Search found 59 matches

by daon
Thu Apr 20, 2017 1:26 pm
Forum: Scenario Design and Modding
Topic: CZECHOSLOVAKIA
Replies: 2
Views: 206

RE: CZECHOSLOVAKIA

Great idea, to make a What If, 1938 not "Munich Agreement"
by daon
Thu Apr 20, 2017 1:24 pm
Forum: Scenario Design and Modding
Topic: Evolutionary counters mod
Replies: 31
Views: 4963

RE: Evolutionary counters mod

I will try to finish next week, I would put a download link here
by daon
Tue Jan 31, 2017 11:35 am
Forum: Scenario Design and Modding
Topic: Hybrid Counters Ver 2.0 (Ready for Download)
Replies: 142
Views: 8431

RE: Hybrid Counters

- The submarines are in pack, maybe you should put several silhouettes like for DD
- The size of the counters is 57x57 but you can enlarge up to 69x69
I used 69x57 for some counters (planes, boats)maybe you can do it for Heavy bombers, heavy art, rail train ...
by daon
Sun Jan 29, 2017 6:10 pm
Forum: Scenario Design and Modding
Topic: Evolutionary counters mod
Replies: 31
Views: 4963

RE: Evolutionary counters mod

<r> UK<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/55715/CAA663A64C17417B8245B4BA50F25E3C.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/55715/CAA663A64C17417B8245B4BA50F25E3C.jpg"><LINK_TEXT text="https://www ...
by daon
Sun Jan 29, 2017 6:02 pm
Forum: Scenario Design and Modding
Topic: Evolutionary counters mod
Replies: 31
Views: 4963

RE: Evolutionary counters mod

<r> Red Army<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/55715/4E0340D24B9648B8911494A9318DFE8F.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/55715/4E0340D24B9648B8911494A9318DFE8F.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums ...
by daon
Sat Jan 28, 2017 10:55 pm
Forum: Scenario Design and Modding
Topic: Another counter mod (COMPLETED and ready for download)
Replies: 131
Views: 14236

RE: Another counter mod (COMPLETED and ready for download)

<r> for major_04<br/>
You must replace unit_sprites_nato in each campaign folder!<br/>
<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/55715/5EC6210750FA4BDFA948F5AA203C39E7.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/55715 ...
by daon
Thu Jan 26, 2017 3:18 pm
Forum: Scenario Design and Modding
Topic: Scripts are missing when I open a campaign with the editor
Replies: 7
Views: 211

RE: Scripts are missing when I open a campaign with the editor

I choose automatic update in scripts window and now it seems OK
by daon
Thu Jan 26, 2017 11:53 am
Forum: Scenario Design and Modding
Topic: Scripts are missing when I open a campaign with the editor
Replies: 7
Views: 211

RE: Scripts are missing when I open a campaign with the editor

same problem , no more events , France and GB are not in war with Germany ... etc
by daon
Thu Jan 26, 2017 11:24 am
Forum: Scenario Design and Modding
Topic: Scripts are missing when I open a campaign with the editor
Replies: 7
Views: 211

RE: Scripts are missing when I open a campaign with the editor

I make that , but no more events
so , I will retry
by daon
Thu Jan 26, 2017 8:55 am
Forum: Scenario Design and Modding
Topic: Scripts are missing when I open a campaign with the editor
Replies: 7
Views: 211

Scripts are missing when I open a campaign with the editor

<t> I wanted to make small changes in the 1939 campaign to play allies, but the problem is that if I look at the list of scripts, it is empty!<br/>
<br/>
I wanted to have:<br/>
U Boats more powerful at the start<br/>
Less mobile garrison<br/>
Slower research<br/>
<br/>
So I put U Boats level ...
by daon
Tue Jan 24, 2017 12:56 pm
Forum: Scenario Design and Modding
Topic: Open Discussion: New Events
Replies: 12
Views: 266

RE: Open Discussion: New Events

giving a Decision for Germany to keep to the agreement, saying YES gives the USSR a few MPP's , while subtracting a few MPP's from Germany.
if no , no Ribbentrop treaty : URSS "allied + 10%" and more speed rearment
by daon
Tue Jan 24, 2017 12:50 pm
Forum: Scenario Design and Modding
Topic: Open Discussion: New Events
Replies: 12
Views: 266

RE: Open Discussion: New Events

<r> Lorraine 39 VTCB<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/55715/E50238613A9E48C4B1302408278D0547.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/55715/E50238613A9E48C4B1302408278D0547.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by daon
Tue Jan 24, 2017 7:26 am
Forum: Scenario Design and Modding
Topic: Open Discussion: New Events
Replies: 12
Views: 266

RE: Open Discussion: New Events

The "Ribbentrop" agreement between Russia and Germany included trade, each of its countries should be a bonus of points (ex Germany +4 and USSR +6) valid as long as the two countries respect the agreement .
by daon
Sun Jan 22, 2017 8:13 pm
Forum: Scenario Design and Modding
Topic: The Rise and Fall Of An Empire!
Replies: 330
Views: 27071

RE: The Rise and Fall Of An Empire!

<t> Yes you can do this in the form of campaigns that follow<br/>
And players can discuss peace treaties<br/>
Campaigns are prepared in advance and adapted as needed ( with the editor) based on the result of the previous campaign, so alliances and neutrals can be changed .<br/>
You can even draw ...
by daon
Fri Jan 20, 2017 12:51 pm
Forum: Scenario Design and Modding
Topic: Another counter mod (COMPLETED and ready for download)
Replies: 131
Views: 14236

RE: Another counter mod (on going)

you must put the unit_sprites_Nato in each campaigns/.../bitmaps/major_04
by daon
Fri Jan 20, 2017 10:12 am
Forum: Scenario Design and Modding
Topic: Evolutionary counters mod
Replies: 31
Views: 4963

RE: Evolutionary counters mod

<r> French Army :<br/>
<br/>
(The English counters will be redone)<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/55715/1748E5D61AFA4F84B7EE907F16B838B1.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/55715/1748E5D61AFA4F84B7EE907F16B838B1.jpg"><LINK_TEXT ...
by daon
Thu Jan 19, 2017 4:05 pm
Forum: Scenario Design and Modding
Topic: Evolutionary counters mod
Replies: 31
Views: 4963

RE: Evolutionary counters mod

<r> Polish Army is completed:<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/55715/6B7EDC3185514F7CAD0E38FED3F06CE4.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/55715/6B7EDC3185514F7CAD0E38FED3F06CE4.jpg"><LINK ...
by daon
Wed Jan 18, 2017 8:41 pm
Forum: Scenario Design and Modding
Topic: The Rise and Fall Of An Empire!
Replies: 330
Views: 27071

RE: The Rise and Fall Of An Empire!

<r> <QUOTE><s>[quote]</s>ORIGINAL: SIPRES<br/>
<br/>
Its a shame that's there is only 2 graphic files for minors (cannot differentiate display for Polish, Italians, Saxons, Dutch and others Wurtemberger's)[:(]
<e>[/quote]</e></QUOTE>
<br/>
<br/>
<br/>
<br/>
You have many slots for infantries ...

Go to advanced search