Search found 16 matches

by Cousteau
Thu Oct 19, 2023 10:16 pm
Forum: The War Room
Topic: tanker (or receiver) flow rate
Replies: 0
Views: 727

tanker (or receiver) flow rate

Hello

is any one know the flow rate value of tankers and/or the flow rate consumption of the receivers used in CMO ?
is it aircraft dependent ? or an average fixed value ?
need it to evaluate the refuel time in desert falcon scenario

thank you
by Cousteau
Tue Sep 19, 2023 5:14 pm
Forum: Mods and Scenarios
Topic: Jeanne's Last Jaunt, 2009 - new beta for testing
Replies: 16
Views: 1704

Re: Jeanne's Last Jaunt, 2009 - new beta for testing

Finaly....it's helped. Think this function need some improvement : accessible in mission and more user friendly. You have to switch to unit view and select the good number of units to carry otherwise it doesn't work and there is no feed back such as "too heavy" or "too many" thing(s) to carry ...
by Cousteau
Mon Sep 18, 2023 1:54 pm
Forum: Mods and Scenarios
Topic: Jeanne's Last Jaunt, 2009 - new beta for testing
Replies: 16
Views: 1704

Re: Jeanne's Last Jaunt, 2009 - new beta for testing

Hello
i have tried the version embeded in the community scenario pack on steam.

Was fine and fun. Keeping air superiority during the whole operation is a little tricky and a damn chopper killed few french soldiers (my bad).

Anyway I have 2 more important problems :

it's 20:20Z and the 2nd group ...
by Cousteau
Sat May 20, 2017 6:26 am
Forum: Tech Support
Topic: [FIXED B936.12] 1.12 build 936.11 (patched or not) UI Freeze
Replies: 8
Views: 115

RE: 1.12 build 936.11 (patched or not) UI Freeze

<t> you are my best friend for life [&o]<br/>
<br/>
i always have some freeze but they are really shorter and the frequencie of that damned cycle is really longer. i tried the new build with korea missile crisis scenario at a time where all the north korea air force was in the air.<br/>
<br ...
by Cousteau
Fri May 19, 2017 2:14 pm
Forum: Tech Support
Topic: [FIXED B936.12] 1.12 build 936.11 (patched or not) UI Freeze
Replies: 8
Views: 115

RE: 1.12 build 936.11 (patched or not) UI Freeze

<t> Hi,<br/>
<br/>
i made some tests yeasterday to see if something changed. Still the same.<br/>
<br/>
The DB freeze after 30 to 40 seconds of use. And after the first freeze, it freeze on each user input for a less time than the first but it's boring anyway.<br/>
<br/>
To resume : i have a ...
by Cousteau
Wed May 17, 2017 6:47 pm
Forum: Tech Support
Topic: [FIXED B936.12] 1.12 build 936.11 (patched or not) UI Freeze
Replies: 8
Views: 115

RE: 1.12 build 936.11 (patched or not) UI Freeze

<t> Windows 10 french (but no lazy french function [;)]) regional settings : french<br/>
8 Gb Ram - i7 2.80 Ghz - Radeon R9 200 2 Gb<br/>
<br/>
old but efficient computer, the PCI bus is the weakness (2.0). When running Command, processors are around 2% load, memory is arround 40 % and disk do ...
by Cousteau
Wed May 17, 2017 3:44 pm
Forum: Tech Support
Topic: [FIXED B936.12] 1.12 build 936.11 (patched or not) UI Freeze
Replies: 8
Views: 115

[FIXED B936.12] 1.12 build 936.11 (patched or not) UI Freeze

<t> Hi,<br/>
<br/>
Since the 1.12 release i have ui (and game) freezing every 2 to 5seconds for about 2 to 5 seconds, no matter the game is in pause or in time compression. <br/>
<br/>
I had this kind of freeze on previous versions, but it was each 3 to 5 minutes and was removed by clicking on ...
by Cousteau
Fri Apr 14, 2017 2:40 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 28715

RE: RUNNING POLL - gameplay features [Feature Requests Go Here]

If airport have unlimited ammos, this would render unnecessary the possibility of destroying the stock of ammunition so that the aircraft of this airport become useless
by Cousteau
Fri Mar 24, 2017 3:44 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 28715

RE: RUNNING POLL - gameplay features

<t> Hi,<br/>
<br/>
like the idea of the map mouse grab system (but with the LMB [;)]) and the 2x speed accel. the idea number 6 is just mandatory (a standard in many games with messages)...<br/>
<br/>
some other simple things :<br/>
<br/>
using the map projection to draw the range/bearing rule ...
by Cousteau
Wed Mar 08, 2017 3:33 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 28715

RE: RUNNING POLL

<t> Hi,<br/>
<br/>
read from an other post but simply unavoidable: fuel stock management for airport (if fuel tank explode, no more flight) [:-]<br/>
<br/>
by extent : an attribute to set the flow at which replenish fuel stocks and/or refill plane's tanks by trucks (in case of airport's fuel ...
by Cousteau
Sun Feb 26, 2017 8:42 am
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 28715

RE: RUNNING POLL

yes, i notice that, but it doesn't work with an import file. Things at sea flow, when you import the port. :)
by Cousteau
Sat Feb 25, 2017 7:44 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 28715

RE: RUNNING POLL

Hi,

simple request : the ability to force a facility to be settle at sea.it could be particulary usefull when you want to create a port - based on satellite images - and the coast is not enough accurate to put items at the correct location.
by Cousteau
Thu Dec 29, 2016 5:15 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 28715

RE: RUNNING POLL - gameplay features

<t> Hi,<br/>
<br/>
a suggestion for the doctrine options: be able to fix the minimum number of aircrafts in a flight (by aircraft category). This option could have influence on the size of flights in missions and could oblige the player - in manual launch - to select at least the required number ...
by Cousteau
Sat Nov 05, 2016 5:05 pm
Forum: Tech Support
Topic: [FIXED B870.4] v1.11 R6 submarines disappear
Replies: 24
Views: 471

RE: V1.11 R6 submarines disappear

thx guys

(post the same on the other related thread)
by Cousteau
Sat Nov 05, 2016 5:03 pm
Forum: Tech Support
Topic: [FIXED B870.4] Disappearing subs (bug?)
Replies: 5
Views: 245

RE: Disappearing subs (bug?)

You are soooo cut

my first post and you correct it for me [;)]

Thx
by Cousteau
Fri Nov 04, 2016 10:12 pm
Forum: Tech Support
Topic: [FIXED B870.4] v1.11 R6 submarines disappear
Replies: 24
Views: 471

[FIXED B870.4] v1.11 R6 submarines disappear

<t> Hi,<br/>
<br/>
i made a scenario few days before the release of the V1.11 R6 based on the CWDB. The scenario includes two submarines (#404 - S 641 Daphne and #360 - S 620 Agosta)on the player side, and two submarines on the computer side (#446 - S 311 Al Badr).<br/>
<br/>
Since the release ...

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