Search found 11 matches

by ChickenSim
Tue Sep 01, 2020 12:59 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 869
Views: 86624

RE: CMO RUNNING POLL - Gameplay feature requests

<t> Apache, <br/>
<br/>
If that's the case then great! I had posed the question in the discord whether this had been possible/fixed and was directed here. I remember trying to do the same thing you tested in another scenario and found myself hitting 4-6 hour turnarounds for landing at airfields ...
by ChickenSim
Mon Aug 31, 2020 12:46 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 869
Views: 86624

RE: CMO RUNNING POLL - Gameplay feature requests

<t> I'd like to see better FARP operations. Right now, there is no way to avoid a 6-hr ready surge timer for aircraft stopping at a non-home airfield for fuel (but not rearming), or for both fuel and ordnance. These should have their own timers and exceptions.<br/>
<br/>
Max number of turnarounds ...
by ChickenSim
Sat Jan 18, 2020 10:33 pm
Forum: Tech Support
Topic: Airplane Defense Logic
Replies: 90
Views: 3303

RE: Airplane Defense Logic

<t> SeaQueen, I think we're on the same page as far as the scope of CMO goes. I don't want it to be a flight simulator either, and I think trying to scope-creep beyond the M in DIME is probably a mistake - those things can provide context for scenario creation but ought not have mechanics in play ...
by ChickenSim
Sat Jan 18, 2020 12:49 am
Forum: Tech Support
Topic: Airplane Defense Logic
Replies: 90
Views: 3303

RE: Airplane Defense Logic

<r> If I'm playing it wrong it's because there's something inherently wrong with how it presents itself to be "played," especially since I'm coming at it from real-world mission planning experience and associated context.<br/>
<br/>
When so much of whether a plan to overwhelm an IADS or ship's ...
by ChickenSim
Sat Jan 18, 2020 12:06 am
Forum: Tech Support
Topic: Airplane Defense Logic
Replies: 90
Views: 3303

RE: Airplane Defense Logic

<r>
<QUOTE><s>[quote]</s>ORIGINAL: thewood1<br/>
<br/>
PC pilots tend to only focus on aircraft capabilities. Missing completely that the point of Command is how all the various operational components work together. Why model all this supposed detail in response to SAMs, when the SAMs themselves ...
by ChickenSim
Fri Jan 17, 2020 11:44 pm
Forum: Tech Support
Topic: Airplane Defense Logic
Replies: 90
Views: 3303

RE: Airplane Defense Logic

<r>
<QUOTE><s>[quote]</s>ORIGINAL: SeaQueen<br/>
<br/>
I don't disagree with you, but it's also important that the rules you're asking aircraft to follow are actually meaningful in the context of the game. Some of the tactics you're describing (e.g. hot weave) work in part because you're ...
by ChickenSim
Fri Jan 17, 2020 10:17 pm
Forum: Tech Support
Topic: Airplane Defense Logic
Replies: 90
Views: 3303

RE: Airplane Defense Logic

<r> <QUOTE><s>[quote]</s>ORIGINAL: thewood1<br/>
<br/>
I come back to the point of Command. Its not to drive individual airplanes. I think it has already gone down a significant rat hole of ever increasing expectations as more the devs try to mollify the detailed individual unit crowd. Its slowly ...
by ChickenSim
Fri Jan 17, 2020 9:21 pm
Forum: Tech Support
Topic: Airplane Defense Logic
Replies: 90
Views: 3303

RE: Airplane Defense Logic

<t> Regardless of "why" a player is expecting something, giving them control over what to expect at least removes what I see as a gameplay loop/feedback problem, where units don't perform like you expect them to and it sometimes takes sacrificing a chicken and a sceance to determine why they behave ...
by ChickenSim
Fri Jan 17, 2020 6:47 pm
Forum: Tech Support
Topic: Airplane Defense Logic
Replies: 90
Views: 3303

RE: Airplane Defense Logic

<t> I think there's a good enough middle ground between rivet-counting and rolling a die if you let the player pick a setting to use that at least maneuvers the aircraft where the player expects it to maneuver to. <br/>
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Whether that's barreling down the pipe right at an enemy SAM with a ...
by ChickenSim
Wed Jan 15, 2020 8:25 pm
Forum: Tech Support
Topic: Airplane Defense Logic
Replies: 90
Views: 3303

RE: Airplane Defense Logic

<r> Summarizing my thoughts on discord, this probably has the potential to open up a number of cans of worms. <br/>
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The two largest cans in my opinion are those of pilot skill and intent to go hot/cold. <br/>
<br/>
In terms of pilot skill, this definitely brings with it more than just an ...
by ChickenSim
Tue Jan 07, 2020 9:10 pm
Forum: Tech Support
Topic: [Resolved] Mission Editor Speeds and Altitudes not working
Replies: 7
Views: 239

[Resolved] Mission Editor Speeds and Altitudes not working

Aircraft on station on Patrol missions use their Transit speeds and altitudes rather than their mission editor-assigned Station speeds and altitudes.

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