Search found 43 matches

by Ilias
Wed Aug 02, 2017 6:39 pm
Forum: Command: Modern Operations series
Topic: Use-ability Request
Replies: 7
Views: 86

RE: Use-ability Request

<r> <QUOTE><s>[quote]</s>ORIGINAL: kevinkin<br/>
<br/>
While we are on it ... a nice small change (I think anyway):<br/>
I would like for the OOB tree to open initially in "collapsed" format. Is there a setting for that? That would make things quicker to find.<br/>
Kevin
<e>[/quote]</e></QUOTE ...
by Ilias
Wed Aug 02, 2017 6:31 pm
Forum: Command: Modern Operations series
Topic: Directed Energy (Laser) and Kinetic (Railgun) Weapons
Replies: 60
Views: 2356

RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons

<r> <QUOTE><s>[quote]</s>ORIGINAL: User2<br/>
..I do not report rcs issues because some questions someone asked in the db3k thread about rcs remained unanswered..
<e>[/quote]</e></QUOTE>
That can make sense, but if issue exist report it for highest good regardless of existence of situation in ...
by Ilias
Wed Aug 02, 2017 6:14 pm
Forum: Tech Support
Topic: Game do not using available hardware resources
Replies: 9
Views: 248

RE: Game do not using available hardware resources

Its nice program, and i'll keep it in toolbox, thank you for the spot,
unfortunately it does not helping Command with the issue.

Thank you for response and for attention.

Best wishes
Ilias
by Ilias
Wed Aug 02, 2017 5:33 pm
Forum: Tech Support
Topic: Game do not using available hardware resources
Replies: 9
Views: 248

RE: Game do not using available hardware resources

<r> <QUOTE><s>[quote]</s>ORIGINAL: Sunburn<br/>
Command uses multiple cores & threads where it makes sense, and strict single-threading where it is necessary. Comparisons with BF4 or any other software are meaningless. Let it go.
<e>[/quote]</e></QUOTE>
The point is:<br/>
_ just question: is ...
by Ilias
Wed Aug 02, 2017 5:20 pm
Forum: Tech Support
Topic: Game do not using available hardware resources
Replies: 9
Views: 248

RE: Game do not using available hardware resources

<r> Because recording program taking 15,20% for itself (keep that in mind) i met some problems, but:<br/>
(relatively not long time ago system was restarted)<br/>
clean (Whole system do not lagging even for second, you can see clocks in right down corner (is some jumps, but they related to ...
by Ilias
Wed Aug 02, 2017 1:27 pm
Forum: Tech Support
Topic: Game do not using available hardware resources
Replies: 9
Views: 248

RE: Game do not using available hardware resources

<r> <QUOTE><s>[quote]</s>ORIGINAL: zakblood<br/>
it's only a issue if it's using a higher or high amount, like 99% or 100%, less means better use of availability resources which i..
<e>[/quote]</e></QUOTE>
The some process in game going slow, while resources do not getting used, it is issue of ...
by Ilias
Wed Aug 02, 2017 11:04 am
Forum: Tech Support
Topic: Game do not using available hardware resources
Replies: 9
Views: 248

RE: Game do not using available hardware resources

As i could find out from debugging game do not using all video card's capabilities to draw icons, lines on map
by Ilias
Wed Aug 02, 2017 10:39 am
Forum: Command: Modern Operations series
Topic: Directed Energy (Laser) and Kinetic (Railgun) Weapons
Replies: 60
Views: 2356

RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons

<r> <QUOTE><s>[quote]</s>ORIGINAL: User2
<QUOTE><s>[quote]</s>ORIGINAL: thewood1<br/>
but nothing on the RCS issue.
<e>[/quote]</e></QUOTE>
That's what I was talking about. Nobody reported it.<br/>
Same as mig35 rcs and other issues.
<e>[/quote]</e></QUOTE>
Soo., shouldn't you do that then ...
by Ilias
Wed Aug 02, 2017 10:05 am
Forum: Command: Modern Operations series
Topic: The new features of Chains Of War: Cargo, amphibious and airdrop operations
Replies: 57
Views: 2446

RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations

<r> <QUOTE><s>[quote]</s>ORIGINAL: Baloogan<br/>
Oh quite all right, definitely not stupid questions. Its a complicated new feature. <br/>
<br/>
A little bit of background<br/>
A Facility (aka a Land Unit) is made up of a number of mounts.<br/>
When working with a Facility, a mount represents a ...
by Ilias
Wed Aug 02, 2017 9:55 am
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 24271

