doesn't have any prerequisites and can be chosen as the initial tech in this tree ? I wonder if this is intended.<br/>
<br ...

Go to advanced search