Search found 10 matches

by NightPhoenix
Mon Dec 12, 2016 12:57 pm
Forum: Tech Support
Topic: Bug with units on Finnish no attack line
Replies: 7
Views: 58

RE: Bug with units on Finnish no attack line

Thanks for the answer. I guess it must be a recent addition then? I'm sorry i played this game quite a while ago and i don't remember this ever happening back then. Or maybe my memory is faulty.
by NightPhoenix
Sun Dec 11, 2016 10:20 pm
Forum: Tech Support
Topic: Bug with units on Finnish no attack line
Replies: 7
Views: 58

RE: Bug with units on Finnish no attack line

<t> Hmm, it seems simmilar, but these units aren't under frozen HQ's like it seems was the case in that AAR. Or it seems the problem eventually solved itself after some time there. If the problem were to go away it would't be such a big deal, as i'm obviously not dying from this for 1 turn. But it w...
by NightPhoenix
Sun Dec 11, 2016 10:10 pm
Forum: The War Room
Topic: HQ on Russian Front line early game turns
Replies: 5
Views: 44

RE: HQ on Russian Front line early game turns

<r> I must say i didn't notice the 1.09.01 version but i did notice those low air kills. Eh seems like we have a bit of a mess up our hands. With some trouble on both sides it seems. We can either wait it out, and start a new match later or something. Now that you say it, it seems to me clear that t...
by NightPhoenix
Sun Dec 11, 2016 10:01 pm
Forum: Tech Support
Topic: Bug with units on Finnish no attack line
Replies: 7
Views: 58

Bug with units on Finnish no attack line

<r> Hello,<br/> <br/> While recently playing a multiplayer game we are currently playing turn 3 with me as Soviets. While getting some units over to the Finnish no move line on turn 2, expecting them to guard that area on turn 3 i opened my game with this strange thing. Note the amount of supplies/f...
by NightPhoenix
Sun Dec 11, 2016 9:47 pm
Forum: The War Room
Topic: HQ on Russian Front line early game turns
Replies: 5
Views: 44

RE: HQ on Russian Front line early game turns

<r> I think you are referring to our game yes? all i can say for now is that i at least did not put them there. XD But i guess it makes sense because if i'm not mistaken they have come from those early pockets. With the likelihood of the generals being killed and all if i were to relocate them manua...
by NightPhoenix
Sun Nov 13, 2016 2:35 pm
Forum: Order of Battle : World War II
Topic: Two questions
Replies: 2
Views: 146

RE: Two questions

;) Unfortunately that site doesn't answer any of my 2 questions. Nice explaination of the general system though.
by NightPhoenix
Sun Nov 13, 2016 10:51 am
Forum: Order of Battle : World War II
Topic: Two questions
Replies: 2
Views: 146

Two questions

<r> Hello,<br/> <br/> First of all i want to thank the developers for making another great DLC for this game, keep it up!<br/> I have a few questions concerning the new Blitzkrieg DLC and hope someone might be able to answer them. [:)]<br/> <br/> 1: I have seen messages about taking your core forces...
by NightPhoenix
Wed Nov 02, 2016 2:29 pm
Forum: Strategic Command WWII War in Europe
Topic: Naval Game?
Replies: 71
Views: 1548

RE: Naval Game?

<t> The main way for me to stop any kind of naval/amphibious invasion would be to rail units from the Soviet Union to Western Europe. As any kind of landing does only allow you to move a limited amount this should give you sufficient time to contain the allies and then eventually throw them into the...
by NightPhoenix
Sat Oct 22, 2016 6:07 pm
Forum: Strategic Command WWII War in Europe
Topic: supply
Replies: 24
Views: 357

RE: supply

<r> I believe in this case those units are located around the city Lvov. Lvov by itself provides a supply of 10. Because of the German units surrounding, and the adjacent units their supply is significantly lowered. But not to 0. Thus they are able to reinforce to that level. This will of course not...
by NightPhoenix
Fri Oct 14, 2016 6:10 pm
Forum: Strategic Command WWII War in Europe
Topic: allied play
Replies: 1
Views: 20

RE: allied play

I will probably do a playthrough for allies once I'm done with the Axis side, but that might take a while. =P

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