RE: RUNNING POLL - gameplay features

ORIGINAL: Grazyn
I'd love to have a way to search the cargo list instead of having to scroll the long list every time I'm looking for a specific unit. Or maybe there is already a way to do it but I can't find it [:D]
+1
by Ilias
Wed Aug 02, 2017 8:28 am
Forum: Command: Modern Operations series
Topic: Request: Interface improvements
Replies: 0
Views: 48

Request: Interface improvements

<t> Interfaces's improvements, for interaction simplifying and work speed increasing<br/>
(writed precisely, but the post describing functionality and optional way for helping to implement it):<br/>
1 Tab order, (Based on work speed improvement and comfortability, first is default (default=which ...
by Ilias
Wed Aug 02, 2017 4:53 am
Forum: Command: Modern Operations series
Topic: MULTIPLAYER Joint Command RELEASED!
Replies: 105
Views: 4827

RE: Joint Command: Multiplayer idea

ORIGINAL: ETF
Ya hoping for a stand alone version with truly dedicated MP. Soon we are told.

Not sure on the status of Joint Command.
Thanks for answer,
Copy that
by Ilias
Wed Aug 02, 2017 4:46 am
Forum: Command: Modern Operations series
Topic: Directed Energy (Laser) and Kinetic (Railgun) Weapons
Replies: 60
Views: 2356

RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons

<r> <QUOTE><s>[quote]</s>ORIGINAL: HalfLifeExpert<br/>
From the Developer's website:
<QUOTE><s>[quote]</s>Currently available functionality exclusive to Command PE:<br/>
&#9726;NEW in v1.12! Integrated script-less communications jamming (ties with the new comms disruption feature)<br/>
&#9726 ...
by Ilias
Wed Aug 02, 2017 3:56 am
Forum: Command: Modern Operations series
Topic: Use-ability Request
Replies: 7
Views: 86

RE: Use-ability Request

2: +1
by Ilias
Tue Aug 01, 2017 11:14 am
Forum: Command: Modern Operations series
Topic: Real time multiplayer?
Replies: 32
Views: 1261

RE: Real time multiplayer?

<r> i just realized some heartbreaking thing,<br/>
search is lagging (at least lagged in that case),<br/>
<br/>
I have to admit what with helped poke by thewood1 i found developers's team answer about status of the multiplayer <br/>
in that topic: <URL url="http://www.matrixgames.com/forums/fb ...
by Ilias
Tue Aug 01, 2017 9:14 am
Forum: Command: Modern Operations series
Topic: MULTIPLAYER Joint Command RELEASED!
Replies: 105
Views: 4827

RE: Joint Command: Multiplayer idea

Is the program still working ?
(showing error on each attempt to register in program and on forum and chat room down)
by Ilias
Tue Aug 01, 2017 8:36 am
Forum: Tech Support
Topic: Game do not using available hardware resources
Replies: 9
Views: 248

Game do not using available hardware resources

<t> Hi, issue,<br/>
Command busying CPU and GPU only on ~30% max,<br/>
tested: highest and realtime application priority, all from US folder imported, all ships moving, whole globe visible, spinning, with each game speed:<br/>
_ 1 right click scroll taking ~1-3 seconds, far zooming (with whell ...
by Ilias
Tue Aug 01, 2017 7:42 am
Forum: Command: Modern Operations series
Topic: Directed Energy (Laser) and Kinetic (Railgun) Weapons
Replies: 60
Views: 2356

RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons

<r> <QUOTE><s>[quote]</s>ORIGINAL: Grazyn
<e>[/quote]</e></QUOTE>
It does make apple monarchic company, as they sharing only what gives them profit, in process do not caring about anything including their customers<br/>
(not only because of it, they have alot of reasons for hate <E>:)</E> ),<br ...
by Ilias
Tue Aug 01, 2017 6:54 am
Forum: Command: Modern Operations series
Topic: Directed Energy (Laser) and Kinetic (Railgun) Weapons
Replies: 60
Views: 2356

RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons

<r> <QUOTE><s>[quote]</s>ORIGINAL: Zaslon<br/>
I do not unders..
<e>[/quote]</e></QUOTE>
Thank you ! <E>:)</E><br/>
<br/>
But freewilly agreed about the databases, ability to edit them (for me at least) is only needeable to be sure everything is close to real as possible.<br/>
However ...
by Ilias
Tue Aug 01, 2017 6:34 am
Forum: Command: Modern Operations series
Topic: Directed Energy (Laser) and Kinetic (Railgun) Weapons
Replies: 60
Views: 2356

RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons

<r> <QUOTE><s>[quote]</s>ORIGINAL: Grazyn<br/>
As far as realism is concerned, you won't find more reliable public-access data about units than what is already in the game, and developers keep the database up to date when new stuff is released. So there isn't really an issue of being unable to give ...

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